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Patch v12.32

Changed all scenarios to work with the new mechanics in the Scary & Sexy update


  • Decreased moisture in 'beach', 'disaster' and 'flower' scenarios, to better reflect what primitive leaves can handle
  • Changed the milestones of the 'first animal' scenario, as sight is now required to eat
  • Fixed instincts based on sights actually activating
  • Made temperature rise in 'greenhouse' scenario less extreme, because evolving heat losing body parts has become harder
  • Changed the helper notification in the 'greenhouse' scenario to focus on skin and eggs (instead of body parts) to beat the heat
  • Fixed plants with various seed types not triggering the final 'flower' scenario objective
  • Finally removed 'ice age' scenario
  • Added icon for 'swamp' scenario


Further tweaks to the scenarios


  • Made the sea in the 'first animal' scenario deeper, so you can use the just introduced plankton in a larger area
  • Hovering an organism over terrain where nothing is allowed (for example, because it outside the play area) will no longer show terrain stats
  • You can no longer place organisms outside the play area
  • Made scenario clouds less bright, so the bloom effect (to highlight bioluminescence) in the evening is less extreme
  • The clouds in the greenhouse scenario are now a little higher, so they don't block the view of the plants
  • Made pollination occur also if the nectar eaters choose to eat other food (making the 'flower' level way easier)
  • Made 'completionist' achievement more dynamic, so it does not matter how many scenarios I add or delete


Tweaking mouth part stats


  • Revised the mouth part evolution tree so you can see some air breathing mouths without using the arrow buttons
  • The 'attractive mandibles' now evolve from the 'larger mandibles'
  • Made the 'nectar feeder' and 'nectar feeder with external parts' much better at extracting energy from nectar
  • Decreased the hitbox size for the 'semi aquatic plant eater'


Other fixes


  • Various fixes to remove incorrect family tree lines in the plant and animal editors
  • Eggs that are not the default land/water hybrid eggs now also have hover labels telling you what species is inside (instead of FPS eating errors in the log file)
  • Fixed the archive button
  • Made sure the leave buttons (to main menu or desktop) continue to work, even if the autosave right before it fails


I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].