Patch v13.27 (beta only)
Introducing save file format 13
- Includes steepness of the terrain
- Remembers manual mode in the soil statistics view
- Updated the loading view explanation (which formats are supported)
Working on flight with insect wings
- Animals with insect wings no longer stop moving when flying at normal time speeds
- Actually play the fluttery flight animation in the game
- Added aerial idle animations for rapid and fluttery flight styles
- Cleaned up buzzing noise, made it loopable, and start and stop it together with the flight animation
- Regular noise and flight noise are no longer mixed up
- Made the buzzing noise you hear (as example) in the editor much shorter
- No longer visualize movement noise with a growing sphere (like how calls and generic noise are visualized)
Fixes for sessile animals
- Upright bodies no longer become thin at the base when there are sessile feet (thanks Cody Beaver!)
- Made 'sessile foot' limb connect to the torso seamlessly
- Putting the ballistic mouth on top no longer crashes the game
Working on limb body parts
- Fixed labels of small and large bas bags, and added the latter to the statistics file
- Fixed the membrane positions for 'thin membrane for gliding', 'membrane from long finger for flying', 'small gas bag' and 'large gas bag' during animation
- Added animation weights to 'adhesive' and 'sprawling foot with long toes' limb types
- Improved animation weights for 'attractive vestigial wing' and 'cartilage fin'
- Revised the 'venomous spines' model, so it works with animation this time
Small fixes for the legend when looking at soil statistics mid simulation
- Centered it
- Also show one for steepness
- Remove it for climate zones
Cleanin up other UI
- The top row button animations is now way faster, so you don't have to wait for (thanks Julenissen!)
- The new soil statistic view no longer mixes overlaps with other views
[h3]I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or [email protected].[/h3]