Patch v12.42
Optimizations
- Turned off a prebuilding system that once saved FPS, but since the new optimizations took more time figuring out which organisms to prebuild; should be make the daily lag spikes less intense
- For instincts, the game now looking around an animal for trigger if the trigger is 'feeling', speeding up the simulation when there are a lot of animals with feel instincts
Balancing
- Made the emergence of useful instincts for carnivores more likely
- Added old meat as a food type to 'aquatic pointy teeth'
Revised species definition
- Species categorization now also takes into account the parent species: if two identical organisms emerge in different lineages, they will be considered different species. Note: this information is not saved correctly yet.
- In the species list view, below species it now shows the time since the birth year instead of the time alive, better matching player expectations
- Fixed forgotten family relations when an alga evolves into a plant
- Fixed forgotten family relations when a single plants evolves into grass or vice versa
Other
- Removed subslots below the animal, preventing another cause of the plant duplication bug (thanks Griffvador!)
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].