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Heroes of a Broken Land 2 News

Last update of 2024

The last patch of 2024 earns a version bump to 0.7.0. It's looking more and more like I'll be able to complete this game in 2025, finally leaving early access. It won't but in the first half of the year for sure, but I'm hopeful that in the latter half of 2025 version 1.0 will be released.

This update adds unique skill icons for each player skill - that's 328 unique skills! It takes a long time to even pick 328 different icons. I won't claim the icons are 100% finished, some need a bit of clean up and expect some tweaks over time, but they're all there now!

Even though I've bumped the version to 0.7, I haven't yet finished the multiparty work, that will be completed in the next update to two.

Version 0.7.0 brings:
  • Icons added for each skill
  • Allow adjusting lighting level in settings
  • Fixed some broken skill descriptions

A slight change of pace

As promised, version 0.6.8 has more user-facing changes than the last few main released.

This update brings a few visual enhancements, such as starting to add individual icons for each skill (there are over 350 skills, so this will take time!), as well as adding job specific backgrounds to portraits. The backgrounds are not quite complete - each job will have a unique background eventually - but its a start. Similarly, the skill icons range from nearly-done to placeholder in quality, the goal is the get each skill an icon and then iterate on them until they all fit better.

Finally, this update brings a bug fix to Reinforced armour and a very large tweak of weapon and armour pricing. Let me know what you think!


  • Add portrait backgrounds based on Job
  • Start adding skill icons
  • Fix "Reinforced" material from Level 2 Armourshop
  • Readjusted weapon and armour prices
  • Adjusted armour defense ratings

Improved spelunking

This update fixes the lack of decorations in caves, you should now find them filled with the usual objects and decorations as other dungeons.

Most of the other work in this version is internal - multi-party support is approaching completion, but one large task remains before it's ready for release. It's taken longer than anticipated, which means it's been a while since players have seen much visible updates.

So in the meantime I'll be spending some time on more player facing updates over the next few weeks, nothing too major, but likely some balance tweaks and starting the finish off the UI (mostly missing icons to start).

Changes:
  • Fix caves not having enough decoration
  • Fix mini map switches on multi floor dungeons

Just some minor fixes

Version 0.6.7.4 has a few minor fixes, with the multi-party work continuing but not read for release.

  • Fix issue where portraits are not appearing
  • Minor tweak to party creation screen
  • Fix issue where multiple parties could not be selected if on same tile
  • Cauldron freeze fix

Just some minor fixes

Not much to say but added a potential crash fix.

Version 0.6.7.2
  • Fix potential crash when building dungeons