Beta Update 4.1.1

[h2]Changelog - Beta Update 4.1.1[/h2]
Gameplay
- Fixed an issue where players could not lose CP in Simulation Mode
- Fixed an issue where new shift could not be started after being critically injured in the previous shift
- Fixed an issue where players could not play normal career shift after returning from Open Patrol shift
- Fixed an issue where player could give Wallet Theft report multiple times
- Fixed an issue where ending shift in Multiplayer caused problems to Host / Client
- Fixed an issue for Host in career mode, where the icon displayed in shift selection is of Open Patrol instead of career mode
- Fixed an issue where compass displayed all available patrol cars for Client
- Fixed an issue where sometimes Client could interact with both NPV and NPC of a pulled-over car at the same time
- Fixed an issue where Client could interact with fleeing NPC without tasing him
- Fixed an issue where Host could not interact with injured NPC sometimes
- Fixed an issue where tasing fleeing NPC animation was broken
- Fixed an issue where some of the Graffiti was low resolution
- Fixed an issue with a few Graffiti spots which looked black when looking at them from certain angles
- Fixed an issue with Grafitti where sometimes they were stretched and behind objects
- Fixed an issue where Graffiti sprayer was spraying in the air
- Fixed an issue with camera when interacting with parked NPV
- Fixed an issue where the license plate for tow truck / ambulance were not present
- Fixed LOD of male bun hairstyles
- Fixed a level design issue where there was a gap between precinct door and floor
- Fixed an issue with missing bus stop markings in Brickston
- Fixed an issue with bus stop placed on the left side in a one way street in "Callahan Financial Sector"
- Fixed a ton of other level design issues in the game world
- Fixed an issue where already discovered Points of Interest on the map disappeared when starting a new shift
- Fixed an issue where the board computer GPS became large in first-person view
- Fixed an issue where changing the screen resolution was not taking effect properly
- Fixed an issue where NPC at the restaurants were placed incorrectly
- Fixed an issue where some of the NPC at bus stops were floating
- Fixed an issue where NPC sitting on elevated platforms are not interactable
- Fixed an issue where some NPC were stuck inside a kiosk
- Fixed an issue where parked NPV was stuck inside a pole
- Fixed an issue where selecting a shift was not possible with a gamepad
- Fixed an issue where sometimes the player could launch the game with no game object loaded
- Fixed a crash for Host when kicking the multiplayer partner
- Fixed a crash that happened when stopping the same NPV twice
- Fixed a super rare crash in Traffic System when vehicle location and route go out of sync
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