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Video devlog 6/6: How I hid the same melody EVERYWHERE in the game's music

In this sixth and final devlog for the Fight & Flight update I explain how there is one piece of music in the Sapling that is reused everywhere.

[previewyoutube][/previewyoutube]

Hotfix patch v9.24

* Animation files are no longer case sensitive, because Steam did not pick this up (and thus made the game unplayable for existing customers updating the game as opposed to reinstalling).
* Added Youtube channel icon to the main menu

Patch v9.23

* Improved animal sitting positions on branches
* Animals no longer die when sitting in a tree that dies
* Fixed glitches resulting from animals growing up in a tree
* Fixed glitches resulting from animals getting out of a tree because of an instinct
* Prevented eating animations in trees
* Discovered and fixed a whole category of 'impossible creatures' (creatures that had two bodyparts of the same type, where one is single on top and the other double, like the primitive photoreceptor eye AND the compound eye)
* Changed how roots work for larger plants, so larger plants with a lot of branches are more likely to succeed
* Set a maximum temperature for the greenhouse scenario, so it's a bit easier to complete
* Cleaned up how energy bars visualize really small and really high numbers
* Polished icon positions in the attack and weight visualizations in the animal editor
* Fixed the white square bug in the 'new unlocked bodypart' alert in the animal editor
* Fixed mouth colors when a beak AND another mouth is used

Patch v9.21

* Added extra 'reintroduce' menu item for both plants and animals
* In the greenhouse level, there are extra help messages to nudge the player in the right direction
* Sound settings are now saved in between play sessions
* 75% speedup of the system that makes animals animatable, decreasing load times and increasing FPS
* The system that makes animals animatable now only needs 2% of the memory it used before
* 90% speedup of the system that specializes generic animations onto a specific animal, decreasing load times and increasing FPS
* Fixed flying animals sitting still in the air just before dying
* Prevented eat and idle animations in the air
* Fixed objective list view showing the 'not met' icon while actual number was even higher than the minimum required in the greenhouse and disaster level
* Fixed mouths facing the wrong way during the cry animation
* Fixed the proto beak facing the wrong way during all animations
* Fixed mutated animals sometimes having incorrect statistics and abilities
* Fixed animals climbing in growing trees and growing themselves along with the tree
* Fixed organisms being visualized at the wrong side of the river for the disaster level
* Lock camera rotation after clicking the 'roots' button in the plant editor, preventing weird camera glitches

Patch v9.20

* Made random mutations for animals less random and more realistic
* The game now detects high RAM usage and attempts to fix it
* Reintroduced idle animations for primitive animals (now fixed)
* Added extra idle animations: moving legs (primitive animals only), shaking head
* Polished/cleaned eating animation
* Added subtle screen shake when placing large organisms
* Added subtle alternative click sound when changing traits in the organism
* Fixed randomly mutated animals sometimes standing still when they should be walking
* Fixed randomly mutated animals not always showing their new mutations
* Fixed flying animals hovering in place for some time once they ascend from the ground
* Fixed animal sometimes floating face down in crowded areas
* Fixed glitchy camera controls in the disaster level