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Hello Stalkers![/h3]
For some time now, we’ve been showing you how Chernobylite looks today and what both the media and the players themselves think about it. Today we want to show our game from a completely different angle. For this purpose, we’ve put our team members in front of the cameras to tell about the backstage of their work on the game. And there is a lot to talk about.
We have said many times that the story plays a huge role in Chernobylite. However, if we delve into the history a bit, we discover that - as Wojciech Pazdur, creative director says, - the game is primarily about interpersonal relations. Małgorzata Płatek-Brix, our lead game designer, talks a bit more about this. - At this time, every decision counts. Even if it seems like a simple one, which theoretically doesn’t change anything in the game, because you can choose who you are nice to or not. Despite this, companions hear your conversation and can react accordingly, so the decision makes some impact on what happens to the world in the game - she says. Therefore, it was very important to us that the relationship between Igor and his companions was of key importance. We also had to provide all sorts of methods to take care of it.
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We know that the game characters, their backgrounds and motivations appealed to us from your reports and numerous reviews. However, nothing beats our stories from inside the Zone. The first trip in 2015 was a real adventure. In addition, it is very tiring. - We drove to Ukraine by car and we had lots of gear with us: huge photo lamps, floodlights, power generator, petrol canisters. It was really interesting. The road was long, tiring, we were stopping at the borders, they were checking papers, permissions, asking “why are you carrying crash helmets?” - recalls Katarzyna Pazdur, scanning and costume artist. And that was just the beginning.
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If someone thinks that a photo shoot in the field is easy and pleasant, they are grossly mistaken. In addition to carrying a ton of photographic and film equipment with you, you also had to get up very early every day, take care of good, natural lighting, an atmospheric place and many other things. There were also problems with the weather. - I remember that once it was around 0 degrees, so very cold. I was wearing all the jackets we had, jumping out of them when we were doing photoshoots and then jumping in those clothes again, just not to freeze - says Joanna Tarasek, 2D artist, and our model of Tatyana. But there were also some scary and funny moments on the set. So it was impossible to complain about boredom.
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From all these trips to Chernobyl we took a whole lot of photos and videos, but most importantly also memories. These have been preserved in the walls and in the things left on the spot. - There are places destroyed by fires, buildings that just collapsed or will in the nearest 3 or 4 years. They will just disappear. But they will still live in our game, recreated in the best way possible today - says Michał Mierzejewski, lead 3D artist.
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That's it for today![/h3]
Take care, Stalkers!
[h3]Will you join us? Let us know in the comments or on Discord.[/h3]

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