Minipatch - Performance improvements and balance changes
Main:
Improved performance in the later stages of the game
The following errors have been fixed:
A sudden and sharp decrease in the game's performance
Needing to upgrade towers while playing as Eastern Europe to research IR2
Various other errors
BALANCE:
General:
Transition cost to IR1 increased from 8000/5000/3000 to 8000/6000/4000
Stone age:
Worker: damage to structures increased from 5 to 6
Western Europe:
Onager: The time between attacks has been reduced from 9 to 7 seconds, the number of projectiles has been increased from 5 to 6, armour has been increased from 3 to 4.2 on average
Musketeer: Damage increased from 20 to 22
Grenadier: damage increased from 22 to 24
Dragoon: damage increased from 20 to 22
Siege ship: Missile spread reduced from 20% to 18, time between attacks reduced from 10 to 9 seconds
Eastern Europe:
Catapult: Time between attacks reduced from 9 to 7 seconds, armor increased from 3 to 4.2 on average
Strelets: Damage increased from 22 to 23, time between attacks reduced from 5 to 4.5 seconds
Grenadier: damage increased from 22 to 24
Dragoon: damage increased from 20 to 22
Siege ship: Missile range reduced from 20% to 18, time between attacks reduced from 10 to 9 seconds
West Asia:
Bashibuzuk: damage increased from 15 to 18 (6 to 7 on structures), projectile spread reduced from 20% to 18%
Elephant-Bashibuzuk: sharpshooters' damage increased from 15 to 18 (from 15 to 7 on structures)
East Asia:
Harquebusier: damage increased from 17 to 19 (7 to 8 on structures)
Dragoon: damage increased from 20 to 22
Warship: speed increased from 45 to 55, damage increased from 17 to 19 (7 to 8 on structures), projectile spread reduced from 20% to 18% and from 25% to 20%, increased range of target detection
The Industrial Revolution:
Trawler: size reduced by 13%
Machine-gun Trawler: size reduced by 13%, damage reduced from 20 to 16 (10 to 8 on structures), time between attacks reduced from 8 to 5 seconds
India:
Elephant-machine gun: increased range of target detection
Visuals for attack range, paths for units in recruitement and QOL improvements.
General:
Added languages: Turkish and Georgian
Units do not automatically attack walls anymore
The main building is now immune to friendly fire
Units with friendly fire are prevented from automatically attacking animals
The number of animals on the map depends on the land area, not the map size
In private game settings for some modes you can change the amount of animals on the map
You can now see the attack range on a selected unit.
Selecting a building now shows the spawn point and exit route of the next unit
The number of decorative crackers has been increased from 3 to 5
Interface:
The sound of attack notifications will now be played more sparsely
The Backspace button no longer destroys units/buildings. it's now done with the "delete" button
If you open the game settings in a match, the camera will stops moving
Added 3 building construction buttons for future use
The following bugs have been fixed:
Not being able to train Legionnaires with a forge of Western or Eastern Europe
The "Big Family Tradition" improvement not being available after building an Indian Wonder of the World.
After the destruction of a shipyard of any age, not being able to build a new one in its place.
The win/loss window covering the F1 window
Improvements to elephants not being available after the transition to India from East Asia
Metal gadgets" improvement not being available from West Asia
And many others.
BALANCE:
General:
Increased forest size near every starting point by 20%.
Initial number of materials increased from 150 to 250
All units now have an Ally call-up distance of 100
Animals:
Mammoth extinction delayed from 10 to 15 minutes.
No more allies are called upon recieving damage.
The Stone Age:
Bulwark: price reduced from 40/50 to 40/40, improvement "Leather Sling" increases accuracy
Hut: armor increased from 2 to 3.
Warrior: time between attacks increased from 0.9 to 1.0 seconds
Western Europe:
Fort: barracks improvement time reduced from 60 to 50 seconds, shooting range improvement time reduced from 60 to 50 seconds.
Pikeman: training time in fort increased from 30 to 35 seconds, time between attacks reduced from 0.8 to 0.7 seconds.
Halbedier: fort training time increased from 35 to 40 seconds, time between attacks increased from 0.8 to 1.0 seconds, damage increased from 8 to 11.
Longbowman: shot damage increased from 15 to 17, damage to structures reduced from 7 to 6.
Landsknecht: armor increased from 7.8 to 12.35 on average.
Heavy Knight: armor increased from 7.1 to 8.1 on average.
Eastern Europe:
Home: militia reservation time decreased from 150 to 120 seconds
West Asia:
Sarbaz: damage to structures reduced from 6 to 5, time between shots increased from 1.5 to 1.7 seconds.
Industrial Revolution:
Factory: health increased from 750 to 1000
Machine gunner: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 7 to 5 seconds.
Cavalry: price reduced from 400/50/0 to 350/50/0
India:
House: the added population limit has been increased from 7 to 8.
Fury of Durga: tiger's duration increased from 30 to 35 seconds
Sikh: price reduced from 150/100/20 to 100/100/20, spread of shells reduced from 18% to 17%
Elephant-machine gun: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 7 to 5 seconds.
Turkey:
Mortar: minimum attack radius increased from 300 to 350, damage reduced from 180 to 140, required population size reduced from 5 to 4.
Artillery tower: minimum attack radius increased from 300 to 350, damage reduced from 180 to 140.
Light cannon: attack distance reduced from 350 to 320, time between attacks increased from 9 to 10 seconds, required population size reduced from 5 to 4.
Sniper: damage reduced from 30 to 26, time between shots reduced from 4 to 3.5 seconds.
Sniper on position: damage reduced from 30 to 26.
Great Britain:
Rhombus Tank: Armor increased from 30.5 to 37.2 on average.
Marlboro Tank: Armor increased from 50.0 to 58.6 on average, damage reduced from 120 to 100, time between shots reduced from 9 to 7.5 seconds, attack distance increased from 200 to 220.
Light machine gun: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 6 to 4.5 seconds.
Tank destroyer: improved "Ballistic Sight" increases accuracy, range of attack reduced from 400 to 380, armor reduced from 48 to 39 on average.
Anti-tank rifle: damage increased from 160 to 210.
Turkey — new country. Graph of game-match timeline. Complaints against players
General:
Added new language: Portuguese-Brazilian
New country added: Turkey
Countries can be purchased both for Technology Points and for money
Added the ability to report players
For rating matches now also given Technology Points
The number of technology points received per game is now affected by significantly more parameters
Units can choose the mode of automatic selection of the attack target: the closest target or the best target
In the results of a match and while watching a replay, you can see graph of game-match timeline
The edge of the map is designed as a cut of the earth
The space sown by wheat is now limited
There are no more undeveloped bots in the single-player sandbox
Squads are no longer paid mode. Everyone who bought it previously received a discount on any next purchase. The item in the store has been replaced with "special game modes"
Single-player survival mode now refers to "special game modes"
Interfaces:
Added interface showing what employees are doing
Added isolation indicator in the main building
The menu offers to watch one of the video on the game
Balance:
Animals: reduced the distance of summoning allies
Stone Age:
Altar: armor increased from 3 to 4
Bulwark: armor increased from 2 to 3
Fight Pit: armor increased from 2 to 3
Stonecutter: armor increased from 2 to 3
Hut: health increased from 100 to 150
Warehouse: health increased from 100 to 150
Worker: damage to buildings increased from 4 to 5
Maceman: armor increased from 0 to 2 on average
Early Europe:
Archer: building damage shot reduced from 5 to 4
Horseman: health increased from 150 to 180
Guardian tower: armor on average increased from 3.7 to 4.7
Early Asia:
Archer: building damage shot reduced from 5 to 4
Heavy Archer: building damage reduced from 5 to 4
Horse archer: damage to buildings reduced from 5 to 4, health increased from 150 to 180
Horseman: health increased from 150 to 180
Observing tower: armor on average increased from 2.5 to 3.5, health increased from 120 to 200
Guardian tower: armor on average increased from 4.1 to 5.1
Medieval Europe:
Horse crossbowman: health increased from 150 to 180
Cuirassier: health increased from 150 to 180
Dragoons: health increased from 150 to 180
Western Europe:
Longbow: melee damage increased from 7 to 8, melee attack time decreased from 1.0 to 0.9 seconds, visibility and range of the enemy search were slightly increased
Chariot: health increased from 150 to 200
Heavy Knight: Health increased from 175 to 200
Onager: damage increased from 35 to 40, time between attacks decreased from 10 to 9 seconds
Eastern Europe:
Horse Archer: Health increased from 150 to 180
Light Knight: Health increased from 160 to 185
Cossack: health increased from 150 to 180
Hussaria: Health increased from 150 to 180
Catapult: projectile spread reduced from 20% to 18%, time between attacks decreased from 10 to 9 seconds
West Asia:
Oglan: Health increased from 150 to 180
Sipah: health increased from 150 to 180, armor on average reduced from 2.4 to 2.1
Mamluk: health increased from 150 to 180, armor on average decreased from 5.7 to 5.2
Ballista: damage over non-buildings increased from 150 to 185, projectile spread reduced from 20% to 15%, time between attacks reduced from 9 to 8 seconds
East Asia:
Horse Archer: Health increased from 150 to 180
Ronin: health increased from 150 to 180
Dragoons: health increased from 150 to 180
Mounted samurai: health increased from 150 to 180
Industrial revolution:
Steamboat added
Cavalryman: health increased from 150 to 180
Trawler: production speed increased from 8 to 10 food per second
Soldier: damage reduced from 24 to 22, damage to buildings reduced from 12 to 11
Armored car: armor on average increased from 21.5 to 22.25
Trench mortar: time between attacks increased from 7 to 8 seconds
Battleship: is no longer a transport, health has been increased from 600 to 1000, the enemy search distance has been slightly increased, the price has been increased from 500/1500/800 to 500/2000/800
Great Britain:
Tank Rhombus: the dispersion of shells of the main gun was reduced from 18% to 15%, the armor was increased on average from 29.2 to 30.55
Sea Fort: damage reduced from 150 to 120, time between attacks increased from 8 to 10 seconds
Dreadnought: is no longer a transport, health increased from 700 to 1200, price increased from 700/2000/1000 to 700/2500/1000
India:
Elephant-trench mortar: time between attacks increased from 6 to 8 seconds, price increased from 500/300/100 to 600/300/100
New countries: India, Great Britain. Tech points Store etc.
General:
Added languages: Hindi, Czech / Slovak
Two countries added: Great Britain and India
A store of goods for Technology Points has been introduced
All guns can attack the target whenever possible while a unit is rotating.
Various bug fixed
Interface:
Load of a unit by another unit is indicated by the special indicator
Changed language selection interface
Increased repair costs for many buildings
Upgrade "Explore the area": Research time increased from 60 to 100 seconds.
BALANCE:
You can not go to IR2 with obsolete buildings
Increased the number of trees in the forest near the starting point
Animals:
Mammoths live only 10 minutes
Early Europe:
Spearman: Attack time increased from 0.7 to 0.8 seconds
Ram: Training time reduced from 140 to 110 seconds
Early Asia:
Spearman: Attack time increased from 0.9 to 1.0 seconds
Heavy Spearman: Cost reduced from 50/40/20 to 50/40/10
Medieval Europe:
Crossbowman: Attack time reduced from 5.0 to 4.5 seconds
Horse сrossbowman: Attack time reduced from 6 to 5 seconds
Grenadier: Attack time reduced from 5 to 4.5 seconds, gunshot damage increased from 20 to 22, cost reduced from 150/100/150 to 150/100/120
Dragoon: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings reduced from 19 to 12
Western Europe:
Onager: Damage increased from 25 to 35
Longbow: Damage increased from 14 to 15, attack distance increased from 130 to 140, arrow spread decreased from 10% to 9%
Chariot: Increased view range, training time reduced from 60/45 to 40/30 seconds
Knight: Armor increased from 5.9 to 7.1, attack time decreased from 1.2 to 1.1 seconds
Musketeer: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings increased from 8 to 10
Bombard: Training time reduced from 150 to 130 seconds
Cannon: Training time reduced from 180 to 150 seconds
Cuirassier: Damage increased from 15 to 17, training time decreased from 80/60 to 70/50 seconds, cost decreased from 250/0/150 to 250/0/120
Eastern Europe:
Archer: Training time reduced from 20 to 18 seconds, cost reduced from 100 to 75 food
Catapult: Damage increased from 150 to 200
Horse archer: Training time decreased from 60 to 45 seconds, arrow spread decreased from 20% to 16%
Light Knight: Armor increased from 3.4 to 4.6, attack time reduced from 1.2 to 1.0 seconds, training time decreased from 100 to 80 seconds
Strelets: Attack time reduced from 6 to 5 seconds, gunshot damage increased from 21 to 22, gunshot damage on buildings reduced from 21 to 12
Cuirassier: Damage increased from 15 to 17, training time decreased from 80 to 65 seconds, cost decreased from 250/0/150 to 250/0/120
Cossack: Training time reduced from 100 to 65 seconds
Hussaria: Training time reduced from 100 to 80 seconds
West Asia:
Sipah: Damage reduced from 7 to 6, attack time reduced from 1.5 to 1.2 seconds
Mamluk: Damage reduced from 7 to 6, attack time increased from 1.5 to 1.3 seconds
Battle elephant: Training time reduced from 100 to 90 seconds
Bashibuzuk: Attack time decreased from 4.0 to 3.5 seconds, backup time decreased from 40 to 35 seconds
Cannon: Cost reduced from 0/0/450 to 0/0/380
East Asia:
Dragoon: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings reduced from 19 to 12
Cho-ko-nu: Attack time reduced from 6 to 5 seconds
Harquebusier: Attack time reduced from 5.0 to 4.5 seconds, backup time reduced from 35 to 30 seconds, cost reduced from 100/75/75 to 100/75/50
Hand cannon: Attack time reduced from 7.0 to 6.5, backup time reduced from 180 to 150 seconds, cost reduced from 200/400/200 to 200/400/150
Springald: Damage to buildings reduced from 60 to 40
Industrial Revolution:
Longboat: Can repair buildings
APC: Damage reduced from 35 to 32
Squadron cannon: Increased enemy detection area
Mini patch. Improvements and bugfix
Improvements:
If you select a loafer located in the tower / ship, then the tower / ship is selected
Shift+click on a unit or group of units in the selection panel removes the selection from these units
Shift+click on a selected unit on the scene removes selection from it
Ctrl+left-click, or right-click on an existing training removes this training, except for the unit that has already began
Bugs fixed:
From two temples it is possible to make a transition to both Europe and Asia at the same time
Units are unloaded from a transport ship to the nearest shore, which may be far away
Units inside building or transport ship continue to clear the fog of war at the loading place
When choosing a loafer located inside building or transport ship, his position is shown at the place of loading
When viewing a replay, you can enable observation from all players except the last two
When you enter a private game or squad, as a result of copying the code through the clipboard, special characters may fall into it, which will make the code invalid
Incorrect background at the squad window in the main menu