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  3. Patch v12.42

Patch v12.42

Optimizations


  • Turned off a prebuilding system that once saved FPS, but since the new optimizations took more time figuring out which organisms to prebuild; should be make the daily lag spikes less intense
  • For instincts, the game now looking around an animal for trigger if the trigger is 'feeling', speeding up the simulation when there are a lot of animals with feel instincts


Balancing


  • Made the emergence of useful instincts for carnivores more likely
  • Added old meat as a food type to 'aquatic pointy teeth'


Revised species definition


  • Species categorization now also takes into account the parent species: if two identical organisms emerge in different lineages, they will be considered different species. Note: this information is not saved correctly yet.
  • In the species list view, below species it now shows the time since the birth year instead of the time alive, better matching player expectations
  • Fixed forgotten family relations when an alga evolves into a plant
  • Fixed forgotten family relations when a single plants evolves into grass or vice versa


Other


  • Removed subslots below the animal, preventing another cause of the plant duplication bug (thanks Griffvador!)


I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].