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Police Simulator: Patrol Officers News

Casual versus Simulation: Customize the game modes and optimize your experience!



[h3]Fellow officers,[/h3]
Every player approaches the game differently. Some want to learn the laws of Brighton by themselves, with no guidance by the game at all - while others don't mind getting some assistance now and then. There are so many different factors that influence your overall game experience and in Police Simulator: Patrol Officers, we give you plenty of customizable options to better fit your playstyle!

[previewyoutube][/previewyoutube]

[hr][/hr][h2]Where can I switch between Casual and Simulation?[/h2]

When starting a new career, you are able to toggle between Casual Game Mode and Simulation Game Mode. Keep in mind that the selection of one game mode only means that a recommended preset of rules and settings are set for the initial start of the game.

Once you're directly in the game, you can adjust every single option individually, just the way you like it - right from the settings menu! Press Escape, head over to Settings, then to Game, scroll down a bit... and voilà - you now see a quadrillion of different things you can toggle on and off individually!

(Yeah, unlike in real life, you can actually choose your own laws... imagine the real world being like that. Pure chaos.)

[hr][/hr][h2]What is the difference between Casual and Simulation?[/h2]

While the simulation options target a more realistic game feeling, the casual options are not as strict and offer more help. The simulation mode is often more punishing, the casual mode more forgiving.

With simulation games, in particular, there are players who prefer a pure experience without any guidance from the game (cheers to a certain soup sandwich from the community). They want to learn and expand their knowledge simply by trial and error, following the rules in a perfect manner. The simulation game mode suits their playstyle best.

Other players, however, are not too keen on failing a dozen times in a row (understandably so) just to get one decision right. With the casual game mode, we offer them assistance in their decisions and also lift up certain restrictions as well as reasons for punishment. This way, you can decrease the reasons for losing Conduct Points!

[hr][/hr][h2]How does this influence my gameplay?[/h2]

Here are a set of examples from the options you can turn to casual (= easy!) and simulation (= SO REALISTIC, OMG):

  • General: Decide if the patrol officer, patrol car and pedestrians can take damage or not. In casual mode, they don't.
  • Traffic violation detection: Intuition hints on traffic violations that are actively broken in one specific moment by drivers (e.g. driving over a red light). In casual mode, they are turned on. However, violations that are broken permanently won't be shown (e.g. driving with a broken windshield).
  • Other violation detection: Hints on other violations like pedestrians jaywalking or littering, when their ID is expired or when they carry illegal items. In casual mode, they are turned on.
  • Player violations: If casual mode is on, players won't be punished for violations like speeding or ignoring red lights. Please be aware, that police brutality will also be punished, even when casual mode is turned on!
Need more help? Check out the official handbook for our new police rookies for more details - of course, you can also find it in-game!

[hr][/hr][h2]Don't forget to follow us![/h2]

Make sure to catch all news regarding Police Simulator: Patrol Officers by following us everywhere:


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The Background Check Update is coming July 13th – Open Beta starting today!



[h3]Fellow officers,[/h3]
a bit more than a week has passed since the release of Police Simulator: Patrol Officers – and what a week it has been! For the entire period of time, we have been observing your feedback continuously, chatting with you on every platform imaginable, and planning our next steps. As we speak, our entire development team is hard at work on further bug fixes, new content, and overall improvements to the game.

Hungry for new stuff, aren't you? It's time to change that! Today, we can finally reveal that the very first package – The Background Check Update – is coming to the game on July 13th!

[h2]Introducing: The Background Check Update[/h2]

Melting Pot, the very first and historic district in the game, had already much to offer. Now, it's time to embrace modernity instead: Say hello to Downtown!

The Downtown district is the heart of the city of Brighton. Skyscrapers are lined up here one after the other and create an impressive skyline. The district consists of five neighborhoods in total: Callahan, Callahan Financial Sector, Chester, Baytown, and Conway. A little further out, you will find wide-open spaces... and the large Conway Stadium! The symmetrical street layout is a testament to the district's youth.

We are also introducing a new addition to your vehicle fleet, waiting for you on the parking lot: The Gladiator 6! This SUV is perfectly suited for your next car patrol and will greatly enhance the enjoyment of all future shifts.

Last but not least: Say hello to the brand-new board computer! As part of your car, it allows you to perform a background check on any suspects you may come across after you have checked their IDs, license plates, insurances, and other stuff. Of course, you can also use the board computer to learn more about the vehicle itself. By the way: Should you currently be on foot, you can also use the board computer as it is directly integrated into your police computer.

The Background Check Update will launch officially on July 13th – but starting today, you can try out all the content already as part of our Open Beta!

[h2]How do I enter the Open Beta?[/h2]

We've made the process as easy as possible to include you, the community, early on during the development of the game. To join the Open Beta, you only need to perform the following steps:

  1. Right-click on Police Simulator: Patrol Officers in your Steam library.
  2. Select 'Properties' in the menu.
  3. Select 'Betas' in the sidebar on the left.
  4. Select 'Beta' in the drop-down menu and confirm your decision to switch to that branch.
  5. An update should now start - you are now officially part of the Open Beta!
IMPORTANT: Please, please keep in mind that the save games created on the stable build and the save games created on the beta build might not be compatible with each other - which can lead to problems. If you plan to switch you should make sure that you backup your save file beforehand. You can find your save file at the following location:

C:\\Users\\”USER”\\AppData\\Local\\Boston\\Saved\\SaveGames You can find these more easily by typing %localappdata% into Windows search.

Everyone can test the beta extensively and provide feedback on its features, balancing, and bugs. Feel free to send us your impressions on Discord, in the Steam Beta forums and on our Socials.


[h2]ICYMI: A new patch is out now on the stable branch![/h2]

Today, we're launching the beta - but of course, that's not all we're currently working on. In addition, we've released a new patch with version number 1.0.2 for the stable branch as well on Friday – including a bunch of balancing changes, fixes, and adjustments... all based on your feedback.

Here are the highlights from the patch:

  • Adjusted chances for broken windshields, underglow lights, accidents, and other events
  • The Cruiser car now unlocks with 3 Duty Stars instead of 5. The car, once unlocked, is now available in all areas for car patrol shifts.
  • Fixed CP loss for towed cars
  • Fixed Arrests based on positive DUI tests in traffic stops are often flagged as unjustified

For the full list of changes, please check out the complete patch notes.

Note: All of these changes are also included in the Beta branch.

https://store.steampowered.com/app/997010?snr=1_2108_9__2107

Hotfix Update 1.0.3



[h2]Changelog - Hotfix Update 1.0.3[/h2]

Gameplay
  • Fixed "ignore red light" message being displayed before crossing the line on the traffic light


Player Police Car & NPVs
  • Fixed damage & light state reset of the player car after shift ended or when starting a new one
  • Fixed cruiser spawn for historic downtown being too close to lantern and leading to instant damage when entering the vehicle
  • Adjusted traffic vehicle (NPV) acceleration to be more realistic

Hotfix Update 1.0.2 + Beta Announcement



[h3]Fellow officers,[/h3]
we've just released the Hotfix Update 1.0.2 for Police Simulator: Patrol Officers. It includes a bunch of balancing changes, bug fixes, and overall improvements - all based on your incredible feedback!

You can find the full changelog down below.

In addition, we're pleased to announce that on Monday (that's June 28, 2021), the Open Beta for the Background Check Update will start! It will be open to all players and we will provide you with clear instructions on how to enter the very same day.

Please lookout for more details coming to you on Monday.

We wish you an amazing weekend,
Your Police Simulator Team

[h2]Changelog - Hotfix Update 1.0.2[/h2]

Progression
  • Added 3 SP for justified search and frisking on vehicles and pedestrians. Previous value was 0.
  • Cruiser is now unlocked with 3 Duty Stars instead of 5. The car, once unlocked, is available in all areas for car patrol shifts.


Gameplay
  • Set the Casual Mode as default
  • Radar Gun is now more efficient to use, as minimum measurement time is reduced from 2.0 to 0.5
  • Car Patrols vs Foot Patrol shift chances updated from 50:50 to 60:40 respectively
  • Increased FPV height of camera by 10 for utility for better view
  • Reduced chances of vehicles driving with broken windshield from 8% to 3%
  • Underglow Light chances reduced from 3% to 1%
  • Chances for dynamic accidents have been increased by a bit, from min 3% & max 10% across recklessness levels to new values of min 5% & max 15% across different levels
  • Adjusted CP loss for unjustified towed car
  • Fixed unjustified handcuffing, illegal items
  • Fixed arrests based on positive DUI tests in traffic stops, that were often flagged as unjustified


Save Games
  • Fixed an issue that prohibited the creation of a save game, leading to loss of progression
  • Added savegame status to escape menu
  • Added a popup error whenever the savegame system failed to save to disk
  • In the escape menu, the last time a save game was created is now displayed


Crashes
  • Fixed title crash when the player returns to main menu
  • Fixed title crashes when photographing accident evidence
  • Fixed crash when photographing in accident
  • Fixed a crash while managing an accident
  • Fixed tutorial system crash caused by invalid data
  • Fixed tutorial system crash when transitioning game flow states
  • Fixed a crash caused by failure to find the encounter when trying to spawn intuition feedback


Police Car & NPVs
  • Improved Driving: Improved acceleration after engine start, improved general handling, increased feel of weight
  • Adjusted the time required to pace NPVs reduced from 4.5s to 2s
  • Reworked how Stop Signs and Red Lights player violations evaluate player location
  • Fixed drivers in accidents not using correct exit waypoints and therefore blocking another lane
  • Fixed vehicles being towed killing the player by disabling collision while being loaded onto the truck
  • Adjusted all NPV physics assets to improve physics collisions in accidents


Sounds
  • Slightly adjusted vehicle sound for utility and Cruiser
  • Fixed dispatch not stopping to shout at the player when shift is over and when already in debrief / game over / shift selection (GET BACK TO THE PRECINCT, NOW!!!)
  • Feedback VO from dispatcher after shift over is now 5 min instead of 1 min


Localization & Texts
  • Mention of unlocking patrol car at the end of all neighborhood unlocks has been taken out from the unlock pop-up for neighborhoods
  • Tutorial now correctly displays 'Pull Over Sign' instead of 'Ladle'
  • Fixed a couple of handbook and background check text overflows caused by very long strings in German localization


UI
  • Fixed compass UI overlapping pacing UI


Miscellaneous
  • Fixed players getting stuck in object for the most common objects
  • Rebuilt some level LODs
  • Fixed no key binding control in settings for the Focus Mode
  • Fixed a bug where the player was stuck in the shift selection after continuing a career last saved in the district selection
  • Fixed the animation of medics and arrest backup officers when escorting NPCs
  • Fixed most (or all) flying cars in accidents and improved dynamic accident positioning

Announcing: New languages coming to the game and other stuff we're working on!



[h3]Fellow officers,[/h3]
so many of you have started patrolling through the streets of Brighton already, while others continue to enjoy the amazing gameplay videos of our beloved content creators. Work as a police officer isn't always easy, and the knowledge about all the technical details in order to act lawfully isn't always easy to grasp.

If you are not a native English speaker (and can not understand German or Chinese either), some things might therefore be difficult to understand. We've listened to your feedback carefully and have therefore begun working on additional languages, making the game more accessible in the process!

[h2]Which languages are coming?[/h2]

We've looked at the most frequently asked languages and have therefore selected the following ones as our initial batch:

  • French
  • Italian
  • Spanish
  • Turkish
  • Polish
  • Brazilian Portuguese
  • Russian
  • Korean
  • Japanese

[h2]Awesome! When will they release?[/h2]

We are currently aiming to speedrun the process and hope to introduce them to the game with THE NIGHTSHIFT WITH FRIENDS UPDATE, currently scheduled for Early Q3 2021. Of course, this is all subject to change (we're in Early Access, after all!) so that it might take longer - but we will tell you should that be the case. Right now, we're pretty optimistic!

[h2]Press F for other languages?[/h2]

While the languages listed above are the ones we plan to localize officially, others are currently not part of our evaluation. However, we do plan to offer community translations - meaning, that we put up the original text on a platform and letting you, the community, take part in the translation process. This approach makes it possible - if the demand is high enough - to localize the game into less frequently spoken languages as well!

PSA: Voiceovers will stay in German and English. Only written text will be localized to the new languages.

[h2]Why can you offer these languages now? Why not from the start?[/h2]

In Early Access, we plan to update the game quite with a high frequency which means that with every update, new stuff plus changes on existing texts would have to be localized into all languages.

Initially, we thought that this would incredibly hinder our rapid development process. However, we have started to reshuffle it a bit so that hopefully all works out in the end. Let's pray together!

[h2]What else are you working on?[/h2]

At the moment, we are in the process of preparing the beta of THE BACKGROUND CHECK UPDATE, coming to the game (most likely) next week with a full release in early July. It will introduce a new district, a new car, and the board computer!

In addition, we are highly focused on minimizing the number of crashes and improve the overall stability of the game. Also, we are currently evaluating ways to adjust the balancing - meaning that you might be able to unlock stuff earlier. Of course, bug and localization fixes are also high up on our list.

You can follow our development process on our official Trello board which we update regularly. In addition, you can chat with the community on all our socials:


https://store.steampowered.com/app/997010?snr=1_2108_9__2107