Weekly Report #71
[h3]Hello Stalkers![/h3]
In the previous report, we focused on the story of Chernobylite, the most important aspect of the game. Today we have to talk about another quite important element. Because the world of Chernobylite is full of dangers, the levels are filled with monsters and patrolling soldiers. Therefore, it is important to arm yourself and our comrades well before going to the zone. Especially since the new game mode, Insane, takes no prisoners.
[h3]It's worth arming yourself[/h3]
Arming yourself is not a big problem for a skilled player - you just have to create weapons and armor in the base and put it on Igor. Simple. Now is the time to arm your comrades as well. You've been asking for this for a long time, so we were finally able to deliver it to you thanks to the last Mega Patch.
How it's working? First, you need to approach the characters and talk to them. Until now, you could only talk about their past, opinions or how they live in the base. Now there is an additional "Show Equipment" option. After selecting this option, the player is moved to the next screen - the inventory screen of our companions.

On the left is Igor's inventory, and in the right column, weapons and NPC statistics. When you hover the cursor over an armament in the inventory, you can see what a given weapon or armor affects the character's stats. These can vary for better or worse - it all depends on what weapon we give the NPC and what improvements it will have.

Okay, but why arm your comrades at all? After all, they don’t follow us, they will not help us in fulfilling tasks important for the plot. So what's the effort for? Well, as you well know, when choosing a mission, we can send our team to other locations in the zone in search of provisions, ammunition or medicines. However, it is not always an easy journey for them - when you want to assign companions to a specific mission, in the bottom corner of their portraits you can see what the chances are that they will be able to complete that mission. Different people have different chances. And it would be good if stocks were always replenished regularly.
Adequate armament of our companions will make it easier for them to complete the missions on which they are sent. Just take a look at this comparison below: you can see how the Kopachi mission is selected before and after arming comrades. You can see a significant difference.

[h3]A better arsenal[/h3]
Let's go back to Igor's inventory for a moment. Again: we can give Igor a weapon and put on armor. Especially thanks to the second one, opponents have difficulty dealing damage. Of course, each armor has its "health", which is indicated by the bar under Igor's health bar. After each hit, its durability decreases.

In addition, on the left side of the screen you can find the shield icon. It represents the cooldown, i.e. how quickly armor repairs and how much metal plate we need to repair it.

At this point, it's also worth mentioning that we've added new armors to the game that make it even easier to get through the zone. Among them there is, for example, camouflage armor, which makes us harder to spot. Especially if we enter tall grass.

Not only that, to our advantage we can use the prevailing weather conditions and the fact that the opponents react much better to the environment. Thanks to this, soldiers hear our footsteps worse in the rain (a big advantage when sneaking), and on a foggy day they see much worse at a longer distance. Especially in the second case, we recommend using a combo with camouflage armor - the chances that the enemy will notice you will be close to zero. But we still recommend caution - soldiers can detect our position as soon as they notice the light source from the flashlight.
It is also worth mentioning some of the novelties we have brought to the arsenal with the Mega Patch. Among them is, for example, the possibility of converting a static shotgun into a semi-automatic fire mode. This allows you to fire it almost like a rifle.

Another novelty that we are fans of ourselves in the team is the possibility of adding a thermovision to a rifle or shotgun. It's a damn good device that makes gameplay easier. Not only we can shoot from a long distance, but we are also able to see the position of our opponent, regardless of the prevailing weather conditions.

All these actions can be very helpful especially for those who decided to play the game on the Insane level. As the name suggests, the game will resemble a walk on red-hot Lego bricks scattered along the entire length of the Chinese Wall. In winter. With no clothes. And no Wi-Fi.
By setting "Survival" to the Insane level, the development of our base and crafting will be a torment - it will require much more materials, of which there will be even less on the levels. In the case of "Combat", we made sure that even more opponents appeared on the levels than before. At every turn and around every corner. They are even more aggressive and even more effective in combat.
The Insane level also has a significant impact on our companions. They will have a much harder time completing the mission (the best weapons make it a bit easier. A LITTLE), and what is happening in the base has an even greater impact on their morale and health. In other words, keeping them alive will be a priority. Sometimes it’s perhaps even more important than looking for Tatiana. And yes, we mean it.
[h3]That's it for today![/h3]
Take care, Stalkers!
In the previous report, we focused on the story of Chernobylite, the most important aspect of the game. Today we have to talk about another quite important element. Because the world of Chernobylite is full of dangers, the levels are filled with monsters and patrolling soldiers. Therefore, it is important to arm yourself and our comrades well before going to the zone. Especially since the new game mode, Insane, takes no prisoners.
[h3]It's worth arming yourself[/h3]
Arming yourself is not a big problem for a skilled player - you just have to create weapons and armor in the base and put it on Igor. Simple. Now is the time to arm your comrades as well. You've been asking for this for a long time, so we were finally able to deliver it to you thanks to the last Mega Patch.
How it's working? First, you need to approach the characters and talk to them. Until now, you could only talk about their past, opinions or how they live in the base. Now there is an additional "Show Equipment" option. After selecting this option, the player is moved to the next screen - the inventory screen of our companions.

On the left is Igor's inventory, and in the right column, weapons and NPC statistics. When you hover the cursor over an armament in the inventory, you can see what a given weapon or armor affects the character's stats. These can vary for better or worse - it all depends on what weapon we give the NPC and what improvements it will have.

Okay, but why arm your comrades at all? After all, they don’t follow us, they will not help us in fulfilling tasks important for the plot. So what's the effort for? Well, as you well know, when choosing a mission, we can send our team to other locations in the zone in search of provisions, ammunition or medicines. However, it is not always an easy journey for them - when you want to assign companions to a specific mission, in the bottom corner of their portraits you can see what the chances are that they will be able to complete that mission. Different people have different chances. And it would be good if stocks were always replenished regularly.
Adequate armament of our companions will make it easier for them to complete the missions on which they are sent. Just take a look at this comparison below: you can see how the Kopachi mission is selected before and after arming comrades. You can see a significant difference.

[h3]A better arsenal[/h3]
Let's go back to Igor's inventory for a moment. Again: we can give Igor a weapon and put on armor. Especially thanks to the second one, opponents have difficulty dealing damage. Of course, each armor has its "health", which is indicated by the bar under Igor's health bar. After each hit, its durability decreases.

In addition, on the left side of the screen you can find the shield icon. It represents the cooldown, i.e. how quickly armor repairs and how much metal plate we need to repair it.

At this point, it's also worth mentioning that we've added new armors to the game that make it even easier to get through the zone. Among them there is, for example, camouflage armor, which makes us harder to spot. Especially if we enter tall grass.

Not only that, to our advantage we can use the prevailing weather conditions and the fact that the opponents react much better to the environment. Thanks to this, soldiers hear our footsteps worse in the rain (a big advantage when sneaking), and on a foggy day they see much worse at a longer distance. Especially in the second case, we recommend using a combo with camouflage armor - the chances that the enemy will notice you will be close to zero. But we still recommend caution - soldiers can detect our position as soon as they notice the light source from the flashlight.
It is also worth mentioning some of the novelties we have brought to the arsenal with the Mega Patch. Among them is, for example, the possibility of converting a static shotgun into a semi-automatic fire mode. This allows you to fire it almost like a rifle.

Another novelty that we are fans of ourselves in the team is the possibility of adding a thermovision to a rifle or shotgun. It's a damn good device that makes gameplay easier. Not only we can shoot from a long distance, but we are also able to see the position of our opponent, regardless of the prevailing weather conditions.


All these actions can be very helpful especially for those who decided to play the game on the Insane level. As the name suggests, the game will resemble a walk on red-hot Lego bricks scattered along the entire length of the Chinese Wall. In winter. With no clothes. And no Wi-Fi.
By setting "Survival" to the Insane level, the development of our base and crafting will be a torment - it will require much more materials, of which there will be even less on the levels. In the case of "Combat", we made sure that even more opponents appeared on the levels than before. At every turn and around every corner. They are even more aggressive and even more effective in combat.
The Insane level also has a significant impact on our companions. They will have a much harder time completing the mission (the best weapons make it a bit easier. A LITTLE), and what is happening in the base has an even greater impact on their morale and health. In other words, keeping them alive will be a priority. Sometimes it’s perhaps even more important than looking for Tatiana. And yes, we mean it.
[h3]That's it for today![/h3]
Take care, Stalkers!