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The Sapling News

Patch 9.32

* Optimized walking animations with terrain sampling, which should greatly increase the FPS when there a lot of animals
* Removed the growing animation from invisible fruits, which should greatly increase the FPS when there a lot of fruits
* Temporarily disabled all screen resolutions that are not 16:9 (because the UI never supported them anyway)
* Improved animal mutation chance distribution, so you get to see a wider variety of possible animals
* Made turning on the species list view way faster by removing an unnecessary check (really noticeable if you got 1000+ species)
* Fixed walking animation glitch when you leave the simulation running for some time
* Fixed problem with randomly evolving species staying artificially small
* Fixed joint dot positions after placing sturdy feet
* Added labels to soil edit buttons
* Improved help texts greenhouse scenario

Now streaming: 7 day evolution simulation

For those interested, currently there's a new 7 day livestream going on over at Twitch: https://www.twitch.tv/woseseltops

Some things that have been going on so far:
  • 13 Oct 500h GMT At two places on the map forests start to form. It always take a long time for plants to evolve that are 'fit' for larger body sizes, but once they are there they often slowly take over the world.
  • 12 Oct 1800h GMT The dominant animal family at the moment is characterized by sturdy feet, useful for carrying a lot of heavy body parts, like tusks.
  • 12 Oct 600h GMT So far, there seem to be 2 major plant families: one with fern like leaves that just survive in a lot of places, and one with needles for cold areas.


Following the success of the previous livestream summary video (see below), I plan to make a summary video of this one too.

[previewyoutube][/previewyoutube]

Patch v9.25

* Added button to make feet touch the ground automatically
* Made later levels less frustrating by unlocking more body parts than just the primitive ones (indicated with a darker circle behind them)
* Make the evolution of wings more likely
* Recolored the eye body part icons, to better match the actual colors
* Made family relations between body parts clearer when hovering: non related bodyparts become translucent
* Fixed the low detail model for randomly generated plants, increasing FPS
* Optimized time jumps so they finish about 25% faster
* Fixed the body part tab availability when loading sandbox games
* Added a body size tooltip to the plant editor
* Made body part shape icons slightly smaller for a cleaner look
* Made hitbox for question mark tooltips larger in the animal editor

Video devlog 6/6: How I hid the same melody EVERYWHERE in the game's music

In this sixth and final devlog for the Fight & Flight update I explain how there is one piece of music in the Sapling that is reused everywhere.

[previewyoutube][/previewyoutube]

Hotfix patch v9.24

* Animation files are no longer case sensitive, because Steam did not pick this up (and thus made the game unplayable for existing customers updating the game as opposed to reinstalling).
* Added Youtube channel icon to the main menu