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Police Simulator: Patrol Officers News

Hotfix Update 1.0.1



[h2]Changelog - Hotfix Update 1.0.1[/h2]

  • Fixed a fatal crash while managing an accident


[h2]Some additional words from the team[/h2]

Thank you so much for your incredible feedback in the last few hours. Also, it's awesome to see how you guys interact with each other and provide everyone with useful help and tips - that's how real police work looks like!

We've just released a hotfix (version 1.0.1) to tackle the most severe issue you guys mentioned: A fatal crash, happening frequently at accidents.

Of course, we're already working on additional updates! There are other reasons for crashes we haven't quite found yet. That's why we need a lot more help from you! If you experience a crash, please head over to the following folder:

C: -> Users -> YOURUSERNAME -> AppData -> Local -> Boston -> Saved -> Crashes

You can quickly move to the AppData folder by searching in Windows for %localappdata%.

...and then send us the crashlog!

You can do that by contact us on our official Discord (best way is to send it to a Community Manager) or upload the file to Google Drive / Dropbox / etc and post the link in the comments below.

Thank you so much from the entire team!

Police Simulator: Patrol Officers is out now!



[h3]Fellow officers,[/h3]
Starting today, Police Simulator: Patrol Officers is available in Steam Early Access! What a ride it has been... years of work, love and pixels went into this and we can't believe it's finally here.

As a little surprise and gift to you, the game is off 10% for one week and one week only - grab it while it's hot! 🔥

[hr][/hr][h2]Where does the game go from here?[/h2]
We have decided to go for early access with this title to involve you, the player community, early on. Meaning that we will develop the game further and further, based on your feedback. There are so many police fans out there who are looking for a game that will take their wishes and expectations into account. Creating a police game requires not only the complete simulation of a huge living city, AI characters, traffic, and a bunch of systems but also a huge number of duties, callouts, and interactions between the players and all those features and systems. Everything needs to be interconnected. So far, we have developed a game with all fundamental systems and its architecture in place, and already filled the open world with a lot of content and features that you will surely enjoy. Now, let us walk the rest of this exciting journey together and extend, iterate, and improve this game!

You can check out our official roadmap here.

[hr][/hr][h2]Where can I send you feedback?[/h2]

Everywhere.

The teams at astragon and aesir will hang around in the Steam Forums and respond to your questions.

You can also contact us via our official Socials! Our team will respond to your questions both in the comments and via DM.

We also have an official Discord! Here, both teams at astragon and aesir (plus awesome community members!) will respond to your questions!

Last but not least, you can also contact our technical support team via email, should you prefer that: [email protected]

[hr][/hr][h2]Do you have a guide or something like that?[/h2]

We have created a *huge* handbook with all details about... basically everything! Are you unsure if your decision is lawful? Do you need to double-check if something is a violation or not? We got you covered!

Check out the official handbook for our new police rookies for more details - of course, you can also find it in-game! Feel free to use it for the creation of guides, wikis, and other stuff as well. Highly welcomed by the entire team! :)

[hr][/hr][h2]Okay, so, can I buy the game now?[/h2]

Of course! Check out the store page for all details:

https://store.steampowered.com/app/997010?snr=1_2108_9__2107

IT'S TIME! Join us for today's launch livestream! 🎉

[previewyoutube]
[/previewyoutube]
[h3]Fellow officers,[/h3]
Today's the big day! Finally, Police Simulator: Patrol Officers will launch in Steam Early Access - and we're inviting you to celebrate with us in the right manner!

Today, we'll host a cozy Livestream ahead of launch - showing you the game, talking about the development process, answering your questions, and simply enjoying this wonderful day. It's sunny here in Germany, let's get the good vibes going!

The live stream will start at 3:30pm CEST (6:30am PST, 9:30am EST) and feature several members of the development team at Aesir interactive!

You can watch it...

Obviously, we would have loved to host a huge party... after all, we've been working on the game for so long, we kinda deserve it. But in times of Covid, we're staying responsible and are getting together in a smaller group of people - all negatively tested, of course!

The game itself will release at 5:00pm CEST - you can find all details here.

See you later, officers!

Global release schedule, an official handbook, and our very first changelog!



[h3]Fellow officers,[/h3]
it's finally time for release! After years of work (and tons of love, sweat, and pixels), Police Simulator: Patrol Officers will launch in Steam Early Access... TOMORROW! We're not going to lie here: It's hard to believe that we have reached this point.

To prepare you for the launch in the right manner, we've crafted a very helpful and lovely overview for you!

[hr][/hr][h2]When does the game release exactly?[/h2]

Police Simulator: Patrol Officers will launch worldwide on June 17, 2021 at 5:00pm CEST - or 17:00 o'clock, if you prefer that way of writing the time. Don't worry, we've been so kind and have created a very nice map showing you *exactly* when the game will release in your time zone - take a look at the map above!

[hr][/hr][h2]Where can I contact you for help?[/h2]

Stuck? Questions about the future of the game? Technical issues? We're here to help!

The teams at astragon and aesir will hang around in the Steam Forums and respond to your questions.

You can also contact us via our official Socials! Our team will respond to your questions both in the comments and via DM.

We also have an official Discord! Here, both teams at astragon and aesir (plus awesome community members!) will respond to your questions!

Last but not least, you can also contact our technical support team via email, should you prefer that: [email protected]

[hr][/hr][h2]Do you have an additional guide or something like that?[/h2]

Good question! We have created a *huge* handbook with all details about... basically everything! Are you unsure if your decision is lawful? Do you need to double-check if something is a violation or not? We got you covered!

Check out the official handbook for our new police rookies for more details - of course, you can also find it in-game! Feel free to use it for the creation of guides, wikis, and other stuff as well. Highly welcomed by the entire team! :)

[hr][/hr][h2]We're planning a Launch Stream![/h2]

Yes, you read that correctly! For tomorrow, we plan to host a live stream in anticipation of the launch. It will start at 3:30pm CEST (6:30am PST, 9:30am EST) and feature several members of the development team at aesir interactive!

We'll stream simultaneously on YouTube, Twitch & on the Steam store page. More details follow tomorrow!

[hr][/hr][h2]The Day One Changelog[/h2]

In the last few days, we've watched a bunch of live streams and let's plays - and wow, have there been a lot of them! Dozens? Hundreds? Thousands? We lost count.

Don't worry, we didn't just watch things, we also noted down a bunch of suggestions and a few bugs!

Ahead of launch, we have already started working on a first update to improve the game right before all of you get your hands on it. Should you have already seen some gameplay impressions, you'll appreciate some of these changes for sure. I mean... we now have VOICEOVERS! REAL VOICEOVERS!

Without further ado, here's what has been changed in the last few days:


Localization & Texts
  • Voice overs added for German and English
  • Reimported dialogue tables
UI
  • Replaced coded keys in tutorial texts with dynamic button prompts
  • The car icon was shown on the compass and map during a foot patrol
  • Fixed clipping setting of map app so the legend was not visible outside the app widget during "open map app" animation
  • Fixed waypoint marker not clearing in-between shifts
  • Callout timer now stops when the game is paused
Gameplay
  • Focus Mode time changed from 1.25s to 0.75s and transition duration changed from 0.5s to 0.2s
  • Increased Ranged Stun Gun's range from 4.57 m to 10.67 m
  • Fixed some errors in shift report calculation and how score attributes are recovered from savegames
  • Fixed player lost conduct points for arresting a wanted person that carried an illegal item
  • Fixed invalid location for an accident callout
Game World
  • Adjusted building in North Point that was not positioned correctly
  • Fixed NPVs which were clipping into each other in Beaufort Landing parking lot
  • Adjusted graffiti design that was hidden behind asset
  • Adjusted misaligned markings
  • An entire building was missing - we found it and brought it back to its place!
  • Another building was roaming around in the street... not anymore!
  • Cleaned up tree textures
  • Reworked meshes
NPC
  • Fixed crime scene NPCs
  • Fixed fleeing NPC that had to be tasered but was still marked as police brutality
  • NPC clothes fixing and adjusting color names
  • Fixed that Service Vehicle People did exit their vehicle too far away from target location
  • Applied atmospheric emission to skin areas only
  • Fixed that no resident was found for NPV that player rammed into
Cars & Parking
  • Fixed car engine setup not resetting when starting new shifts
  • Fixed patrol car state from last shift carrying over to new shift
  • Fixed patrol cars missing collision
  • Adjusted parking proxies and adjusting their placement
  • Checked the parking spot proxies for placement
Sounds
  • Fixed vehicle sound for cruiser not matching RPM
Stability Improvements
  • Fixed a crash after getting run over by a car
  • Fixed random crash on startup
Miscellaneous
  • Improved all tutorials
  • Fixed tutorial triggering at the wrong time
  • Fixed a warning caused by a replicated property not being replicated properly


https://store.steampowered.com/app/997010?snr=1_2108_9__2107

Police Duties: Look out for traffic violations on the streets of Brighton!



[h3]Fellow officers,[/h3]
As a police officer, you should always look at the behavior of all drivers in Brighton. Some of them simply do not want to act according to rules - and this can not go unpunished! Today we will show you how traffic violations look like in Police Simulator: Patrol Officers and give you a few insights into the process!

But let's take a look in-game, first!

[previewyoutube][/previewyoutube]
[hr][/hr][h2]What's forbidden in Brighton?[/h2]



In Brighton, drivers have to follow a bunch of traffic rules - if they don't, every street would only consist of pure mayhem. In the clip, we are highlighting a few of them: Turning without a signal, running a stop sign, running a red light, putting on underglow lights on a car, featuring tinted windows, having broken windshields and headlights... all these things are not okay at all.

After all, these are serious offenses that pose a risk to all road users and pedestrians.

[hr][/hr][h2]I've spotted a violation - what now?[/h2]



You are of course allowed to pull-over these cars, basically detaining them in the process. One option is the use of your Pull Over Sign which can be equipped via the tool menu should you currently be on foot patrol. This tool provides you with the ability to pull-over vehicles from traffic: Aim at the vehicle and... well, pull them over!

(It's not even Winter and you still have so many pull-overs... haha... get it? No? Okay.)

Good to know: You will receive intuition feedback, whether or not the vehicle will be pulling over. Always worth it! But, you have to keep in mind that drivers might not see you: When using the Pull Over Sign, your intuition will tell you whether or not your command has been seen. Make sure you're well visible but standing in a safe place, not in the middle of the road. Of course, make sure that you can even justify pulling them over - meaning, that they should have violated a traffic rule beforehand.

Of course, should you patrol by car, you can also pull over violating cars!

[hr][/hr][h2]What happens afterwards?[/h2]



You pulled them over? Good. Now you can, for example, perform a Drug Test! You are allowed to request the suspect to do one as the purpose of this test is to find out if they're driving under the influence of drugs (DUI), thus establishing probable cause. DUI is at least a misdemeanor - arresting the driver and towing the driver's car is completely justified in this situation.

It's allowed to order a driver to perform a drug test when the driver committed any traffic violation. Yes, even if the violation cannot be connected to a DUI suspicion. I mean, stuff like that is scary! Not behaving responsibly can lead to accidents, maybe connected even with serious injuries.

What you can not do is frisking the driver. No, committing a traffic violation is not enough, there must be other crimes involved...

[hr][/hr][h2]So... can I ask them for an ID?[/h2]



Yup! The Fourth Amendment to the Constitution regulates the right of the people 'to be secure in their persons, houses, papers, and effects, against unreasonable searches and seizures'. This includes the regulation when persons have to identify themselves towards police officers.

Apart from that, a lot of states have varying 'Stop and identify' laws. In the state of Franklin and city of Brighton, police officers are allowed to request the ID of people in certain circumstances, including traffic violations.

[hr][/hr][h2]What can the punishment look like?[/h2]



Well, you can either hand out a ticket or give them a verbal warning - both is viable. If you stop the person, you can sometimes also observe signs of other infringements or crimes which are not related to traffic. One example is the posession of an illegal weapon, or even that the person has an open warrant. Keep your eyes open for all law violations, you might have to arrest them!

[hr][/hr][h2]That sounds pretty complicated...[/h2]



It's 2021, basically the futureâ„¢, and we're innovating at all times! Should you active the Casual Game Mode, you will receive intuition hints on traffic violations which are actively broken in that specific moment by drivers (example: driving over a red light). However, violations which are broken permanently won't be shown (like driving with a broken windshield).

But that's not all! We have also created a *huge* handbook with all details about basically everything! Are you unsure if your decision is lawful? Do you need to double-check if something is a violation or not? We got the solution!

Check out the official handbook for our new police rookies for more details - of course, you can also find it in-game! Feel free to use it for the creation of guides, wikis and other stuff as well. Highly welcomed by the entire team! :)

[hr][/hr][h2]More to come![/h2]

Police Simulator: Patrol Officers launches in Steam Early Access on June 17, 2021! We're sharing a lot of gameplay content on our official Socials.

Make sure to catch all news regarding Police Simulator: Patrol Officers by following us everywhere:


https://store.steampowered.com/app/997010?snr=1_2108_9__2107