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Patch v13.26

Working on body part loading


  • Discovered that some limbs and accessories were saved incorrectly. This was hidden so far because the loading was ALSO incorrect, but will give problems in the future. From this patch onwards, some creatures saved with earlier versions of the game might load with other body parts than you remember.
  • Found a few situations where the assets were loaded multiple times, fixed that to reduce memory usage and decrease loading times


Finishing up parasitic fungus simulation


  • Increased chances of parasites finding a host
  • Parasites can now evolve into decomposers and back
  • Parasites can now evolve to specialize for another host
  • The population size updates now also support parasites, so you can see how successful your parasites are
  • Parasites species are now also visible on the habitat map
  • Made it possible to locate parasites in the world from the parasite species detail view
  • Exterminating fungus species now also exterminates parasites
  • Parasitic fungus models are now removed before reusing plant and animal models


Finishing up the extensions to the fungus editor


  • Reorganized fungus traits so the grouping in tabs makes more sense
  • Added mycelium explanation view
  • Designed mycelium icons
  • Designed trufflecap icon


Working on upright postures for alternative animal forms


  • Completely rewired how the game stores upright animals, so you can now have mix vertical and horizontal animals within a species
  • The horizontal/vertical switch now also works for juveniles, so you can have vertical juveniles with horizontal adults and vice versa
  • Similar to horizontal animals, torso slots that have limbs attached can no longer be moved around, preventing various glitches


Working on limb body parts


  • Added animation weights to 'fast two-toed runner', 'clawed, walking on toes', 'mountain climbing hoof' and the redesigned 'fast runner on toes' limb types, so they no longer appear invisible in game
  • Improved the feathered glider model so it works better with upright animals (thanks Cody Beaver!)
  • For the feathered glider, removed the feathered skin requirement
  • Removed various unused limbs so the animals cannot evolve them anymore (thanks viciouslandshark!)


Misc


  • Fixed incorrect climate zones directly after placing a volcano (thanks Olly Harrison!)
  • Added labels to icons in species detail view
  • When exterminating plants and fungi, now also exterminate plants and fungi inside or stuck to animals


[h3]I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].[/h3]

Patch v13.23 (beta only)

Simulation fixes


  • I think I finally figured out how to prevent sessile feet on the side. This bug caused numerous problems, like plants multiplying, corrupt saves and missing models in the species list view.


Added steepness of the terrain and how limbs differ in what steepness they support


  • Also calculate the steepness underwater, as visible on the steepness map
  • Got the steepness map also working mid simulation
  • Added a maximum steepness statistic to limbs, editable in LimbStats.yaml
  • Changed the limb stats view to show this new steepness statistic in the animal editor
  • For the requirement panel when placing an animal, instead of just 'water', 'land' and 'steep', added various descriptions like 'mild slope' and 'cliff'
  • In the simulation, made sure animals cannot walk on terrain too steep for them, and also don't lay eggs there


Fixes for editing the terrain mid simulation


  • Fixed problem where the first drawing was always linked to an existing continent, instead of to a new one
  • Optimized drawing and moving continents (most noticeable when moving continents mid simulation)


Fixes for drawing statistics mid simulation


  • Prevented negative edit circle sizes (thanks azul1462!)
  • When drawing manual stats, prevented the colors always snapping back to the terrain colors (thanks azul1462!)
  • Set the initial value of the slider to 0.5, and made sure this reflects the actual initial value when painting
  • Fixed the slider snapping to incorrect values after releasing the mouse button
  • Fixed the draw tool sometimes missing the tile exactly in the middle of the circle
  • Optimization: decreased the time the game hangs after drawing statistics


Polishing upright animals in the animal editor


  • Designed horizontal/vertical toggle icons
  • Redesigned the general animal traits view, so the horizontal/vertical toggle fits better
  • Made all changes to the torso shape (diameter, displacement) less extreme when switching to the upright form
  • When switching, also update the mount point indicator positions and sizes
  • Fixed problem that bodyparts on the front ended up on the back when switching posture
  • Fixed problem where some body parts that ended up inside the torso when switching posture were not removed, while others that did not end up inside were (thanks PlayerDJNB!)
  • For body parts that base their appearance based on position, made sure upright animals now always show the correct model


Working on limbs


  • Fixed incorrect evolution tree lines going out of frame in some cases
  • Added parachute like wings to the arthropod limb tree
  • Improved the kangaroo legs models to better fit upright postures


[h3]I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].[/h3]

Patch v13.22 (beta only)

Simulation fixes


  • Prevented another way the sessile feet could evolve to be on the side. This bug causes numerous problems, like plants multiplying, corrupt saves and missing models in the species list view (thanks azul1462, TaterTot, MisterLiteralRandomGuy!) EDIT: hmm I just encountered this problem again, still not fully fixed
  • Fixed sessile animal babies moving around (thanks ultraneongodpet, Jupiter Hater!)


Working on new limb body parts


  • Added a new gliding limb as intermediary step between insect limbs and insect wings
  • Remodeled the pterodactyl wings to be more impressive and closer to reality
  • Added top and back models for the exisitng gas bag body part
  • Added second larger gas bag body part
  • Fixed forcipule bodypart (was pointing the wrong way)
  • Improved the hitboxes for various limbs, so it's easier to (re)move them


Terrain editor fixes


  • When hovering multiple continents, only the smallest one now lights up (thanks Tatertot, Col. caboose!)
  • When hovering a contintent with a small map size in the planet editor, it now highlights correctly
  • When drawing new land mid simulation with a small map size, it now shows up at the correct position, with a size matching the brush size
  • Drawing outside of the map mid simulation no longer causes terrain in the exact middle
  • When toggling rings, the stats are now always updated correctly
  • Fixed the black maps that sometimes showed when editing terrain mid simulation
  • Fixed drawing mid simulation no longer being possible after changing the elevation of a continent


Soil statistic fixes


  • Added nutrients to the soil statistics in the world, including for the first time the option to paint nutrients
  • Got the wild fire risk map to work mid simulation
  • Fixed the wrong slider showing when looking at the wildfire risk in the planet editor
  • Your changes to manual statistics in the planet editor are now actually used in the simulation (thanks azul1462!)
  • You no longer lose all your manual statistic changes in the planet editor when switching to the planet or disaster tabs
  • Fixed softness/rockiness being inverted in some views
  • Fixed polar regions often being black instead of white when looking at the climate zones mid simulation
  • Fixed volcano eruption not updating the soil stats (thanks lin!)


Improving terrain editor audio


  • In the planet editor, the sound effects when editing terrain now match your cursor movements more closely.
  • The terrain editing sound effects now stop less abruptly


I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].

Patch v13.21 (beta only)

Simulation fixes


  • Fixed aquatic animal babies being stuck in the ground (thanks Hexadexx, Enzo Ramos Henrique, Ultraneongodpet, Kingdragon2026, Col. Caboose, bashclark1004, azul1462!)
  • Fixed limbs mutating into sessile feet on the side, which the game cannot display (thanks AnniJPG!)
  • Sped up time skips by removing excessive logs


Working on new limbs


  • Redesigned the limb stats view in the animal editor to match other stats view, including a place for a description
  • Added bird leg with two toes, inspired by ostriches
  • Added sprawling leg with long pointy nails, inspired by lizards
  • Improved model for the fast, digitigrade leg (as used by the milk bug)
  • Removed incorrect option to put new limbs on top and on the tail, where they looked like the starter fin
  • Added all new body parts to the .yaml files containing the statistics, so they can be tweaked
  • Removed that pressing D in the animal editor removes debug functionality, showing the hopping arthropod leg (thanks Abban!)


Fixes for the terrain editor


  • Made a start adding support for smaller map sizes: drawing in the planet editor seems to be working (thank azul1462, Jupiter hater, Col. caboose!)
  • When changing the terrain mid simulatiion, all soil statistics should now be correctly updated (thanks Cody Beaver!)
  • When you have manual changes turned on, and you change the terrain mid simulation, it will silently toggle back to non-manual changes to be able to recalculate what tiles are aquatic


Early balancing (much more to come later)


  • Made sure the new filter feeder mouths only filter feed and also gave them more descriptive names (thanks Alan!)
  • Made default moisture and temperature settings less extreme, so new players don't start with a difficult sandbox (thanks Sealous!)


Misc


  • As scenarios are not available yet, temporarily removed the requirement to complete at least one before the sandbox is available


I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or [email protected].

First movement update build is live

[p]For the brave, not scared of bugs and crashes, I just uploaded the first unstable build of the Movement update to the beta branch![/p][p][/p]
New features
[p][/p][p]A new terrain editor which works both in the planet editor but also during a simulation, allowing you to:[/p]
  • [p]Draw your own continents[/p]
  • [p]Delete continents[/p]
  • [p]Modify continents[/p]
  • [p]Move continents[/p]
  • [p]Adjust calculated land statistics (like temperature and moisture) OR[/p]
  • [p]Manually draw statistics[/p]
[p][/p][p]Extended the procedural walking system to add support for:[/p]
  • [p]Legs besides the body[/p]
  • [p]Hopping [/p]
  • [p]Steeper terrain, and special limbs that can handle it[/p]
  • [p]Tails swinging and heads bobbing[/p]
[p][/p][p]Various new limbs inspired by arthropods, some of which:[/p]
  • [p]Allow the animals to walk on the ocean floor[/p]
  • [p]Produce sound when used for flight[/p]
[p][/p][p]Limbs without any movement speed at all, creating sessile animals[/p][p][/p][p]More filter feeder mouths inspired by sea anemones[/p][p][/p][p]Upright body postures[/p][p][/p][p]Animals that can hang from branches, sometimes upside down[/p][p][/p][p]More movement animations in general:[/p]
  • [p]Undulating swimming[/p]
  • [p]Jet propulsion swimming[/p]
  • [p]Swimming with fins, without tail[/p]
  • [p]Flying fish[/p]
  • [p]Walking on water surface[/p]
  • [p]High frequency wing flapping flying animation (like insects)[/p]
  • [p]Fluttery wing flapping (like butterflies)[/p]
  • [p]Floating flying animation with gasbags[/p]
[p][/p][p]Other new animations:[/p]
  • [p]Idle animations[/p]
  • [p]Swinging between branches[/p]
  • [p]Dying[/p]
[p][/p][p]Parasitic fungi and fungi that spread their spores by being eaten[/p][p][/p][p]In the disaster panel, you can now[/p]
  • [p]Change the ocean temperature independently from the land temperature[/p]
  • [p]Change the moisture of the whole world[/p]
[p][/p][p]Reworked volcanoes that grow when they erupt[/p][p][/p][p]A climate zone recognition system[/p]