Patch v13.30 (beta only)
More work on animation
- Added sleeping animations: animals squatting, moving head down and to the side
- Added egg laying animation (best visible in animals with a tail, because they move it up)
- Optimized specializing animations to player designed animals, and made it possible for an animation to only affect the first limbs (instead of all of them)
- Changed animation where tailless aquatic animal swim with their fins: they now only move the first set of fins
- More natural flying animation: made downwards wing movement faster and upwards wing movement slower
- Made undulating swimming animation symmetrical
Working on limb body parts
- Added animation weights to 'ocean floor walker', 'filiform', 'hopping', 'spindly' and 'swings between branches' limbs (which reveal they need a separate set of animations)
- Went over all limb stats in detail for a first balancing iteration
Fixes for seasons in the planet editor
- Previewing seasons in the planet editor now shows the correct stats and climate zones (thanks azul1462, ultraneongodpet)
- Going to the season editor no longer toggles the planet editor to manually drawn statistics
- Turning off seasons now removes the season indicator
- If you are looking at another season than season A while turning off seasons, update the terrain overlay
Other planet editor fixes
- The correct map editor tool button is already selected when you enter the editor
- Fixed the continent highlighting textures carrying over to a new game session (thanks azul1462, Taylor Lilius, DayzeDaisy!)
- Made it so the planet editor always uses gravity for planet size in spherical mode (rotating planet), but map size when showing the flat map view (thanks saralb123!)
- Adding planet rings when manually drawing stats no longer causes the planet editor to freeze
- Increased default deep ground water (thanks Ultraneongodpet!)
Small UI fixes
- Made it so pressing ESC when something else is open first removes that thing, preventing situations where it overlaps with other UI
- Prevented UI overlapping when a dropdown is open and you click an organism
Sessile animal fixes
- Turns out my fix for the ballistic mouth broke all other mouths on top
- facepalm*. Now they all work. (thanks Ultraneongodpet!)
- Fixed problem where lowering the terrain height did not update how high sessile animals grow
- 'Slow moving tube feet' no longer swim around like they're not sessile at all (thanks Cody beaver!)
Misc
- Updating the terrain mid simulation while the camera is underwater will no longer lead to unexpected moiré patterns on the ocean floor
[h3]I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or [email protected].[/h3]