Patch v12.31
Save file format 10
Loading save file version 9 is still supported, but if you click 'save' now the game will also remember:
- The secondary color of juvenile stages and other sexes
- Traits specific to juvenile stages and other sexes
- Instinct and diet options specific to juvenile stage and other sexes
- The birth locations of species
- In the species detail view, not only which species your species is eating, but also in the form of what food type (eggs? fresh meat? etc)
- Fungus organism caps
- Fungus mutation chance
- Energy collected by living plants and animals (to increase the chance they live through the night)
Fixes and changes related to saving and loading
- Fixed a problem where plants died after saving and loading: the game incorrectly thought all plants were in an environment too wet and without nutrients
- Added an autosave when exiting the game
- Removed needless logging from the save/load process, making it much faster
- In the savegame list view, sandbox saves now show the sandbox icon
- You can now save scenarios before completing the first objective without the game crashing
- When loading a scenario, night cycle periods are now set correclty
- When loading a scenario, allowed alga and plant colors are now set correctly
- Fixed a crash when exterminating populous species immediately after loading a save
- Added save file versioning explanation to the load view
Working on the daily challenge
- There is now a main objective view before you start, including an explanation you get only 1 attempt
- Starting the daily challenge now only 'counts' AFTER you click 'let's go' in this new objective view
- Added events like meteorites to the objective description
- Fixed time stopping bug when the meteorite hits the world
- Removed options to the retry from an autosave (which didn't exist anyway) if you fail
Tweaking the manual mutation mechanics and UI
- Removed the option to mutate organisms that didn't reproduce yet (but just survived long enough) because this messed with the species counts... I think it contributed to the negative population size problem
- Removed 'mutate' from the dropdown menus in the sandbox, as mutating doesn't make sense in this game mode
- Removed the 'mutate' button from the organism detail views
- Added a mutate icon to the species detail view, but only when mutating is possible (so not in the sandbox)
Fixes for the juvenile stage in the animal editor
- Fixed bodypart hitbox sizes for juveniles
- Fixed a crash that sometimes happened when resizing body parts of a juvenile animal
Mouth statistics balancing
- Added grass and fresh meat energy for 'semi aquatic plant eater'
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].