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Heroes of a Broken Land 2 News

Finally a Boss!

Version 0.7.5 is now out, and bring the last major missing feature - a proper final boss!

This is the last major feature planned before the final release, and marks a major milestone in development.

From here on out the focus is on balance, bug fixing and polish. That doesn't mean new content won't be added, but it will be added to fill out the existing content, fix balance issues and ensure the overall experience is complete and cohesive.

The end is in sight!

Version 0.7.5 updates:
  • Final Boss!
  • UI tweaks
  • Fixes to monster skill selection
  • Fix some missing skill icons
  • Fix for auto-attack not using weapon skills properly
  • Minor art tweaks
  • Fix boss monster selection
  • Fix for monsters standing in stairwells
  • Crystal secret door lighting fix
  • Fix Mug and similar skills from using energy

Another set of fixes

The latest version brings some fixes to some game breaking bugs, and a few minor tweaks

I hope to have some more exciting updates soon!

Version 0.7.4 changes:
  • Fix issue on world map that could cause corruption/performance issues after object interaction
  • Fix issue where smaller dungeons would fail to place monsters sometimes
  • Reduce higher level rewards, such as world chests, now more reasonable
  • Tweak dialog text layout
  • Update a few UI icons

Minor fixes - but big things behind the scenes!

Another update that doesn't bring any big visible changes, but some tweaks and fixes.

Behind the scenes the final features of the game are still undergoing development - a proper final boss battle being the main one. However, this does bring some pacing changes to combat and should make the various weapon types a bit more distinct and skill speeds more relevant. Let me know what you think!

Version 0.7.3 changes:
  • Weapon type differences are now more pronounced
  • Weapon icons updated
  • Skill charge timing adjusted, most skills take longer to charge
  • Change Jail Break quest to have higher chance of success
  • Fix Mysterious Stranger treasure quest
  • CPU performance improvements in dungeons

Polishing the buttons

The latest patch has number of UI tweaks and tuning, mostly around consistent buttons and icons and removing placeholder art. There's still quite a bit of placeholder elements, but a large number have been replaced.

A few long standing bugs have been finally fixed, one where player attributes would disappear in status screens for some players, another where you might continue moving after combat completes. Both have been around for a while so I'm glad to finally figured out and fixed them.

I've also changed how game speed works - it now affects only movement and combat charging not animation speed. This makes it a bit slower at the fastest settings in combat, but looks much smoother overall. Let me know what you think!

There's a fair bit of work under the hood to support some upcoming features, hopefully that work gets released soon!


Version 0.7.2 changes:
  • Combat and adventure speed affect movement and action timing not animation
  • Fix bug where stats and attributes are not visible on player status screen
  • Fix issue where movement could happen after combat if moving while combat started
  • Variety of UI cleanup, removed many placeholder UI elements

Finally faster saves!

Version 0.7.1 only has one real change: faster save games. Especially in dungeons.

Auto save hitches should be a thing of the past now. This was a long time coming, and I probably should have addressed this years ago, but it's now done!

I'll be back to more gameplay related features for the next updates.