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Hellish Quart News

Update: New Character: Marta and FPP mode

We have a new Fencer! Meet Marta.

[previewyoutube][/previewyoutube]



We also have a First Person Perspective mode. Please remember that Hellish Quart is designed for a side view, TPP gameplay. First Person Perspective is just an addition made for fun, but the game still works the same as before. This is not how the game is meant to be played. This mode is just an experiment and is NOT a recommended way to play this game. I will try to make it as comfortable as possible in future updates.






Hellish Quart pre-alpha v. 2022.07.28

FIX:
- Fixed bug, where if there was a duble hit in training mode, the first one that scored a hit, played an uninterrupted win animation. Now a lose animation overrides the win (on double hit).
- Armory arena: Fixed too much DoF blur on closeup camera
- Generally lowered DoF everywhere
- Fixed Marie's Left Upper attack in Long Guard
- Dodging back to safety after being pushed or your blade being bashed away should now be more reliable (it is froced and not dependent on state of previous animation now)

NEW:
- New character: Marta
- New mode: FPP (NOTE: Hellish Quart is designed as a side-view game. FPP mode is added just for fun, as an "afterthought". I will try to do what I can for it to feel better and better, but it is just an "extra" thing, a gimmick. For now it is super unpolished, but it will be improved over time - but the "regular" game comes first)
- Training (sparring) mode scoring
- Zera: Closeup Win camera
- New music track: Marta

TWEAK:
- Dodging when in Long Gaurd is now impossible
- Only cut attacks from above can Bash the opponent's blade
- Laszlo: Low attacks during Long Guard have different animations
- Dynis: ragdoll tweaks
- Dynis: a bit slower in-place attacks
- Marie: ragdoll tweaks
- Marie: thicker blade cut hit detector
- Alexander: Cloth tweaks

Update 2022.07.04.0 (fixes)

Hellish Quart pre-alpha v. 2022.07.04.0

FIX:
- fixed face blurring in Win Cameras
- fixed camera double fadeout at the end of duels
- fixed Marie's active ragdoll not responding to the Muscle Strength slider in Options

TWEAK:
- you can now go absurdly low with the Muscle Strength slider
- Randomizer can't select the same arena twice in a row now (and it also makes the bug where music volume stays quiet in the second duel on the same arena obsolete)

Update 2022.06.25.0 (fixes)

Hellish Quart pre-alpha v. 2022.06.25.0

FIX:
- Sound Effect for chopping off hands now should respond to Audio Volume controls in Audio Menu

TWEAK:
- Reverted dynamic Depth of Field on most arenas back to fixed DoF (dynamic focusing and defocusing the background proved to be distracting and sometimes focused on less meshed parts of the arenas that should always be out of focus by design)
- FPS Optimizations in Stables Arena

Update 2022.06.24.0 (small fixes)

FIX:
- Too much DOF blur in Stables arena, when in Free Camera
- Changed lighting in Water Mill arena to get rid of artefacts
- Fixed a bug where exact same 2 characters were picked way too often by randomizer in History Buff mode

Update! Stunning New Arenas and Black Fencer Weapons!

This update brings four new historical arenas.

Nürnberg Fechtschule - a reconstruction of an actual historical fencing school:






Stables:




Wine Cellar:




Water Mill:




For HEMA lovers we also add synthetic swords mode, with 3d scanned Black Fencer blades - we know a lot of you have those at home :)





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Release notes:

Hellish Quart pre-alpha v. 2022.06.23.0

NEW:
- Wine Cellar Arena
- Nürnberg Fechtschule Arena
- Water Mill Arena
- Stable Arena
- Synthetic HEMA swords mode
- Black Fencer Synthetic swords (with audio)

TWEAK:
- Depth of Field (camera focus) is now dynamic, focuses on fencers
- Marie: a bit more accuracy with the sword tip with thrusts
- Isabella: updated Move List
- Minor tweaks of swords' inertia
- Various other tweaks

FIX:
- Father Zera: physics fixes
- Fixed a bug where changing the postprocessing quality in Menu didn't work on some arenas
- Removed obsolete and no longer working "Push Down Blade" attacks from all fencers (now you just cut-attack into the opponent's Long Guard to bash his sword away)
- Various small fixes