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Patch v13.21 (beta only)

Simulation fixes


  • Fixed aquatic animal babies being stuck in the ground (thanks Hexadexx, Enzo Ramos Henrique, Ultraneongodpet, Kingdragon2026, Col. Caboose, bashclark1004, azul1462!)
  • Fixed limbs mutating into sessile feet on the side, which the game cannot display (thanks AnniJPG!)
  • Sped up time skips by removing excessive logs


Working on new limbs


  • Redesigned the limb stats view in the animal editor to match other stats view, including a place for a description
  • Added bird leg with two toes, inspired by ostriches
  • Added sprawling leg with long pointy nails, inspired by lizards
  • Improved model for the fast, digitigrade leg (as used by the milk bug)
  • Removed incorrect option to put new limbs on top and on the tail, where they looked like the starter fin
  • Added all new body parts to the .yaml files containing the statistics, so they can be tweaked
  • Removed that pressing D in the animal editor removes debug functionality, showing the hopping arthropod leg (thanks Abban!)


Fixes for the terrain editor


  • Made a start adding support for smaller map sizes: drawing in the planet editor seems to be working (thank azul1462, Jupiter hater, Col. caboose!)
  • When changing the terrain mid simulatiion, all soil statistics should now be correctly updated (thanks Cody Beaver!)
  • When you have manual changes turned on, and you change the terrain mid simulation, it will silently toggle back to non-manual changes to be able to recalculate what tiles are aquatic


Early balancing (much more to come later)


  • Made sure the new filter feeder mouths only filter feed and also gave them more descriptive names (thanks Alan!)
  • Made default moisture and temperature settings less extreme, so new players don't start with a difficult sandbox (thanks Sealous!)


Misc


  • As scenarios are not available yet, temporarily removed the requirement to complete at least one before the sandbox is available


I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].