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Heroes of a Broken Land 2 News

Minor fixes - but big things behind the scenes!

Another update that doesn't bring any big visible changes, but some tweaks and fixes.

Behind the scenes the final features of the game are still undergoing development - a proper final boss battle being the main one. However, this does bring some pacing changes to combat and should make the various weapon types a bit more distinct and skill speeds more relevant. Let me know what you think!

Version 0.7.3 changes:
  • Weapon type differences are now more pronounced
  • Weapon icons updated
  • Skill charge timing adjusted, most skills take longer to charge
  • Change Jail Break quest to have higher chance of success
  • Fix Mysterious Stranger treasure quest
  • CPU performance improvements in dungeons

Polishing the buttons

The latest patch has number of UI tweaks and tuning, mostly around consistent buttons and icons and removing placeholder art. There's still quite a bit of placeholder elements, but a large number have been replaced.

A few long standing bugs have been finally fixed, one where player attributes would disappear in status screens for some players, another where you might continue moving after combat completes. Both have been around for a while so I'm glad to finally figured out and fixed them.

I've also changed how game speed works - it now affects only movement and combat charging not animation speed. This makes it a bit slower at the fastest settings in combat, but looks much smoother overall. Let me know what you think!

There's a fair bit of work under the hood to support some upcoming features, hopefully that work gets released soon!


Version 0.7.2 changes:
  • Combat and adventure speed affect movement and action timing not animation
  • Fix bug where stats and attributes are not visible on player status screen
  • Fix issue where movement could happen after combat if moving while combat started
  • Variety of UI cleanup, removed many placeholder UI elements

Finally faster saves!

Version 0.7.1 only has one real change: faster save games. Especially in dungeons.

Auto save hitches should be a thing of the past now. This was a long time coming, and I probably should have addressed this years ago, but it's now done!

I'll be back to more gameplay related features for the next updates.

Fixes and faster saves for the new year

Another small update, this includes some UI fixes and important fix to restore control over dungeon auto save rates (that regressed recently).

I've also started to optimize save game times - the auto save time has always been annoying and fixing it now rather than later. This release has some nice improvement in save game speeds, but I'm still targeting them to be 2-4x faster than they are now, at least in dungeons.

Version 0.7.0.3 adds:
  • Minor UI fixes in custom world creation
  • Fix dungeon save rate settings not applied properly
  • Optimize save game time (~50% faster)

The *final* last update for 2024

The *real* final update for 2024 - some fixes important enough to sneak in before the end of the year.

Version 0.7.0.1: Fix skill icon layout issues
Version 0.7.0.2: Fix dungeon generation misplacing keys