Version 0.45 - Co-op Alpha, Optimizations, Fixes
Since release, we've had a lot of people ask if Co-op is getting added to the game. Originally, we were going to wait, due to how long it'll take to build the map's visuals out, but we've decided to forgo making it look pretty in favor of getting the mode playable and out there to you all!

[h2]Features[/h2]
[h2]Improvements[/h2]
[h2]Bug Fixes[/h2]

[h2]Features[/h2]
- Co-op Mode added! Up to 8 players join together on a mega map to defend against 8 incoming lanes of creeps!
- Starting gold and bounty from creep kills are split evenly between players
- Builder movement speed is increased on this mode, allowing you to get around the map faster.
- Abuse the buffing powers of Blacksmith, Well & Trickery to empower your allies!
- Starting gold and bounty from creep kills are split evenly between players
- Major Optimizations have been applied:
- Any towers making use of that fancy water shader (Water, Well, Wisp, Golem, Flooding, and apparently Blacksmith) have been altered to use a more performant water shader.
- GPU Usage has been drastically cut down, thanks to turning off certain settings that didn't really do anything for our game.
- Creeps no longer have mesh colliders. We're not sure why they had them in the first place, but if you had lag when there were a bunch of creeps on screen, it should be much smoother now.
- Any towers making use of that fancy water shader (Water, Well, Wisp, Golem, Flooding, and apparently Blacksmith) have been altered to use a more performant water shader.
- Updated the visuals of many towers, particularly their scaling.
- Higher level towers have been made a bit bigger. It should be easier to tell them apart from their lower level counterparts.
- Higher level towers have been made a bit bigger. It should be easier to tell them apart from their lower level counterparts.
- Updated Sound & Music selection.
[h2]Improvements[/h2]
- By popular request, pressing 1 now selects the Builder.
- F1 will still do this as well.
- Pressing F3 will now reset your zoom level.
- Alt+Left Click on the Minimap to ping a location.
- Scoreboard is now toggled on at the start of the game by default.
- Playing on God Mode now prevents you from getting a personal score.
- Added a Reset Scores button in settings, which will reset all of your personal scores.
- Improved drag-select/drag-build responsiveness.
- Duel Mode: Increased search time from 60 seconds to 90 seconds.
- Duel Mode: Decreased Lockdown's AoE from 500 to 400.
- Duel Mode: Fixed both players showing as Defeated.
- Duel Mode: Fixed the winner not getting an Endgame Scorescreen.
[h2]Bug Fixes[/h2]
- Fixed a bug where Periodic could not be cloned by Trickery.
- Fixed the crazy visual flare on Arrow Tower when it tried shooting at a creep that was leaking.
- Fixed a bug where, even with the builder selected, you couldn't move if you happen to right-click a creep.
- Fixed a bug where having the Timescale increased would result in the Game Notification pop-up disappearing that much quicker.
- Fixed reported leaderboard score being rounded differently than the score reported in the Endgame Scorescreen.
- Fixed elements being slightly offset on the Scoreboard in Multiplayer.


Every Map can now be either 1 Path or 2 Paths!

