1. The Sapling
  2. News
  3. Patch v13.30 (beta only)

Patch v13.30 (beta only)

More work on animation


  • Added sleeping animations: animals squatting, moving head down and to the side
  • Added egg laying animation (best visible in animals with a tail, because they move it up)
  • Optimized specializing animations to player designed animals, and made it possible for an animation to only affect the first limbs (instead of all of them)
  • Changed animation where tailless aquatic animal swim with their fins: they now only move the first set of fins
  • More natural flying animation: made downwards wing movement faster and upwards wing movement slower
  • Made undulating swimming animation symmetrical


Working on limb body parts


  • Added animation weights to 'ocean floor walker', 'filiform', 'hopping', 'spindly' and 'swings between branches' limbs (which reveal they need a separate set of animations)
  • Went over all limb stats in detail for a first balancing iteration


Fixes for seasons in the planet editor


  • Previewing seasons in the planet editor now shows the correct stats and climate zones (thanks azul1462, ultraneongodpet)
  • Going to the season editor no longer toggles the planet editor to manually drawn statistics
  • Turning off seasons now removes the season indicator
  • If you are looking at another season than season A while turning off seasons, update the terrain overlay


Other planet editor fixes


  • The correct map editor tool button is already selected when you enter the editor
  • Fixed the continent highlighting textures carrying over to a new game session (thanks azul1462, Taylor Lilius, DayzeDaisy!)
  • Made it so the planet editor always uses gravity for planet size in spherical mode (rotating planet), but map size when showing the flat map view (thanks saralb123!)
  • Adding planet rings when manually drawing stats no longer causes the planet editor to freeze
  • Increased default deep ground water (thanks Ultraneongodpet!)


Small UI fixes


  • Made it so pressing ESC when something else is open first removes that thing, preventing situations where it overlaps with other UI
  • Prevented UI overlapping when a dropdown is open and you click an organism


Sessile animal fixes


  • Turns out my fix for the ballistic mouth broke all other mouths on top
  • facepalm*. Now they all work. (thanks Ultraneongodpet!)
  • Fixed problem where lowering the terrain height did not update how high sessile animals grow
  • 'Slow moving tube feet' no longer swim around like they're not sessile at all (thanks Cody beaver!)


Misc


  • Updating the terrain mid simulation while the camera is underwater will no longer lead to unexpected moiré patterns on the ocean floor


[h3]I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or [email protected].[/h3]