Patch v11.23
This patch is focused on improving the 'late game' experience, adding things requested by the more experienced players.
New performance related settings:
* Alga, plant and animal caps!
* A setting to limit how many species are prebuilt when loading a world: fewer means faster loading, more means more accurate plant and animal models (less reusing other species' models)
Optimizations:
* Removed unused box colliders for plant body parts, adding ~10FPS in situations with many plants
* Simplified check if a growing plant reached its target size, adding ~2FPS in situations with many plants
* Skip checking for gliding and flying animations if the animal cannot glide or fly, adding ~2FPS in situations with many animals
* Added a low poly variant of the stilt root, with the smaller parts disappearing if the camera moves away, adding ~5FPS in situations with many stilt roots
* Preload the stilt root object instead of building it from scratch for each individual plant, adding ~2FPS in situations with many stilt roots
Simple balancing:
* The 'grasshopper' mouth now gets way less energy out of soft plant tissue
* Plankton spreads twice as fast now, so filter feeders don't immediately exhaust their food source
* Blood can only be eaten from animals larger than the predator
Changes to time jumps:
* Redesigned the time jump view, adding a progress bar
* Added an interrupt button (useful for long jumps)
* Added basic information on the number of species, so you have something to keep an eye on during the jump
* Added 15000 and 20000 (that is, longer) duration options
Added rudimentary support for player generated body parts! See https://thesaplinggame.com/ugc
Fixes for animal sounds:
* Made animal calls audible from much further away
* In the instinct editor, disabled the option to 'call' if available mouth cannot make a sound
Improvements for lighting and post processing effects:
* Decreased bottom lighting in the sandbox (mainly used for lighting to rock part of scenario maps), removing a weird nighttime glow on brighter plants and animals
* Removed sun shaft effect at night, also removing a weird glow on brighter plants and animals
* Decreased bloom effect slightly
Misc:
* Fixed sitting in trees
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].
New performance related settings:
* Alga, plant and animal caps!
* A setting to limit how many species are prebuilt when loading a world: fewer means faster loading, more means more accurate plant and animal models (less reusing other species' models)
Optimizations:
* Removed unused box colliders for plant body parts, adding ~10FPS in situations with many plants
* Simplified check if a growing plant reached its target size, adding ~2FPS in situations with many plants
* Skip checking for gliding and flying animations if the animal cannot glide or fly, adding ~2FPS in situations with many animals
* Added a low poly variant of the stilt root, with the smaller parts disappearing if the camera moves away, adding ~5FPS in situations with many stilt roots
* Preload the stilt root object instead of building it from scratch for each individual plant, adding ~2FPS in situations with many stilt roots
Simple balancing:
* The 'grasshopper' mouth now gets way less energy out of soft plant tissue
* Plankton spreads twice as fast now, so filter feeders don't immediately exhaust their food source
* Blood can only be eaten from animals larger than the predator
Changes to time jumps:
* Redesigned the time jump view, adding a progress bar
* Added an interrupt button (useful for long jumps)
* Added basic information on the number of species, so you have something to keep an eye on during the jump
* Added 15000 and 20000 (that is, longer) duration options
Added rudimentary support for player generated body parts! See https://thesaplinggame.com/ugc
Fixes for animal sounds:
* Made animal calls audible from much further away
* In the instinct editor, disabled the option to 'call' if available mouth cannot make a sound
Improvements for lighting and post processing effects:
* Decreased bottom lighting in the sandbox (mainly used for lighting to rock part of scenario maps), removing a weird nighttime glow on brighter plants and animals
* Removed sun shaft effect at night, also removing a weird glow on brighter plants and animals
* Decreased bloom effect slightly
Misc:
* Fixed sitting in trees
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].