Weekly Report #46
[h3]Hello stalkers![/h3]
So, we’ve got an intense week behind us, right? New Mega Patch, which introduced many new features, tweaks & improvements, but also something REALLY BIG! We mean consoles. Finally, we were able to officially announce that Chernobylite will appear on the current generation and the next-gen!
https://steamcommunity.com/games/1016800/announcements/detail/2935744583752568383
https://steamcommunity.com/games/1016800/announcements/detail/2935744583749181154
So, what has been going with our work lately?

[h3]Working with a publisher[/h3]
What does it mean for us? And more importantly, what does it mean for you?
We are an indie studio, based in Poland. Our Chernobylite team consists of around 30 people, so though we are not a tiny team, we are still quite a small group. This means we have to plan really carefully our steps during the development process, as many studios in the history of game dev overcalculated their workflow potential and stuck with more than could handle or even ditched the project.
That’s not going to happen with us, as we may be small, but we definitely have the necessary experience. That’s why you sometimes hear from us words like “to be confirmed” or “we’re not sure yet”. If we know we can make something happen (like the co-op mode), we would definitely tell you that. We have to be really careful not to promise you any feature we can’t deliver.
On the other hand, if you have followed our work for a longer period of time, you probably see that we’re adding much more to the game than previously promised. This is the outcome of two things: your feedback, which is extremely important to us, and our own ideas which we found possible to realise during the development process of Chernobylite.
https://www.youtube.com/watch?v=xUwMsc7zhpM
So for you to know - our goal is not only to deliver what we have promised but to make the game as good as possible, even if that will mean more work. Sometimes it just takes more time!
After this long “intro”, let’s talk about the publisher. All in! Games will help us with several things. The most important one is the console versions of Chernobylite. We will definitely use their help to deliver our game into as many consoles, as we can. Of course, right now we’ve only promised the current generation and the next-gen, but we don’t want to cut off other possibilities. It’s just a matter of “can we do it right?” and “can we do it now?”
As for your questions that will probably arise: no, we don’t have any dates yet (we’re working on a timetable right now), but we do know it will be 2021, as soon as possible. No, we didn’t determine any pricing yet, that kind of detail needs a lot of attention and more time. We also don't specify which consoles will be included and which won't. Never say never, we just don’t have anything to say about other possible versions yet.

Okay, but here we are, talking to you via Steam about console versions of Chernobylite. Seems weird, right? Not exactly, as one of the outcomes of our cooperation with All in! Games will be bigger opportunities regarding the localizations. So most probably, our game will be translated into more languages than we have previously aimed for. This includes Italian, Japanese, Chinese (simplified) and Portuguese (Brazilian). We got a lot of questions about those languages, so we’re happy to meet your expectations!
[h3]Have you tried our new weapons?[/h3]
With the last Mega Patch number 7, called “The Woman in the Red Dress”, the weapon arsenal was extended. Now you will be able to create a new gun and a flare.
This gun is Big Fu… oh, wait, no. That’s Chernobylite Blaster! If you’ll get your hand on that one, you’ll definitely feel the power of science! At least that sort of science which is focused on destruction. Let’s just say Igor is really happy about it and we hope you are too!
Remember the Blaster takes time to charge, the projectile moves kind of slowly, so think carefully when and how will you use this powerful weapon
The second one is a tricky weapon. It’s throwable and can be used to get access to new areas around the Zone. Anti-Chernobylite Burner won’t be easy to craft, but it’ll open multiple new opportunities for your character to both find some goodies during his missions, but also to just have more fun of exploration!
One way is to throw the flare on the obstacle...
And other is to just press “use” button when close to the obstacle
[h3]Thank you for your support![/h3]
We couldn’t stay indifferent to your recent positive reviews. Thanks so much! Of course, we understand & respect all your feedback, even that negative, but we want to assure you that the game will only get better. And we’ve already said multiple times that we are in the final stage of the development process.

But if you enjoyed the game so far, we want to ask for your support - please write the review or update your previous one, especially if you wrote it months ago (the game has really changed for the better since then). We welcome all feedback, all opinions.. Really, every one of them matters to us!
[h3]That’s all for today[/h3]
Take care, stalkers!
So, we’ve got an intense week behind us, right? New Mega Patch, which introduced many new features, tweaks & improvements, but also something REALLY BIG! We mean consoles. Finally, we were able to officially announce that Chernobylite will appear on the current generation and the next-gen!
https://steamcommunity.com/games/1016800/announcements/detail/2935744583752568383
https://steamcommunity.com/games/1016800/announcements/detail/2935744583749181154
So, what has been going with our work lately?

[h3]Working with a publisher[/h3]
What does it mean for us? And more importantly, what does it mean for you?
We are an indie studio, based in Poland. Our Chernobylite team consists of around 30 people, so though we are not a tiny team, we are still quite a small group. This means we have to plan really carefully our steps during the development process, as many studios in the history of game dev overcalculated their workflow potential and stuck with more than could handle or even ditched the project.
That’s not going to happen with us, as we may be small, but we definitely have the necessary experience. That’s why you sometimes hear from us words like “to be confirmed” or “we’re not sure yet”. If we know we can make something happen (like the co-op mode), we would definitely tell you that. We have to be really careful not to promise you any feature we can’t deliver.
On the other hand, if you have followed our work for a longer period of time, you probably see that we’re adding much more to the game than previously promised. This is the outcome of two things: your feedback, which is extremely important to us, and our own ideas which we found possible to realise during the development process of Chernobylite.
https://www.youtube.com/watch?v=xUwMsc7zhpM
So for you to know - our goal is not only to deliver what we have promised but to make the game as good as possible, even if that will mean more work. Sometimes it just takes more time!
After this long “intro”, let’s talk about the publisher. All in! Games will help us with several things. The most important one is the console versions of Chernobylite. We will definitely use their help to deliver our game into as many consoles, as we can. Of course, right now we’ve only promised the current generation and the next-gen, but we don’t want to cut off other possibilities. It’s just a matter of “can we do it right?” and “can we do it now?”
As for your questions that will probably arise: no, we don’t have any dates yet (we’re working on a timetable right now), but we do know it will be 2021, as soon as possible. No, we didn’t determine any pricing yet, that kind of detail needs a lot of attention and more time. We also don't specify which consoles will be included and which won't. Never say never, we just don’t have anything to say about other possible versions yet.

Okay, but here we are, talking to you via Steam about console versions of Chernobylite. Seems weird, right? Not exactly, as one of the outcomes of our cooperation with All in! Games will be bigger opportunities regarding the localizations. So most probably, our game will be translated into more languages than we have previously aimed for. This includes Italian, Japanese, Chinese (simplified) and Portuguese (Brazilian). We got a lot of questions about those languages, so we’re happy to meet your expectations!
[h3]Have you tried our new weapons?[/h3]
With the last Mega Patch number 7, called “The Woman in the Red Dress”, the weapon arsenal was extended. Now you will be able to create a new gun and a flare.
This gun is Big Fu… oh, wait, no. That’s Chernobylite Blaster! If you’ll get your hand on that one, you’ll definitely feel the power of science! At least that sort of science which is focused on destruction. Let’s just say Igor is really happy about it and we hope you are too!
Remember the Blaster takes time to charge, the projectile moves kind of slowly, so think carefully when and how will you use this powerful weapon

The second one is a tricky weapon. It’s throwable and can be used to get access to new areas around the Zone. Anti-Chernobylite Burner won’t be easy to craft, but it’ll open multiple new opportunities for your character to both find some goodies during his missions, but also to just have more fun of exploration!
One way is to throw the flare on the obstacle...

And other is to just press “use” button when close to the obstacle

[h3]Thank you for your support![/h3]
We couldn’t stay indifferent to your recent positive reviews. Thanks so much! Of course, we understand & respect all your feedback, even that negative, but we want to assure you that the game will only get better. And we’ve already said multiple times that we are in the final stage of the development process.

But if you enjoyed the game so far, we want to ask for your support - please write the review or update your previous one, especially if you wrote it months ago (the game has really changed for the better since then). We welcome all feedback, all opinions.. Really, every one of them matters to us!
[h3]That’s all for today[/h3]
Take care, stalkers!