Patch v13.49
More work on the project to make the game easier to understand
- Added a habitat map for the plant and animal editors, so you can quickly see where in your world this planet will survive
- Moved the 'this organism has a problem' message out of the editor side bar for editors, so it has more space for a more detailed explanation
- For the plant editor, merged the energy usage and energy profit bars into a single colored energy bar
- For the plant editor, made the 'amount of offspring' visualization textual
- For the planet editor, changed the season and ring toggles in the planet editor to have icons
- Added stretched arrow buttons to tutorial
Redesigned the ready/discard buttons in all editors
- The alga and fungus editors now also have a discard button
- Moved the 'discard' buttons next to the ready button for every editor
- The 'ready' buttons are now recolored to fit the style of each individual editor
Fixes for the new cladogram
- Root species are now ignored if they are extinct and have no decendants (thanks, Ultraneongodpet and UnitedKibbles31!)
- Fixed the color of 'exclude extinct' button when hovered
- Prevented the cladogram glitching out when there are not root species
- Fixed missing lines for species that went extinct but were reintroduced
Misc
- Prevented floating leaves or seeds in the editor when using the CTRL button (thanks, Chared!)
- In the 'skipping time' view, made sure the 'recent mutations' label was readable also on smaller screens
[h3]I often forget to read comments below release notes, so if you have questions, suggestions or bug reports, feel free to reach out via the Steam forums or [email protected].[/h3]