1. Police Simulator: Patrol Officers
  2. News
  3. Now available: Update 7.1.0

Now available: Update 7.1.0



[h3]Fellow officers,[/h3]
We've fixed bugs! We've improved driving! We've added new QOL features! We've improved performance! Oh, and more! Why am I shouting!

Welcome to Update 7.1.0, now available to all players of Police Simulator: Patrol Officers!

[h2]Introducing: Update 7.1.0[/h2]

After a few weeks of beta testing, we've polished the latest update and are now happy to share the latest version with you. Today's update 7.1.0 is everything that was included in the beta update 7.0.0... and more!

Let's dive right into everything that is inside! 👏



[h2]Car control improvements![/h2]

We are very much aware that driving a patrol car has not been the most pleasant experience in the past. It felt like you're trying to dance on ice. That's why we're tackling this very issue and issue a bunch of improvements to make it a lot more enjoyable.

We've rebalanced all patrol cars to make their controls more natural so please give us your feedback on that. In addition, we've added new settings related to vehicle steering sensitivity and controller dead zone adjustments. Last but not least: You can now switch seats from inside the car!

[h2]Manage the accidents you caused[/h2]

Some of you are truly ruthless! Causing accidents left and right, bringing other NPCs in difficult situations, making them lose everything they own... but hey, it can be fun as well at times.

Now, you can manage these very accidents! Document the accident, talk to the NPC, and ensure everyone gets all the information necessary.

Side note: The speed limit of the street will now be displayed on the screen! Not just good for your own driving behavior but also for radar gun usage...

[h2]A little bit of balancing[/h2]

If I say the following three things, will you finally be happy?!

Accidents will now happen less.
You will get fewer NPCs asking for directions.
Crimes are now happening farther away so that wallet thefts and so on won't happen right in front of your eyes.

Yes. Admit it. This feels good.



[h2]Performance Improvements[/h2]

We've optimized the game in several areas to further improve performance by reducing memory usage, deleting unused assets and adjusting the number of parked NPVs (which, as a side effect, should bring other improvements with it).

[h2]Hungarian Language[/h2]

This is only possible thanks to John Bart who spent his last few months working on the mod, translating the ENTIRE game to Hungarian. We can not even slightly imagine how much work that must have been so please thank him for his tremendous effort!

If you want to switch to Hungarian, you only have to head over to the Steam Workshop and subscribe to the mod! We'll make sure, together with him, that this localization option will get updated over time as well!

Thank you John Bart for all your efforts, it has been awesome working alongside you


[h2]What our next steps look like[/h2]

This update has probably been the very last one before we leave Early Access on November 10th. However, we are already working on the next one which will have the version number 7.2.0 and release on that exact date - becoming our day-one-patch, so to say.

With the next update, we'll once again focus on the three pillars which already shaped today's update: Bug fixes, QOL features, and performance improvements.

Just to give you an outlook on what will await you on November 10th:

  • You will get an option to become unavailable to the dispatchers.
  • You can use your patrol car as a road blocker.
  • Arrest transport can now pick up more people.
  • Much-needed improvements to emergency vehicle behavior.
  • You will be able to place cones between lanes or intermediate behavior.
  • ... and more.




[h2]Here are the official patch notes for Update 7.1.0[/h2]

New Features
  • You are now able to manage player-caused accidents
  • Hungarian language is now supported as a mod pack (more details above!)
Car Control
  • Added vehicle steering sensitivity and controller dead zone adjustments to settings under controls
  • You can now switch seats from inside the car
  • Rebalanced all the police cars to make the driving more enjoyable
Gameplay
  • Speed limit of the street is now being displayed on the screen
  • Improved Radar gun behavior when standing in a park
  • Updated the start date of the game when creating a new save
  • Cones and barriers now have light strips to make them more visible during night shifts
  • Improved the “move/wait” traffic gesture to handle stuck cars
Balancing
  • Increased the minimum distance from the player where the NPC can commit crimes. Stuff like wallet thefts should now not happen right in front of your eyes.
  • Increased the cooldown for asking for direction feature: NPCs should not spam you with directions requests anymore
  • Decreased the accident callouts frequency
  • Rebalanced the fallback trigger for Ambulance and Arrest transport officers
Performance Improvements
  • Reduced the memory used by some game textures
  • Deleted a lot of unwanted assets to improve memory handling
  • Deleted more non-used animations with no references
  • Adjusted the number of parked NPV count for all the different graphic settings
Animations
  • Improved NPC walking animation by enabling IK
  • General animation improvements for interactions, handcuffing, escorting NPC
  • All the police vehicles have separate NPC getting in and out animations
Tutorials
  • Updated handbook entries for speed limits, traffic stops, and high crime areas to give more information to the players
  • Added more intuition feedback to assist players while placing traffic cones & barriers
Miscellaneous
  • All the neighborhoods now have their own image when getting unlocked


Bug Fixes GAMEPLAY
  • Fixed an issue where the player was penalized for driving fast even though a police vehicle was under the speed limit
  • Fixed issues with some traffic stops where the traffic never went through
  • Fixed an issue where the yellow border of the assigned area was shown incorrectly
  • Fixed during beta: Fixed a bug that caused the Conway Police Station to not reload your tools
  • Fixed during beta: Fixed an issue that made it impossible to call a tow truck
MULTIPLAYER
  • Fixed an issue where the client can no longer interact with the accident NPC if the host is too far away from client
  • Fixed an issue where client can not re-enter the co-driver seat after exiting the vehicle
  • Fixed an issue where sometimes client was stuck in "searching for sessions" window while looking for public sessions
  • Fixed an issue in multiplayer where the partner officer's legs were spinning
  • Fixed an issue where the multiplayer tutorial was displayed even when tutorials were turned off
NPCs
  • Fixed an issue where sometimes accident NPC was clipping into traffic from the opposite lane
  • Fixed an issue where sometimes NPC were sliding and not walking
  • Fixed an issue where sometimes NPC were not interactable in crime scene location
  • Fixed an issue where towing the NPCs car during accident callout was always justified
PATROL CAR & TRAFFIC CARS
  • Fixed an issue that caused the patrol car to keep accelerating on its own after closing the pause menu
  • Fixed an issue where sometimes NPV do not switch lanes and are stuck near traffic stops
  • Fixed during beta: Fixed a bug with the Crown Vic patrol car that always caused the opposite door to open instead of the one you selected
  • Fixed during beta: Fixed an issue that caused traffic cars to despawn after interacting with them
WORLD & GRAPHICS
  • Fixed some collision issues with buildings
  • Fixed a graphical issue when entering Historic Downtown precinct
  • Fixed many minor art issues
  • Fixed an invisible collision in North Point precinct
  • Fixed an issue where the barrier was clipping into officer while picking it up
  • Fixed an issue where the license plate of the NPV was incorrectly displayed when searching the trunk
  • Fixed camera rotates upside down when entering patrol car
  • Fixed during beta: Fixed a fence without collision in Wilcox Park
  • Fixed during beta: Fixed an issue that caused escorted NPCs to t-pose inside a patrol car
UI
  • Fixed an issue where the subtitles were stuck on the screen
  • Fixed many Loca issues in different languages with overlapping text
  • Shift selection as a category was shown twice in settings which is now merged
CONTROLS
  • Fixed an issue where a player was trying to pick a cone with a cone already aimed loses several action inputs
  • Fixed an issue where using hand gestures was also triggering focus mode
  • Fixed an issue where players can't interact with damaged accident NPV after letting its driver go
MISCELLANEOUS
  • Fixed an issue where a placeholder image was displayed when ending the shift by losing all the CP
  • Fixed during beta: Fixed a bug that caused the dispatcher voice line to be triggered twice instead of just once
CRASHES
  • Fixed an issue where sometimes the game entered hang state in loading screen
  • Fixed a crash that sometimes occurred when changing any setting
  • Fixed a crash that sometimes occurred due to Controller Deadzone
  • Fixed a crash where sometimes loading into certain precincts crashed the game
  • Fixed a crash that sometimes occurred while searching for wanted suspects
  • Fixed a crash that sometimes occurred when letting NPC go
  • Fixed a crash when returning to main menu
  • Fixed Crash After Speaking with Handcuffed Suspect
  • Added potential fix for crash in traffic system
  • Fixed a ton of other user-reported crashes
  • Fixed during beta: Fixed a crash that occurred when ordering a u-turn
  • Fixed during beta: Fixed a crash related to pull-overs
  • Fixed during beta: Fixed some additional community-reported crashes


https://store.steampowered.com/app/997010