Patch v12.30
New food types
- Added grass as a separate food source, so not all plant eaters automatically become grass eaters
- Added marine snow as a separate food source, so not all filter feeders automatically become deep sea animals
Work on the diet UI
- Added fungi, grass and marine snow
- Prey can now also be excluded/focused for their secondary color
- Prey can now also be excluded/focused for their skin pattern
- Fungi can now be excluded from a diet
- Added animal specific color vision bars
- Polished positioning of color bars
Other food related fixes
- Eaten plankton statistics are now shown correctly on the species detail view
- Eaten grass statistics are now shown correctly on the species detail view
Changes to mouth statistics
- Add fruit and sap food types to 'generalist with external parts'
- Added fruit to 'primitive air breather'
- Added fruit to 'trunk'
- Added grass to 'spike resistant plant eater'
- Added grass to 'temperature regulating plant eater'
- Added fungi to 'tusked generalist'
- Added fruit to 'pointy teeth'
- Added marine snow to 'filter feeder with external parts'
- Added marine snow to 'deep sea meat eater'
- Added marine snow to 'marine snow feeder'
Fixes for body part positions
- Further polishing of body part positions in subslots
- The body part 'attractive tuft of hair' no longer disconnects from the body when you scale it up
Worked on random mutation behavior
- Revised the random mutations system for instincts, so it can handle all new instinct extensions
- Added new diet options to random mutation system
- Added hormone mutation
- Incorporated all new skin patterns
- Fixed various statistics that were not correctly changed when a bodypart is upgraded or downgraded
Fixes for the grass visualization
- Grass in the species detail view no longer looks like a single blade
- Added way more blades to the Linux grass shader
Other fixes
- The random mutation chance view now scales with the screen size (and is no longer controlled by the GUI scale setting)
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].