Patch v13.21 (beta only)
Simulation fixes
- Fixed aquatic animal babies being stuck in the ground (thanks Hexadexx, Enzo Ramos Henrique, Ultraneongodpet, Kingdragon2026, Col. Caboose, bashclark1004, azul1462!)
- Fixed limbs mutating into sessile feet on the side, which the game cannot display (thanks AnniJPG!)
- Sped up time skips by removing excessive logs
Working on new limbs
- Redesigned the limb stats view in the animal editor to match other stats view, including a place for a description
- Added bird leg with two toes, inspired by ostriches
- Added sprawling leg with long pointy nails, inspired by lizards
- Improved model for the fast, digitigrade leg (as used by the milk bug)
- Removed incorrect option to put new limbs on top and on the tail, where they looked like the starter fin
- Added all new body parts to the .yaml files containing the statistics, so they can be tweaked
- Removed that pressing D in the animal editor removes debug functionality, showing the hopping arthropod leg (thanks Abban!)
Fixes for the terrain editor
- Made a start adding support for smaller map sizes: drawing in the planet editor seems to be working (thank azul1462, Jupiter hater, Col. caboose!)
- When changing the terrain mid simulatiion, all soil statistics should now be correctly updated (thanks Cody Beaver!)
- When you have manual changes turned on, and you change the terrain mid simulation, it will silently toggle back to non-manual changes to be able to recalculate what tiles are aquatic
Early balancing (much more to come later)
- Made sure the new filter feeder mouths only filter feed and also gave them more descriptive names (thanks Alan!)
- Made default moisture and temperature settings less extreme, so new players don't start with a difficult sandbox (thanks Sealous!)
Misc
- As scenarios are not available yet, temporarily removed the requirement to complete at least one before the sandbox is available
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].