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Cook, Serve, Delicious! 3?! News

Mac Build (Beta) v1.01 Now Available

The Mac build for CSD 3 is now available! You should be able to install it once you start up Steam on Mac. But before you do I need to let y'all know what's been going on with the Mac build.

First off, this build has limited Steam integration- while Steam Overlay and Trading Cards work, Steam Cloud Saves and Steam Achievements do not. The reason is actually three different things- trying to work with Apple's signature processes in publishing on Mac, having issues getting the Steam API signed, and the engine we use, Game Maker Studio 2, having reliability issues and crashing when integrating Steam. These issues do not exist on any other platform the game is on, and we're working closely with YoYo Games right now to resolve them.

I know Mac users have waited a long time so instead of delaying the Steam build for several more weeks, I thought I'd post a more limited version of the game (in terms of Steam functions) to play in the meantime. Once we get the new version fixed and ready, you'll be able to download an update that will improve performance and add the rest of the Steam features in. Your saves will carry over and any progress specific achievements (such as "get all golds in one territory" or "get a medal on this day") will automatically unlock. However, specific menu/day achievements, such as "get a Perfect Day on X using X points" will NOT be unlocked, so don't try to go for those right now.

As you might imagine this has been extremely frustrating for us but I feel like we're nearing the finish line, and in the meantime there's no reason not to offer this version that is reliable and is only missing some Steam features. We'll be rolling this out to other storefronts in the near future. Thanks so much y'all for the patience and understanding, I greatly appreciate it! For even more info on updates on other platforms, go here: https://www.reddit.com/r/cookservedelicious/comments/jpeo4h/more_update_details_for_mac_consoles_116/

(Note that we are not advertising the game being available for Mac on our Steam store page until we have all Steam functionality in).

Cook, Serve, Delicious! 3?! v1.0 now available!

We did it!! Cook, Serve, Delicious! 3?! v1.0 is now available on Steam, featuring a massive campaign and tons of new and exciting features for both fans of the series and newcomers alike!

It's been quite a journey with you all, and I just want to thank everyone for all of their support through this year. It's definitely been a difficult one for all of us, but it meant so much to see all of the positive comments and feedback with the game.

While we had planned to also release a Mac version of the game today, we found some last minute bugs with that build specifically and want to take the time to get it right, so we hope to release that before the end of the month.

We're also releasing today on Nintendo Switch, Xbox One and PlayStation 4!

Below are the small patch notes for v1.00 (a more comprehensive patch was done for v0.99, also included below). Thanks again everyone, and be sure to keep an eye on our Twitter page and Discord for some exciting announcements on our next projects in the future! Also look out for our Twitch and Steam store page streams today and throughout the rest of the month! ːcsd2smileː


= PATCH v1.00 NOTES =

-Fixed lane lights bug that did not reflect the new medal requirement changes.
-Fixed mouse issues with the second page of the cutscenes viewer.
-Other minor fixes.


= PATCH v0.99 NOTES =

= BALANCE CHANGES =


-Silver Medals require -Bronze Medals require -The Max Wieners sniper attack that reduces freshness expiration by 80% has been decreased to 40%
-Special System Analyzer: Lv.1 increased to 7sec (from 5), Lv.2 increased to 14sec (from 10), Lv.3 to 21sec (from 15).
-Heat Lamps: Lv.1 increased to 20% (from 15%), Lv.2 to 40% (from 30%), Lv.3 to 60% (from 45%).


= IMPROVEMENTS AND FIXES =

-Two new trinkets added.
-Improved performance for PC/consoles.
-Fixed issue with Discord Rich Presence food statuses.
-Final art added for all "outro" cutscenes.
-Overhauled a large portion of the audio to reduce the memory footprint.
-Redid a lot of texture groups to help reduce memory footprint.
-Fixed a few mislabeled items for foods.
-Fixed rare issue with controller not responding during the Tutorial phase.

Balance Update v0.99 Now Available!

Here it is, the update before we launch v1.0 next week! I've been listening to feedback since the game was content complete this summer and made some adjustments to the balance of the game.

The biggest change is the significant increase in bad orders you can get to get a bronze medal- you can now get up to 14 bad orders, instead of 7. You can also get up to 7 bad orders for silver instead of 4. This is mainly to help progression in the early stages, and of course gold medals still require flawless runs.

I've also boosted the two weaker truck upgrades a bit, and nerfed a particularly deadly food truck attack, as well as adding some bug fixes and improvements. This update will go live for consoles either on launch day or shortly thereafter on October 14th on PS4/Xbox/Switch!

Thanks everyone for all the support, and we'll see you next week for the big 1.0 launch! (v1.0 will contain minor bug fixes).


= PATCH v0.99 NOTES =

= BALANCE CHANGES =

-Silver Medals require -Bronze Medals require -The Max Wieners sniper attack that reduces freshness expiration by 80% has been decreased to 40%
-Special System Analyzer: Lv.1 increased to 7sec (from 5), Lv.2 increased to 14sec (from 10), Lv.3 to 21sec (from 15).
-Heat Lamps: Lv.1 increased to 20% (from 15%), Lv.2 to 40% (from 30%), Lv.3 to 60% (from 45%).


= IMPROVEMENTS AND FIXES =

-Two new trinkets added.
-Improved performance for PC/consoles.
-Fixed issue with Discord Rich Presence food statuses.
-Final art added for all "outro" cutscenes.
-Overhauled a large portion of the audio to reduce the memory footprint.
-Redid a lot of texture groups to help reduce memory footprint.
-Fixed a few mislabeled items for foods.
-Fixed rare issue with controller not responding during the Tutorial phase.

CSD 3 v1.0 is Coming to PC, Mac and Consoles October 14th!

I’m excited to share Cook, Serve, Delicious! 3?! will exit Early Access and fully launch October 14th for $19.99 USD (or region equivalent) on Windows PC and Mac via Steam, as well as Nintendo Switch and Xbox One consoles! PlayStation 4 and Amazon Luna editions are scheduled to release shortly thereafter!

In celebration of these announcements, Cook, Serve, Delicious! 2!! is available to download and play on Steam for free until Monday, October 5th as part of an extended Free Weekend promotion! All three Cook, Serve, Delicious! games are on discount as well through the event. ːcsdsmileː ːcsd3perfectː ːcsd2smileː

Stay tuned for more CSD-related reveals and announcements rolling out over the next couple of weeks as we close in on our launch date -- we’ll be announcing them on here, as well as on the CSD Discord and on Twitter. Here’s the launch trailer if you missed it in our previous announcement!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/bundle/13553/The_MouthWatering_Trilogy/

https://store.steampowered.com/bundle/15332/Chaotic_Cooking_Bundle/

Cook, Serve, Delicious! 3?! 1.0 Launching in October for PC & Consoles

[previewyoutube][/previewyoutube]
We're thrilled to share Cook, Serve, Delicious! 3?! 1.0 will launch this October for $19.99 on Nintendo Switch, PlayStation 4, and Xbox One consoles -- along with of course Windows PC and Mac OS X platforms on our Early Access stores (and possibly a few other PC shops as well). We plan on locking in a release date (or dates) with our console partners within the next few weeks, and then we'll be able to reveal the official launch date!

Version 1.0 will include a number of small fixes, additional trinkets and some artwork cleanup as we put the finishing touches to the game. Included in 1.0:
  • Play through the campaign via single player or with a friend in local co-op (with the ability to change on the fly).
  • Upgrade your food truck with dozens of gameplay-affecting modules!
  • Expand your food catalog with over two hundred foods!
  • Decorate your food truck with dozens of trinkets that span the US!
  • Tons of accessibility features that allow you to play the most comfortably you'd like, including motion settings, flashing/strobe settings, audio and colorblind features, and tons more.
  • Over a hundred hours of gameplay spanning over 380 levels!
  • An amazing original soundtrack by award-winning composer Jonathan Geer.

A reminder that you can still pick up CSD 3 ahead of launch and save $5 while it's still $14.99 in Early Access -- and actually the game can be had for even cheaper at the moment, as it's 25% off that price until August 17th!