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Torpedoboat, Scout, Return to match. Balance changes. QOL

Basic:
  • After an error in the application, you can return to the current network match
  • Added new units: scout, torpedo boat
  • One scout is given to each player at the start of the match
  • Added an industrial age "stable" building to which the following units have been moved: cavalryman, zamburak, red devil, anti-aircraft tachanka
  • Weapons can be used without waiting for the others to reload


Interfaces:
  • Rarely firing units have a weapon reload indicator
  • In many places, player names are now displayed in the appropriate font
  • Interfaces can be reduced
  • Added button for automatic interface scale adjustment
  • When you hover the mouse over the unit/building queue button, information about the unit/building is shown


Fixed errors:
  • The unit that gets the task of attacking the target it's already attacking resets the attack process and starts again
  • Other errors


BALANCE:

Stone Age:
  • Altar: scout can be trained


Early Europe:
  • Worker: builds walls 20% faster
  • Axeman: movement speed reduced from 60 to 50


Early Asia:
  • Worker: build walls 20% faster


Western Europe:
  • Worker: builds walls 10% faster


Eastern Europe:
  • Worker: builds walls 10% faster


Western Asia:
  • Worker: builds walls 10% faster


East Asia:
  • Worker: builds walls 10% faster


Industrial Revolution:
  • Light Bomber: health increased from 150 to 200


Germany:
  • Big Bertha: movement speed reduced from 25 to 20, construction price in the field increased from 500/400/1000 to 700/600/1400, time between attacks increased from 14 to 15 seconds, minimum attack distance increased from 50 to 80


Russian Empire:
  • Soldier: the grenade throw distance has been reduced from 150 to 90

Mini-patch. Balance changes and several QOL improvements.

Main changes:
  • The point where units spawn from buildings is set in the direction of the gathering point (if possible)


The following errors have been fixed:
  • Construction plan not automatically positioning itself after going over the edge of the map
  • Not being able to build walls close to the map edge in certain parts of the map
Other errors

BALANCE:

Stone age:
  • Worker: increased production rate: wood from 0.9-1.1 to 1.0-1.2, meat from 1.5 to 1.6
  • "berry comb" upgrade: price increased from 100 to 150 materials
  • "firewood ropes" upgrade: price increased from 125 to 175 food


Early Europe:
  • Worker: production rate increased: wood from 1.1-1.3 to 1.2-1.4, stone from 0.9 to 1.0, wheat from 1.1-1.4 to 1.2-1.5, metal from 0.5-0.7 to 0.6-0.8, volume of berries that can be carried increased from 15 to 20, volume of meat that can be carried reduced from 15 to 10
  • Ram: training time decreased from 110 to 100 seconds, armor increased on average from 4.2 to 5.1


Early Asia:
  • Worker: increased production rate: wood from 1.0-1.1 to 1.1-1.2, stone from 0.8 to 0.9, metal from 0.4-0.6 to 0.5-0.7, volume of berries that can be carried increased from 10 to 20


Western Europe:
  • Worker: increased production rate: wood from 1.3 to 1.4, stone from 1.0 to 1.0-1.4 to 1.1-1.5, wheat from 1.3 to 1.4
  • Onager: Training time reduced from 120 to 100 seconds
  • Bombard: training time reduced from 130 to 110 seconds
  • Cannon: training time reduced from 150 to 130 seconds


Eastern Europe:
  • Worker: increased production rate: wood from 1.3 to 1.4, stone from 0.9 to 1.9-1.4, wheat from 1.4 to 1.5
  • Catapult: training time reduced from 120 to 100 seconds
  • Ram: training time reduced from 90 to 80 seconds
  • Cannon: training time reduced from 150 to 130 seconds


Western Asia:
  • Worker: increased production rate: wood from 1.2 to 1.3, meat from 1.5 to 1.6.
  • Cannon: training time reduced from 100 to 80 seconds


Eastern Asia:
  • Worker: increased production rate: wood from 1.2 to 1.3, meat 1.5 to 1.6
  • Hand cannon: Reservation time reduced from 150 to 130 seconds


Industrial Revolution:
  • Heavy Tank: health increased from 1000 to 1100, maximum attack range reduced from 200 to 180
  • Cavalryman: damage was changed from 25 to 16x2 (17 -> 12x2 on structures)


Russian Empire/USSR:
  • Red Devil: damage changed from 25 to 16x2 (17 -> 12x2 on structures)

Introducing Russia/USSR and a coupon system for the shop. QOL improvements.

Main Changes:
  • A new country has been added - Russian Empire/USSR
  • A system that allows using coupons to obtain items from the shop has been introduced
Interface:
  • The attack range of buildings is displayed during their placement


BALANCE:

Stone Age:
  • Bulwark: vision increased by 10%
Europe:
  • Elder's House: the population cap it provides is increased from 10 to 12
Asia:
  • Elder's House: the population cap it provides is from 10 to 12
Western Europe:
  • City Hall: the population cap it provides is reduced from 15 to 12
  • Trebuchet: Maximum attack distance reduced from 370 to 350.
Eastern Europe:
  • Chambers: the population cap it provides is reduced from 15 to 12
Western Asia:
  • Palace: number of people supported reduced from 15 to 12
  • Elephant Bashibuzuk: added gunshot damage to aircraft
Eastern Asia:
  • Palace: the population cap it provides is reduced from 15 to 12
IR:
  • City Hall: the population cap it provides is reduced from 15 to 12
  • Mine: price increased from 500/1500 to 700/2000
  • Military Balloon: damage to land units is reduced from 15 to 12, damage to structures is reduced from 10 to 8.
  • Engineer: can build German pillboxes

Linux version available.

A version for Linux is available for the game.
And this is good.

Introducing aviation. Squad members spawn together at the start of the match.

Main:
  • Three aviation units have been added: military balloons, military aerostats and light bombers
  • In all buildings with a rotating gun, the gun does not return to the original rotation angle after losing the target
  • Players belonging to a single squad will now start near each other


The following errors have been eliminated:
  • Hovering the mouse over a unit hidden in the fog of war shows its health bar
  • When holding down space, the camera follows the unit with jerking mouvements
  • Various other errors


BALANCE:

Many units armed with firearms are now able to target aviation units

Animals:
  • Medium-sized meat sources: amount increased from 300 to 400
  • Large meat sources: amount increased from 1000 to 1200
  • Boar: much less likely to be created inside the forest
  • Cow: herd size reduced from 3-5 to 2-3
  • Deer: herd size reduced from 5-9 to 4-6
Stone Age:
  • Maceman: movement speed reduced from 40 to 35
Eastern Europe:
  • Militia: damage increased from 7 to 8.
Western Asia:
  • Heavy Battle Elephant: The time between an archery attack has been reduced from 2.0 to 1.7 seconds on average
  • Cattle yard: price of goats increased from 250 to 350 materials
IR:
  • A new unit has been added - the engineer
  • Farm: the price of goats has been changed from 250/0/0 to 0/350/0
Germany:
  • Added possibility to build tractors
  • Added ballistic sight upgrade
  • Canon Kolossal: health increased from 300 to 1500, damage increased from 200 to 240, time between shots reduced from 15 to 10 seconds, average armor increased from 4 to 10
  • Bertha: workers build twice as slow, movement speed reduced from 30 to 25, turnaround speed reduced by 20%, final damage on anti-tank hedgehogs reduced from 120 to 30
Great Britain:
  • Tank Rhombus: production time reduced from 150 to 130 seconds
  • Tank Destroyer: attack range increased from 380 to 400