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Heroes of a Broken Land 2 News

Update notes for version 0.4.7

Version 0.4.7 is now out. The 0.4.x updates are still focused on world events and locations. This patch brings the total number of events to 17 and total locations to 13. My goal is to have ~40 events and ~20 locations in the final game. I may not finish them all before I move on to the 0.5.x series of updates, but I expect to have at least 80% of them before calling 0.4.x done.

There are still some fundamental features missing in world events, and event levels will need balancing still. Also I'd love to hear feedback on the events.

Too frequent? Too long or too short? Too easy or hard? Fun? Boring? Let me know!

  • 5 new events
  • 1 new location
  • Fix some typos
  • Event levels are now based roughly on game progression
  • Add message to dungeon map if dungeon is cleared already
  • Higher level recruits now test job requirements

Quick fixes for 0.4.6

Fixing some bugs reported in 0.4.6 - thanks for the bug reports!

  • Fix hang when entering certain event dungeons
  • Fixes for the Archaeologist event
  • Fix some typos
  • Tweak Quest list UI

Events are live!

Version 0.4.6 enables the last missing major feature of the game: World Events.



These are random events that occur from time to time. They range in size and complexity from a random dungeon to a choose-your-own adventure style narrative. They should make the game world seem more alive and dynamic and add some random variety to the game.

There's many more of these to be added (I'm aiming for 40+ of various lengths), and some new functionality needs to be added to enable this variety, but I think 13 events is finally enough to enable this feature.

  • Enabled world events and added 13 event scripts
  • Fix bug where resurrecting party members killed in combat could make them disappear
  • Fix bug where audio levels were not always restored on game start
  • Adjust counter skill activation chance, lowering from 100%

More fixes!

A bunch of fixes have landed. Fixing some new issues as well as some longer standing bugs. This is beginning to become a pattern now: a release adds new features and content and a fix release comes out soon after.

Thank you to everyone who has been filing bugs! Easy to reproduce issues get fixed *much* faster making the game better for everyone!

Version 0.4.5:
  • Fix for keys not always dropping from monsters
  • Fix for dungeons that are cleared of monsters, but not detected as cleared
  • Broken Portal quest logs now point to correct location for next quest step
  • Fix missing/duplicate L5 Tactician skill
  • Fix town quest dungeon located on top of town
  • Variety of quest fixes
  • Correct a number of typos
  • Fix issue where collectables and monsters interfered
  • Fix bug where looking at character stats could affect HP

More locations to explore!

The latest update adds 4 new world locations to find: wishing wells, the forbidden library, magical fountains and a camp to recruit new heroes from. Additionally you'll start to see higher level heroes available to recruit. Plus some bug fixes as usual.

The next update may take a while. I'll be focusing on adding what I call world events - there are random events that occur just about any time: visiting merchants, new dungeons, traveling heroes and random disasters. It will take time to create enough of these to be worth enabling, so they don't get too repetitive. Plus I need to improve some internal tools to make them easier to create and debug.



Version 0.4.4 changes:
  • Higher level heroes are now available to recruit
  • Add hero recruitment world location
  • Add forbidden library world location
  • Add magical fountain world location
  • Add wishing well world location
  • Allow number keys to select dialog options
  • Fixed issue where combat skills didn't appear disabled correctly
  • Fix for aura based skills not ending on death