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Patch v9.40

* Added arrow keys as an alternative for scrolling in the editors
* Fixed an impossible animal: animals with both primitive legs (the first two, without knees) and normal ones made the procedural walking animations glitch
* Prevented an impossible animal: with random mutations turned on, an animal could emerge that was longer than the procedural texture system could handle
* Fixed an impossible plant: the object smoothing algorithm can now handle really long thin branches
* Fixed a crash related to the number of species that sometimes showed up in the ice age scenario

Many thanks to Skully, Dessert, Tim, Kåre and Pizmat, who all sent crash reports and save files to help discover the problems fixed above.

Patch 9.38

* Made the time jump dynamic: the player can now choose how many years to skip!
* Polished the walking system, which should drastically decrease the amount of animals floating or sinking in the floor
* Revised the memory overload prevention: automatic level reload every 2000 years (and time speed continues after reload)
* Fixed another group of 'impossible animals', related to eye positioning, that made the game glitch
* Fixed a bug where all animations suddenly stop after a few years of playing
* Fixed randomly appearing infrequent crash when animal animations were reset (as preparation for the next animation)
* Fixed randomly appearing infrequent crash when a new animal was created
* Fixed a lot of warnings that appeared in the log files, so that the errors become easier to spot

Patch 9.37

* Added option to skip the intro, shown once you beat the first level
* Fixed cleaning of the 3D model pool, so the RAM no longer fills up so quickly
* Added much more aggressive cleaning of the 3D model cache of earlier created models, to save even more RAM
* Refactored the code that specializes generic animations to individual models to be ~100x faster, increasing FPS in situations with a lot of animals and random mutations turned on
* Fixed an 'impossible animal', discovered by player GeneralLDS, that could be created by putting a mouth at the end and then making the body longer
* Moved the cache of earlier created models much further upwards, so it's no longer possible for players to accidentally see it
* Fixed incorrect 'will survive' message in the editor with large plants
* Fixed bug so you can no longer increase soil values above the maximum value
* Fixed crash in the species list view when accidentally clicking the invisible 'next' button on the last page
* Added better logs so the plant multiplication bug can hopefully be fixed in the future

Patch 9.35

* Implemented a smarter algorithm to decide which animal models will be precomputed during loading a level. It now shows more accurate animals models (instead of mostly early ancestors) AND speeds up loading.
* Closed a huge memory leak when editing ('painting') the soil statistics.
* Fixed the 'frigid greenhouse bug', where the greenhouse level went to -50 degrees if you saved and loaded again.
* No longer incorrectly show the progress.save file in the list of savegames

This is what happens if you run The Sapling for 7 days straight

By popular request, I did another Twitch stream following the release of the Fight & Flight update; this is a summary of the most important things that happened.

[previewyoutube][/previewyoutube]