Patch v13.31 (beta only)
Reintroduced the 'randomize all' button
The new version of the button generates small and large landmasses at random, using the new continent system. They can be moved and changed by the player. Most of the other random changes (like temperature, moisture, rings, etc) could be reused from the previous iteration of this button, but they're now also linked to the climate zone system so you can quickly see what has been generated for you.
Polishing walking animations
- Fixed 'lightweight foot', 'fast hopping' and 'hopping' limbs not showing the hopping animation
- Made it possible for some (fast) legs to lift the feet higher, so it looks more like running
- Remodeled 'clawed, walking on toes' limb to better work with with the walking animation system
- Made it less likely that legs move in the incorrect order for any nr of legs (2, 4, 6, etc)
- Polished walking animation settings for 'knee', 'besides the body', 'long toes', 'mountain climbing hoof' and 'adhesive pads' limbs
- Revised arthropod walking limb animation bones to work better with walking animation
Fixes for upright/sessile animals
- Fixed mouths on top or near the bottom duplicating, causing illegal animals (thanks theGreyHanded!)
- Fixed sessile animal's diets not being tracked (thanks Ultraneongodpet!)
- Made it so that the sessile foot mutate into jets (at random) it also moves the jets to the side of the animal (thanks Ultraneongodpet!)
Misc
- Fixed exterminating alga spores
[h3]I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or [email protected].[/h3]