Patch 8. Mulitiplayer Sandbox, Leaderboard, Player list, Metal mines
Main changes:
Mechanics:
Interfaces:
Balance:
General:
Stone Age:
Early Europe:
Early Asia:
Medieval Europe:
Western Europe:
Eastern Europe:
West Asia:
East Asia:
First Industrial Revolution:
Second Industrial Revolution:
- A new network mode is available - a sandbox where you can play with an open map, a huge population limit and starting resources
 - Added player rating table
 - Decreased game slowdown while loading content
 - Do not build buildings of a past age
 
Mechanics:
- You can not go into the Iron Age with the buildings of the Stone Age
 - The new structure of the Industrial revolution - the Mine - produces metal without the participation of units
 - If the work of the building has begun, it cannot be stopped by unfulfilled conditions
 - If the construction of the building has begun, it cannot be stopped by unfulfilled conditions
 - After a repair completed, workers search for a new repair target, if no other tasks
 - If the first unit in the training queue is not in reserve, the queue will be assigned to another training or upgrade
 
Interfaces:
- During the preparation of the private game, a list of participants is available.
 - During the match, a list of participants is available.
 - The minimap shows enemy buildings in the half-fog of war
 - In the game settings, you can switch the language
 - Added buttons to open / close all gates
 - Units have owner name
 - When trying to destroy the main building or more than 3 units by hotkey, confirmation is required
 - Ctrl+left-click on a workout orders 5 units at once, similar to a right-click
 
Balance:
General:
- Increased the price of the transition to the Iron Age from 400 to 500 metal
 - Increased the price of teh transition to the Middle Ages from 0/1000/600 to 0/2000/800
 - The area of destruction of many shells with area damage has been increased
 - Animals do not attack buildings
 - Deer: movement speed reduced from 100 to 95
 - Berry bush: amount of food increased from 250 to 300
 - All workers reduced automatic attack distance
 
Stone Age:
- Temple: price changed from 100/400 to 0/500
 - Increased berry production speed: price increased from 75 to 100 materials.
 - Upgrade in timber extraction speed: price increased from 75 to 125 food
 
Early Europe:
- Upgrade to increase the speed of timber production: price increased from 300/0/100 to 450/0/100
 - Upgrade to increase the speed of metal mining: price increased from 150/200/100 to 150/400/100
 - Ram can be built in a stable
 - Galera: health increased from 300 to 350
 - Fishing boat: production time reduced from 45 to 40 seconds
 - Battle boat: production time reduced from 60 to 40 seconds
 - Horseman: Movement speed increased from 70 to 75
 - Spearman: Movement speed reduced from 60 to 55, damage reduced from 6 to 5, attack time reduced from 0.8 to 0.7 seconds
 - Heavy Spearman: Movement speed reduced from 60 to 55, damage reduced from 7 to 6, attack time reduced from 0.8 to 0.7 seconds.
 - Archer: Movement speed increased from 50 to 65
 - Guardian tower: armor reduced
 
Early Asia:
- Upgrade to increase the speed of timber production: price increased from 150/0/0 to 350/100/0
 - Upgrade to increase the speed of metal mining: price increased from 150/250/0 to 400/300/0
 - Sampan: production time reduced from 40 to 30 seconds
 - Spearman: movement speed reduced from 65 to 60, damage reduced from 6 to 5, attack time reduced from 1.0 to 0.9 seconds
 - Heavy Spearman: movement speed reduced from 60 to 55, damage reduced from 7 to 6, attack time reduced from 1.0 to 0.9 seconds, price reduced from 50/50/25 to 50/40/20, health increased from 75 to 80, slightly increased armor
 - Archer: movement speed increased from 50 to 60
 - Heavy Archer: movement speed increased from 50 to 60
 - Observation tower: increased armor
 - Guardian tower: armor reduced
 
Medieval Europe:
- Upgrade to increase the speed of metal mining: price increased from 0/500/100 to 0/600/100
 - Siege ship: attack range increased from 180 to 200, increased visibility, health increased from 300 to 350
 - Galleon: health increased from 300 to 600
 - Bombardier ship: health increased from 300 to 600
 
Western Europe:
- Musketeer: projectile spread reduced from 20% to 15%, price reduced from 150/100/50 to 150/60/40
 - Granader: projectile dispersion reduced from 15% to 12%
 - Dragoon: projectile dispersion reduced from 22% to 18%, training time decreased from 55 to 50 seconds, price decreased from 250/150/100 to 250/100/70
 - Longbow: movement speed increased from 50 to 55, arrow spread decreased from 15% to 10%
 - Bombard: projectile dispersion reduced from 25% to 20%, production time reduced from 180 to 150 seconds
 - Onager: attack range increased from 180 to 200, production time decreased from 180 to 120 seconds
 
Eastern Europe:
- Musketeer: projectile spread reduced from 20% to 15%, price reduced from 150/100/50 to 150/60/40
 - Granader: projectile dispersion reduced from 15% to 12%
 - Dragoon: projectile spread reduced from 25% to 20%, price reduced from 250/150/100 to 250/100/70
 - Catapult: attack range increased from 180 to 200, production time decreased from 180 to 120 seconds
 - Militiaman: backup time reduced from 180 to 150 seconds
 
West Asia:
- Cargo elephant: armor increased by 1, training time reduced from 80 to 70 seconds
 - Battle elephant: armor increased by 1, training time reduced from 120 to 100 seconds
 - Elephant-archer: armor increased by 1, projectile spread reduced from 25% to 20%
 - Armored elephant: armor increased by 1, projectile spread reduced from 25% to 20%
 - Elephant-rammer: armor increased almost 2 times, damage to buildings increased from 80 to 100
 - Elephant-Bashibuzuk: armor increased by 1, training time reduced from 160 to 130 seconds
 - Sipah: movement speed reduced from 100 to 90, duration of upgrade to Mamluk increased from 30 to 40 seconds
 - Mamluk: movement speed reduced from 90 to 80
 - Ballista: attack period reduced from 10 to 9 seconds, can fire at terrain
 - Attack ship: increased visibility
 
East Asia:
- Warship: health increased from 300 to 450, increased armor
 - Turtle-ship: health increased from 300 to 450, increased armor, increased visibility
 - Junk: increased visibility
 - Rocket cannon: damage reduced from 80 to 70
 
First Industrial Revolution:
- Mine added. It can be built on the site of a former metal deposit.
 - Ranger: damage reduced from 30 to 26, attack time reduced from 4.0 to 3.5 seconds
 - Machine gunner: attack period reduced from 8 to 7 seconds
 - Anti-tank hedgehog: price reduced from 200/100 to 150/75
 - Cavalryman: damage to buildings reduced from 18 to 17
 - Dreadnought: movement speed reduced from 40 to 35, health increased from 600 to 800, fired two shells at a time from each weapon, minimum attack distance increased from 100 to 150, attack period increased from 12 to 14 seconds
 
Second Industrial Revolution:
- Grenade launcher: movement speed reduced from 50 to 45, attack range reduced from 250 to 220
 - Added location station, which can be built from the aerostat