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  3. Patch v13.39 (beta only)

Patch v13.39 (beta only)

Improved upright bipeds


  • Added arm swing animation for animals with arms
  • Upright bipeds no longer have their feet clip through the ground when placed
  • Upright bipeds no longer slowly sink into the ground when walking
  • Prevented walking animation problems for creatures with limbs that do not walk, like fins or arms


Other animation improvements


  • Revised walking animation parameters for the 'long but lightweight leg' and 'sturdy' limbs
  • Remodeling the hopping leg to better work with the procedural walking system
  • Improved special animation for 'water surface walker' (thanks Komodo, TealClaw, Jupiter hater!)
  • Avoid some weird looking idle animations for animals with arthropod legs
  • Created special dying, sleeping and egg laying animations for animals with arthropod legs


Fixes for seasons


  • Climate zones are now updated when a season changes mid simulation
  • When looking at the statistics overlay while the season changes, the terrain no longer becomes solid white or black (thanks Izaiah Bradford!)


Fixing terrain height bugs


  • In the planet editor, when you start drawing land on top of an existing mountain, the new land will now be even higher than that mountain so you can see what you are drawing (thanks UltraNeonGodPet!)
  • Fungi are now repositioned if you change the height of a continent (thanks Shemariguess!)


Misc


  • Made greenhouse scenario way easier by removing the whole carnivore requirement


[h3]I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or [email protected].[/h3]