From parking violations and accidents to chases - New screenshots out now!

Time truly flies... can't believe it has already been a month since we announced Police Simulator: Patrol Officers!
Back then, we already teased some of the tasks that will await you in the game once we launch into Early Access this spring. A few of them were already shown off in the Announcement Trailer - but now it's time to get even more insights into your duties!

Above, you see one of several precincts in Brighton City. When you first start your shift as a police officer, you begin to patrol the busy streets of Melting Pot, the first available district with five different neighborhoods. Once you step outside the Brighton Police Department, it's time to get to work.
Of course, we strongly recommend to behave fair and lawful. A Conduct Point System will log and penalize abuses of power - while doing a good job will be noted via the Shift Point System and your Duty Stars. If you act accordingly, the game will reward you with new gameplay options and unlock additional neighborhoods.
This means: You start each shift with 100 Conduct Points and will go lower if you behave badly. Once you reach 0 Conduct Points, well, you're fired. No bad officers allowed. In addition, you start each shift with 0 Shift Points and go higher with every correct decision made. At the end of your shift, these Shift Points are converted to experience points.

One of your tasks is to look out for potential parking violations. There are quite a few things to keep in mind when determining an offense. Is the parking meter expired? Is their license plate still valid? Are they even allowed to park here?
In the screenshot above, you can see a fairly obvious case of an improperly parked vehicle. Clearly, it's against the rules to park a car straight on a sidewalk. To fine the owner of the car, you select the correct offense (in this case Position & Alignment) and then hand out a parking ticket. Let's hope they'll learn their lesson.



Sometimes, questioning suspicious people might result in them fleeing. Seems like they have to hide something! In this case, you have to chase them and, if absolutely neccessary, draw your stun gun and order them to stop. Put on the handcuffs and call for an arrest transport - your colleagues will do the rest.
But that's not all! In the weeks to come, we'll show off a lot of these elements (and more!) with dedicated gameplay videos, allowing you to get additional glimpses into all the tasks and events Police Simulator: Patrol Officers has to offer.
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