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Color Themes, Balance changes & QOL

Main:
  • In the settings, you can switch the color theme of the game
  • Gamma correction can be changed in the settings
  • When a player is defeated, all his units will reset the current task
  • After the end of the match, if there is a winner, the fog of war disappears
  • Units capable of extracting resources can be sent back to extraction with a special button
  • It is possible to switch to a wide battle formation of troops
  • When playing a squad, you can choose a "big team match" for a guaranteed hit in a match with a large number of participants


Interfaces:
  • Properties of the unit show its average armor thickness
  • In unit properties added information about its сruising range
  • Added button to select all units of the following types: scout, goliath operator, Fury of Durga
  • Chat messages from any player can be hidden
  • Hotkey to hide interfaces changed from F5 to F12


Bug fixes:
  • Unit's hit chance value is greatly increased, causing it to incorrectly determine the best auto-attack target
  • Incorrect appearance of command blocks in the interface of the large minicard when the interface is not 100% zoomed
  • When a unit is stopped by "stop" command, it does not reset an attack target at its turrets
  • Other bugs


BALANCE

Stone Age:
  • Scout: pushing power reduced by 20 times, health reduced from 70 to 60
  • Altar: worker's training time reduced from 10 to 9 seconds
  • Maceman: after moving to Europe it improves to axeman, no longer improves to European spearmen
  • Fight pit: Only the Stonethrower build is enough to train a Slayer
  • Stonethrower: Removed Slingshot upgrade, moved Leather Slingshot to Fighter Pit, moved Bludgeon upgrade to Fighter Pit.


Early Europe:
  • Elder's House: worker's training time reduced from 15 to 14 seconds
  • Spearmen: armor, on average, reduced from 1.0 to 0.8, health reduced from 75 to 70
  • Heavy spearmen: health reduced from 85 to 80
  • Horseman: time between attacks reduced from 1.0 to 0.9 seconds.
  • Legionary: time between attacks increased from 1.2 to 1.4 seconds.


Early Asia:
  • Barracks: cost of spearman reduced from 50/25 to 40/20, cost of heavy spearman reduced from 50/40/10 to 40/30/10
  • Archery: archery cost reduced from 75 to 60 food
  • Stables: the cost of the horseman has been reduced from 100/50 to 80/40, the cost of the mounted archer has been reduced from 150 to 120 food
  • Elder's house: the training time of the worker has been reduced from 11 to 10 seconds
  • Stables: the cost of "Taming a horse" has been reduced from 200/200 to 100/100, the cost of "Quiver" has been reduced from 400 to 200 food
  • Spearman: Health reduced from 75 to 70.


Western Europe:
  • Town Hall: worker training time reduced from 16 to 15 seconds
  • Warehouse: late medieval improvement added, increasing the efficiency of warehousing by 10%


Eastern Europe:
  • Chambers: worker training time reduced from 18 to 17 seconds
  • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%


West Asia:
  • Palace: worker training time reduced from 12 to 11 seconds
  • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%


East Asia:
  • Palace: worker training time reduced from 12 to 11 seconds
  • Warehouse: Late Medieval improvement added, increasing the efficiency of warehousing by 10%


Industrial Revolution:
  • Engineer: can now destroy trees
  • City Hall (of each country): worker training time reduced from 20 seconds to 18 seconds
  • Grenade Launcher: the price has been reduced from 300/500/100 to 200/500/50
  • Motorcycle: time between attacks reduced from 1.8 to 1.5 seconds


India:
  • Elephant-machine gun: price reduced from 500/400/100 to 500/400/50


Turkey:
  • Mortar: maximum attack distance increased from 500 to 600
  • Artillery tower: maximum attack distance increased from 500 to 600
  • Zamburak: price reduced from 500/500/100 to 400/500/50


Russian Empire and USSR:
  • Soldier: maximum attack distance reduced from 150 to 140, time between air attacks increased from 2 to 2.5 seconds
  • Rocket launcher: damage increased from 70 to 80
  • Flamethrower Tank: population requirement reduced from 7 to 6, movement speed increased from 45 to 50.


Germany:
  • Big Bertha: armor, on average, reduced from 39.3 to 37.9, number of required population increased from 8 to 9
  • Tank Maus: projectile damage radius increased by 30%


France:
  • Aircraft Carrier: regenerates now only when at anchor, regeneration rate decreased from 30 to 6
  • Heavy Aircraft Carrier: regenerates now only when at anchor, regeneration rate reduced from 40 to 10

France — new country. Balance changes. QOL

Main Changes:
  • A new country has been added - France
  • When restricting access to matches with random participants, the reason and term for the restriction are specified
  • When trying to transition to the next epoch after confirming the demolition of the obsolete buildings, the transition to the next era starts automatically
  • Many units with mass damage (including tanks) can now fire on the ground
  • The damage to the area is now maximum in the center and falls to the edges


Fixed errors:
  • 3d objects are not correctly illuminated on the dark side
  • Some units do not go when sending a group of troops to the edge of the stage
  • A double click on a unit does not always highlight all the similar items on the screen
  • In Armageddon mode, the players' armageddon does not distribute correctly on commands
  • In Armageddon mode there is no increase in country size requirement


BALANCE:

Stone Age:
  • Bulwark: damage to buildings has been reduced from 8 to 5


Industrialization:
  • For countries that can build stalls, the stable of a past epoch is rebuilt into stalls.
  • To produce an armored car no longer need to improve the "drawings of the armored car"
  • Torpedo boat: number of required docks reduced from 4 to 3
  • Location station: health increased from 500 to 650, armor increased from 8 to 15 on average
  • Trawler: the unloading distance of fish has been increased


India:
  • Wheeled Tank: Movement speed decreased from 70 to 55, added improvement to increase movement speed by 15


Russian Empire:
  • Can no longer create a battle aerostat
  • Death's Scythe: damage is changed from 14x17 to 20x15, damage to buildings is changed from 14x17 to 20x10, the minimum attack distance is increased from 90 to 150

Lanky Jack here leads the ball. Balance changes. QOL

General
  • The design of the game is stylized for Halloween.
  • You can buy a decorative object to be set in the match - Lanky Jack
  • You can watch the top-100 ratings of previous seasons


Interface
  • Each chat message can now be multi-line


BALANCE

The Stone Age:
  • Bulwark: construction speed reduced by 40%


Late Europe:
  • Bombardier ship: speed of movement reduced from 40 to 32


Industrial Revolution:
  • Engineer: can build an Aniti-Aircraft gun and Aniti-Aircraft machine gun


1 year of War Selection. In honor of this - New Airplanes and Air Defense

We celebrate 1 year of War Selection.
In honor of this, we release new airplanes and air defense systems for free use by all players.
We hope to celebrate one more anniversary with you.

General:
  • Added Dutch language
  • Introduced 3 new aircraft: light Jet fighter, Jet fighter, bomber aircraft
  • 6 air defense structures have been introduced: Anti-Aircraft light and heavy machine gun, Anti-Aircraft light and heavy gun, Anti-Aircraft sea fort and pillbox.
  • When returning, the aircraft more often finds the optimal route and less often goes to the second landing circle


Interfaces:
  • You can turn off the demo battle in the menu.
  • The attacking unit shows the current chance of being hit.
  • The TAB button in the chat will switch the recipients: all / allies


Fixed bugs:
  • When the FPS is below 20, the delay in changing the network match is accumulated.
  • The file pre-boot system leads to delays in changing the state of matches and replays on some computers.
  • Units try to automatically attack the "x-tree".
  • In Turkey, a cavalryman is replaced by a zamburak.
  • The presence of airplanes in a match causes the connecting player to see an unreliable state of the match
  • The flamethrower tank is not firing accurately at the target.
  • Some units that cannot damage a given target can still attack it
  • Units that cannot attack the target still select it as a target automatically when there are no other options.
  • Other errors


BALANCE:

Stone Age:
  • Worker: amount of portable meat is increased from 20 to 40


Early Europe:
  • Legionary: damage reduced from 15 to 14
  • Palisade: armor, on average, increased from 5.5 to 6.2


Early Asia:
  • Wall: armor, on average, increased from 4.8 to 5.3


Western Europe:
  • Musketeer: aviation damage increased from 5 to 6
  • Grenadier: aviation damage increased from 7 to 8.
  • Dragoon: aviation damage increased from 5 to 6


Eastern Europe:
  • Strelets: aviation damage increased from 5 to 6.
  • Grenadier: aviation damage increased from 7 to 8.
  • Dragoon: aviation damage increased from 5 to 6.
  • Light Knight: damage reduced from 15 to 14


Western Asia:
  • Bashibuzuk: aviation damage increased from 4 to 5
  • Cargo elephant: armor, on average, increased from 3.7 to 4.5
  • Battle elephant: armor, on average, increased from 4.5 to 5.3.
  • Elephant ram: armor, on average, increased from 7.7 to 8
  • Elephant archer: armor increased from 4.1 to 5 on average
  • Heavy Battle elephant: armor, on average, increased from 6.1 to 7.1
  • Elephant Bashibuzuk: armor increased from 6.1 to 7.1 on average, damage to aircraft increased from 4 to 5.
  • Sipakh: health increased from 180 to 200
  • Mamluk: health increased from 180 to 200


East Asia:
  • Harquebusier: damage by aviation increased from 4 to 5.
  • Warship: added damage by aviation


Industrial Revolution:
  • Added new units - light jet fighter, jet fighter, bomber.
  • Added a new structure - an Anti-Aircraft gun that can be improved to a Anti-Aircraft heavy gun.
  • Battle Balloon: no longer has regeneration
  • Battle Aerostat: no longer has regeneration
  • Light bomber: no longer has regeneration, the affected area has been reduced by 36%
  • Machine gun Tower: Aviation damage has been reduced from 8 to 5


Britain:
  • Added a new structure - an Anti-Aircraft machine gun, which can be upgraded to a Anti-Aircraft heavy machine gun.
  • Sea Fort: can be rebuilt into a Anti-Aircraft sea fort


Germany:
  • Pillbox: in IR2 can be improved to Anti-Aircraft pillbox.
  • Gun Colossus: damage increased from 240 to 300, spread of shells reduced from 12% to 11%.
  • Flamethrower: available from IR1 (was from IR2), but improvement for armor is available from IR2.
  • Heavy Tank Mouse: the production requires "Heavy Tank Drawings"


Russia:
  • Added a new structure - an Anti-Aircraft gun that can be improved to a Anti-Aircraft heavy gun.
  • Now available for improvement "Ballistic Sight".
  • Death's Scythe: damage has been changed from 22x10 to 17x14, no longer destroys trees or other objects in the environment
  • Barracks: added upgrade, allowing soldiers to throw grenades at the IR2.
  • Soldier: initially no more grenades, grenade throwing distance changed from 0-90 to 40-80, grenade flight speed reduced by 16%, grenade hit radius increased from 0 to 4.
  • IS2: the production requires "Heavy Tank Drawings"


India:
  • Added a new structure - an Anti-Aircraft machine gun.
  • Fury of Durga: available from IR1 (was from IR2)
  • Elephant machine gun: armor increased from 10.5 to 11.35 on average.
  • Elephant mortar: armor increased from 4 to 6.9 on average.
  • Wheeled tank: number of seats in transport reduced from 9 to 7.
  • Factory: added improvement to IR2 to increase tiger damage.
  • Elephant: an improvement has been added to IR2, reducing the price of elephants


Turkey:
  • Added a new structure - an Anti-Aircraft gun that can be improved to a Anti-Aircraft heavy gun.
  • Zamburak: health increased from 180 to 200

The Second rating season has started

First rating season ended on October 1.

A new season has already started - the second one.

We believe that it will bring no less vivid emotions and give birth to new champions.