Weekly Report #66
[h3]Hello Stalkers![/h3]
"Fixing the bottle in the vodka drinking animation" - we read in one of the devnotes. We’re still waiting for the results.
About the results, we invite you to read the report. Because a looot is happening in the project.
[h3]Mega Patch - what can you expect? Part 1[/h3]
Mega Patch testing is in full swing. For weeks you’ve been flooding us with videos and screenshots from the game, pointing out where the problems are. Thank you once again for all the materials, and we ask for more. Because thanks to you Chernobylite is getting better and better.
And now news for those who didn’t get to register for the tests. In recent days we’ve come to the conclusion that you also deserve some specific information on what to expect from the Mega Patch. Therefore, from today, in each report, we’ll reveal, piece by piece, the new stuff and fixes that some of you are already testing.
For starters, something you've been asking for a long time and quite often - we've added the ability to arm our companions with armor and weapons. Let’s call it... a reward for your patience.
Let's start from the beginning. So far, when approaching a NPC, we could only talk to them. Now, as you can see in the attached picture, there is an option "Show Equipment".

After selecting this option, it takes the player to the next screen. On the left is Igor's inventory, and in the right column - NPC’s weapons and stats. When you hover the cursor over a weapon or armor in the inventory, you can see how they affect the NPC's stats.

Appropriate armament of our companions will make it easier for them to complete the missions on which the player sends them.

To avoid accusations of being heartless people who like making others suffer, we’re offering you a helping hand at the same time - we improved the save system. From now on, players have three additional autosave slots, and one separate slot for quicksave (operated by F5 and F8 keys). In addition, each save has appropriate markings in the form of a screenshot from the last moment in the game, a time stamp and the length of the game. We mentioned this novelty in one of the previous reports. And soon it will appear for everyone in the Mega Patch. Like other new stuff. But more on that in the next episode.

[h3]Optimizing everything![/h3]
The Mega Patch is one thing, but a lot is going on in the game as well. We’re fixing and patching everything we can. Including even the smaller bugs - such as getting rid of the sound of blows from gas damage, or implementing a slightly different animation of removing collapsed tunnel waste in the secret storage.
But it's also a longer fight with the adjustments. All this to make everything work more efficiently even on weaker PCs and consoles.
You can see these changes in the screenshots below. Improvements and optimization affected the character models, as can be seen in the examples of your favorites - Sashko and Kozlov.

And for fans of 3D graphics, we have something special - a cross-sectional 3D model of the KGB agent character. Here you can see how the character is created in the smallest detail before the appropriate textures are applied to it.

[h3]New format on YouTube[/h3]
Finally, we present to you the new format that has taken off on our YouTube channel - Chernobylite Monthly. We intend not only to summarize the most important information from last month, but also to show behind-the-scenes materials, such as interviews with creators and making of. We invite you to watch and subscribe to our channel.
[previewyoutube][/previewyoutube]
[h3]CONTEST[/h3]
One more announcement for our talented community. We are starting a competition in which there are extra prizes to be won. What do we require from you? Creativity. For more information see this link.
[h3]That's it for today![/h3]
Take care, Stalkers!
"Fixing the bottle in the vodka drinking animation" - we read in one of the devnotes. We’re still waiting for the results.
About the results, we invite you to read the report. Because a looot is happening in the project.
[h3]Mega Patch - what can you expect? Part 1[/h3]
Mega Patch testing is in full swing. For weeks you’ve been flooding us with videos and screenshots from the game, pointing out where the problems are. Thank you once again for all the materials, and we ask for more. Because thanks to you Chernobylite is getting better and better.
And now news for those who didn’t get to register for the tests. In recent days we’ve come to the conclusion that you also deserve some specific information on what to expect from the Mega Patch. Therefore, from today, in each report, we’ll reveal, piece by piece, the new stuff and fixes that some of you are already testing.
For starters, something you've been asking for a long time and quite often - we've added the ability to arm our companions with armor and weapons. Let’s call it... a reward for your patience.
Let's start from the beginning. So far, when approaching a NPC, we could only talk to them. Now, as you can see in the attached picture, there is an option "Show Equipment".

After selecting this option, it takes the player to the next screen. On the left is Igor's inventory, and in the right column - NPC’s weapons and stats. When you hover the cursor over a weapon or armor in the inventory, you can see how they affect the NPC's stats.


Appropriate armament of our companions will make it easier for them to complete the missions on which the player sends them.

To avoid accusations of being heartless people who like making others suffer, we’re offering you a helping hand at the same time - we improved the save system. From now on, players have three additional autosave slots, and one separate slot for quicksave (operated by F5 and F8 keys). In addition, each save has appropriate markings in the form of a screenshot from the last moment in the game, a time stamp and the length of the game. We mentioned this novelty in one of the previous reports. And soon it will appear for everyone in the Mega Patch. Like other new stuff. But more on that in the next episode.

[h3]Optimizing everything![/h3]
The Mega Patch is one thing, but a lot is going on in the game as well. We’re fixing and patching everything we can. Including even the smaller bugs - such as getting rid of the sound of blows from gas damage, or implementing a slightly different animation of removing collapsed tunnel waste in the secret storage.
But it's also a longer fight with the adjustments. All this to make everything work more efficiently even on weaker PCs and consoles.
You can see these changes in the screenshots below. Improvements and optimization affected the character models, as can be seen in the examples of your favorites - Sashko and Kozlov.



And for fans of 3D graphics, we have something special - a cross-sectional 3D model of the KGB agent character. Here you can see how the character is created in the smallest detail before the appropriate textures are applied to it.

[h3]New format on YouTube[/h3]
Finally, we present to you the new format that has taken off on our YouTube channel - Chernobylite Monthly. We intend not only to summarize the most important information from last month, but also to show behind-the-scenes materials, such as interviews with creators and making of. We invite you to watch and subscribe to our channel.
[previewyoutube][/previewyoutube]
[h3]CONTEST[/h3]
One more announcement for our talented community. We are starting a competition in which there are extra prizes to be won. What do we require from you? Creativity. For more information see this link.
[h3]That's it for today![/h3]
Take care, Stalkers!