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War Selection News

Patch #7. Xmas tree, spearmans bravado, tree destruction, shelling...

Main changes:

  • It is possible to buy Xmass tree ability and use it to place Xmass tree in any match to please all players in it
  • It is possible to buy bravado animation for all Spearmans
  • For participation in the matches "FFA" and "Team match" technology points are awarded (they cannot be used yet)
  • If a unit cannot damage another unit / building, then it cannot be given the appropriate attack order.
  • Battle timer introduced
  • Area damage breaks trees
  • For some units, you can specify the point of shelling
  • When playing on two monitors in full screen mode, the cursor does not leave the monitor with the game
  • The firecracker now explodes three times in a row


Balance:

General:
  • Cows do not appear close to players' starting points


Nature:
  • Bear: damage increased from 8 to 12, pursuit distance increased from 100 to 150
  • Tiger: Movement speed increased from 80 to 100, pursuit distance increased from 100 to 150
  • Boar: damage increased from 6 to 8, pursuit distance increased from 100 to 200


Stone Age:
  • Temple: price reduced from 500 to 400 materials
  • Worker: meat production speed reduced from 1.5 to 1.3
  • Warrior: an improvement in movement speed gives +15 speed instead of +20 earlier, damage reduced from 6 to 5, attack time reduced from 1.0 to 0.9 seconds, training time increased from 10 to 12 seconds.
  • Slinger: movement speed reduced from 60 to 55, training time increased from 10 to 12 seconds.
  • Maceman: removed mass damage upgrade ("Club with spikes")


Early Asia:
  • Spearman: movement speed increased from 60 to 65, armor thickness slightly increased


West Asia:
  • Mamluk: armor thickness slightly increased


East Asia:
  • Springald: maximum attack distance reduced from 180 to 140
  • Horse archer: movement speed reduced from 100 to 90, attack distance reduced from 100 to 80


Abstract country:
  • Cavalryman: Damage to buildings reduced from 25 to 18

Patch 6. Ratings, Menu, Survival Co-Op

Main changes:
  • Added Co-Op Survival game mode
  • Ranked 1v1 game mode
  • Redesigned Main Menu
  • Chat names of players are displayed
  • Players leaving match at the start will not be able to search for a new team match until 10-15 minutes after leaving
  • The mouse cursor has several appearance
  • You can switch the color mode of the factions
  • Added unique sound and damage notification when ally is attacked
  • Added unique notification for when a player runs out of a resource
  • You can disable vertical sync
  • Aerostat renamed Balloon



Balance

General:
  • Animals now have a limited pursuit range
  • Unfinished buildings have armor 1/4th armor of completely constructed buildings
  • Wonder of the World victory timer increased from 20 to 25 minutes
  • Easy survival difficulty now has been made even easier
  • The number of "building materials" at the beginning of the game increased from 100 to 150
  • Transition to the Bronze Age: requires a minimum of 20 workers, and research time has now been increased from 60 to 90 seconds.
  • Transition to the Iron Age: requires a minimum of 30 workers, with research time increased from 90 to 120 seconds.
  • Transition to the Early Middle Ages: requires a minimum of 40 workers, with research time increased from 120 to 150 seconds.
  • Transition to the Late Middle Ages: requires a minimum of 50 workers


Stone Age:
  • Worker: berry collection speed increased from 0.8 to 0.9, wood collection speed increased from 0.6 to 0.7, and fishing speed increased from 1.5 to 1.7
  • Bulwark: health increased from 150 to 200
  • Slinger: damage for buildings reduced from 8 to 5
  • Maceman: attack now has an area of affect, with overall damage reduced from 12 to 11, and attack speed reduced from 2 to 2.5 sec.
  • Leather shoes: cost increased from 150 to 200 food
  • Temple: Construction prequisite increased from 2 to 4 huts


Early Europe:
  • Worker: berry picking rate increased from 1.0 to 1.1, farming rate increased from 0.7 to 0.8, wood collection rate increased from 0.8 to 0.9, stone collection rate increased from 0.8 to 0.9
  • Legionary: Training time reduced from 60 to 50 seconds.


Early Asia:
  • Worker: berry collection speed increased from 0.8 to 0.9, wood collection speed increased from 0.7 to 0.8


Western Europe:
  • Workshop: cost reduced from 300 to 250 metal
  • Onager: increased line of sight
  • Cannon: cost reduced from 400 to 300 metal
  • Bombardier Ship: attack speed reduced from 10 to 12 seconds, movement speed increased from 45 to 40


Eastern Europe:
  • Workshop: cost reduced from 300 to 150 metal
  • Catapult: increased line of sight
  • Ram: damage increased from 50 to 80, maximum armor increased from 4 to 5, training time decreased from 180 to 150 sec.
  • Cannon: cost reduced from 400 to 350 metal, training time reduced from 180 to 150 sec.
  • Bombardier Ship: attack speed reduced from 10 to 12 seconds, movement speed reduced from 45 to 40


West Asia:
  • Melting house: cost reduced from 700 to 500 metal, and from 700 to 600 building materials
  • Cannon: cost reduced from 600 to 450 metal, training time reduced from 180 to 100 seconds.
  • Sipahk: now attacks twice, attack speed reduced from 1.2 to 1.5 sec
  • Mamluk: now attacks twice, attack speed reduced from 1.2 to 1.5 sec
  • Ram Elephant: building damage increased from 50 to 80


East Asia:
  • Springald: damage increased from 40 to 60
  • Hand Cannon: cost reduced from 500 to 400 building materials
  • Horse Archer: Can now attack while moving.
  • Warship: damage increased from 15 to 17, damage to buildings reduced to 7, attack speed reduced from 2 to 4 seconds.


Abstract country:
  • Dreadnought added
  • Aerostat added
  • Balloon: can be upgraded to a Aerostat
  • Machine gunner: projectile dispersion decreased from 25% to 20%, line of sight increased, attack range increased
  • Machine gun Tower: attack range increased from 170 to 190, now can be improved to Aerostat
  • Motorcycle: attack range reduced from 180 to 150, damage increased from 20 to 22, attack speed increased from 3 to 2 seconds
  • Soldier: movement speed increased from 50 to 55
  • Submachine gunner: movement speed increased from 50 to 55
  • Grenade launcher: movement speed increased from 45 to 50
  • Howitzer: damage reduced from 250 to 220
  • Squadron cannon: damage increased from 180 to 250, and increased line of sight
  • Anti-tank hedgehog: armor increased from 150 to 200
  • APC: damage increased from 30 to 35

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Patch # 5. Graphics, Balloons and Store

We have revised the in-game graphics, greatly improving lighting, textures, detail and much more.
In addition to revising the game's graphics.
This patch adds brand new content including new upgrades, units and buildings throughout the Middle and Industrial Ages.
We continue to carefully read the forums and listen to community feedback to that end this patch contains significant changes to unit stats and map generation to improve balance.
Units can be stopped with the stop button.
"Arsenal' upgrades renamed to "Armory".
Added four new languages: Chinese (Simplified), French, Polish and Danish. Thanks to our community.

A store has been added to the menu. Be sure to check out.

And now in more detail...

Map Generator:
  • The distance to berry bushes has been made more uniform for all players
  • The frequency of large fish spawns has been increased by 56%
  • Forest size near player's starting point is increased from 10 to 30 trees


Nature:
  • All animals when attacked have an allied pack aggro radius that was reduced by 20%


Stone Age:
  • Bulwark: damage increased from 7 to 8
  • Slinger: damage increased from 7 to 8


Europe: 
  • Bombardier ship: cannon dispersion reduced from 30% to 25%
  •  Crossbowman: bolt dispersion reduced from 18% to 14%
  •  Archer: damage increased from 8 to 10
  •  War boat: damage increased from 7 to 10
  •  Security tower: damage increased from 8 to 10, damage to buildings reduced from 8 to 5
  •  Palisade: construction cost reduced from 30 to 25 building materials, health increased from 300 to 500


Asia:
  •  Sampan: damage increased from 7 to 9
  •  Archer: damage increased from 7 to 9
  •  Horse Archer: damage increased from 7 to 9
  •  Heavy Archer: damage increased from 8 to 10
  •  Security tower: damage increased from 5 to 7
  •  Wall: health increased from 200/300 to 400


Western Europe:
  •  Upgrade Added: access to Morgenstern Training
  •  Longbow: damage increased from 12 to 14
  • Guard tower: damage increased from 12 to 14, damage to buildings reduced from 12 to 7, can be upgraded to Aerostat
  •  Galley: damage increased from 8 to 10, attack speed reduced from 2 to 1.5 seconds
  •  Morgenstern: damage to buildings reduced from 40 to 25
  •  Bombard: projectile dispersion reduced from 30% to 25%
  •  Wall: construction cost reduced from 100 to 80 materials, armor increased from 6/15 to 7/20, health increased from 300 to 1000


Eastern Europe:
  •  Upgrade Added: access to Pernach Training
  •  Horse Archer: damage increased from 8 to 10
  • Guard tower: damage increased from 12 to 14, damage to buildings reduced from 12 to 7, can be upgraded to a Aerostat
  •  Galley: damage increased from 8 to 10, attack period reduced from 2 to 1.5 seconds
  •  Pernach: damage to buildings reduced from 35 to 22
  • Hussaria: damage reduced from 23 to 22, damage to buildings reduced from 23 to 18
  •  Wall: construction cost reduced from 100 to 70 materials, health increased from 300 to 800


West Asia: 
  • Upgrades added: spear damage, bow damage, blade damage, barrack reserve, shooting range reserve, tusk attack speed of elephants
  •  Sarbaz: damage increased from 10 to 12
  •  Oglan: damage increased from 10 to 12
  • Elephant-archer: Archer damage increased from 10 to 12, Building damage reduced from 10 to 6
  • Armored elephant: Archery damage increased from 10 to 12, Building damage reduced from 10 to 6
  •  Sarbaz: arrow spread reduced from 17% to 15%
  •  Tower: upgrade available to Cannon Tower, upgrade available to Aerostat
  •  Wall: construction cost reduced from 100 to 70 materials, health increased from 300 to 800


East Asia: 
  • Upgrades added: spear damage, bow damage, blade damage, barrack reserve, shooting range reserve, access to Cho-ko-nu
  •  Archer: arrow spread reduced from 20% to 15%, damage increased from 12 to 14
  •  Horse Archer: Damage increased from 12 to 14
  •  Security tower: damage increased from 10 to 14, damage to buildings reduced from 10 to 7, attack period increased from 0.5 to 0.7 seconds, can be upgraded to Aerostat
  •  Fishing schooner: speed increased by 50%, visibility increased by 2 times
  •  Junk: arrow spread reduced from 20% to 18%, damage increased from 10 to 14, damage to buildings reduced from 10 to 7, armor increased by 2
  •  Cho-ko-nu: bolt spread reduced from 20% to 15%, damage increased from 16 to 17
  •  Wall: construction cost reduced from 100 to 70 materials, health increased from 300 to 700


Abstract country:
  •  Added dock, trawler, machine-gun trawler, grenade launcher
  •  Upgrades added: access to a heavy tank, carrying capacity of workers
  •  University can now train workers
  • Squadron cannon: attack distance increased from 350 to 400, damage increased from 150 to 180
  • Trench mortar: movement speed is slightly reduced, attack distance is reduced from 350 to 300, the time from the start of the attack to the shot is increased
  • Submachine gunner: bullet dispersion reduced from 20% to 15%, damage increased from 15 to 20, submachine gunner training time decreased from 45 to 40 seconds
  • Machine gunner: bullet dispersion reduced from 50% to 25%, damage increased from 15 to 18
  •  Soldier: bullet dispersion reduced from 15% to 12%, damage increased from 20 to 24
  •  Motorcycle: bullet dispersion reduced from 20% to 18%, damage increased from 15 to 20
  •  Armored Car: Bullet dispersion reduced from 20% to 18%, damage increased from 15 to 18
  • APC: bullet dispersion reduced from 20% to 18%, damage increased from 25 to 30
  •  Anti-tank hedgehog: armor reduced from 300 to 150
  •  Heavy tank: reduced size of weak areas of armor

New visualization of the landscape and environment

We have revised the in-game graphics, greatly improving lighting, textures, detail and much more and we do not intend to stop.
A few screenshots are included for comparison. We advise you to click on the images to see them in full quality. We plan to implement this in the next patch.