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Patch v12.46

Balancing mutation mechanics for more interesting simulations


  • Made it possible for fungi to disperse via water
  • Made it more likely for new land animals to lose unused fins
  • Made the emergence of sexual reproduction more likely
  • Made the emergence of other sexes more likely
  • Made the evolution of land plants more likely on a planet with seasons
  • Meteorites block a way larger percentage of sunlight
  • When the sunlight is blocked after a meteorite, no new plants can get born, so more plant species get extinct


Balancing body parts


  • Nerfed all eyes so increasing scale is unattractive during the day
  • Buffed the pinhole eye, so it's no longer inferior to the compound eye
  • Balancing statistics for the primitive leaves, fern and needles to prevent bottlenecks


Redoing the appearance of some ears and eyes


  • Redesigned two most primitive ears
  • Fixed ears on top flipping backwards during animations
  • Fixed the 'looking sideways' eye having white eyelids
  • Fixed 'obligate night vision' eye's brow being reflective


Small UI fixes


  • Fixed the species detail view button (the 'i') sometimes not working when focusing on an organism
  • Fixed organisms not appearing when loading from the second page of the archive
  • Decreased font sizes for leaf stats in the plant editor


Fixed various causes of the time stopping bug


  • The liquid storing abdomen when filled (thanks Not Original!)
  • When animals tried to climb trees that for optimization reasons only had a billboard
  • Meteorites removing plants that only had a billboard


Other


  • Fixed fungus caps being forgotten sometimes (thanks TaterTot!)
  • Fixed messing up versioning in the species archive functionality


I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].