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Minipatch - Performance improvements and balance changes

Main:
  • Improved performance in the later stages of the game


The following errors have been fixed:
  • A sudden and sharp decrease in the game's performance
  • Needing to upgrade towers while playing as Eastern Europe to research IR2
  • Various other errors


BALANCE:

General:
  • Transition cost to IR1 increased from 8000/5000/3000 to 8000/6000/4000


Stone age:
  • Worker: damage to structures increased from 5 to 6


Western Europe:
  • Onager: The time between attacks has been reduced from 9 to 7 seconds, the number of projectiles has been increased from 5 to 6, armour has been increased from 3 to 4.2 on average
  • Musketeer: Damage increased from 20 to 22
  • Grenadier: damage increased from 22 to 24
  • Dragoon: damage increased from 20 to 22
  • Siege ship: Missile spread reduced from 20% to 18, time between attacks reduced from 10 to 9 seconds


Eastern Europe:
  • Catapult: Time between attacks reduced from 9 to 7 seconds, armor increased from 3 to 4.2 on average
  • Strelets: Damage increased from 22 to 23, time between attacks reduced from 5 to 4.5 seconds
  • Grenadier: damage increased from 22 to 24
  • Dragoon: damage increased from 20 to 22
  • Siege ship: Missile range reduced from 20% to 18, time between attacks reduced from 10 to 9 seconds


West Asia:
  • Bashibuzuk: damage increased from 15 to 18 (6 to 7 on structures), projectile spread reduced from 20% to 18%
  • Elephant-Bashibuzuk: sharpshooters' damage increased from 15 to 18 (from 15 to 7 on structures)


East Asia:
  • Harquebusier: damage increased from 17 to 19 (7 to 8 on structures)
  • Dragoon: damage increased from 20 to 22
  • Warship: speed increased from 45 to 55, damage increased from 17 to 19 (7 to 8 on structures), projectile spread reduced from 20% to 18% and from 25% to 20%, increased range of target detection


The Industrial Revolution:
  • Trawler: size reduced by 13%
  • Machine-gun Trawler: size reduced by 13%, damage reduced from 20 to 16 (10 to 8 on structures), time between attacks reduced from 8 to 5 seconds


India:
  • Elephant-machine gun: increased range of target detection

Visuals for attack range, paths for units in recruitement and QOL improvements.

General:
  • Added languages: Turkish and Georgian
  • Units do not automatically attack walls anymore
  • The main building is now immune to friendly fire
  • Units with friendly fire are prevented from automatically attacking animals
  • The number of animals on the map depends on the land area, not the map size
  • In private game settings for some modes you can change the amount of animals on the map
  • You can now see the attack range on a selected unit.
  • Selecting a building now shows the spawn point and exit route of the next unit
  • The number of decorative crackers has been increased from 3 to 5


Interface:
  • The sound of attack notifications will now be played more sparsely
  • The Backspace button no longer destroys units/buildings. it's now done with the "delete" button
  • If you open the game settings in a match, the camera will stops moving
  • Added 3 building construction buttons for future use


The following bugs have been fixed:
  • Not being able to train Legionnaires with a forge of Western or Eastern Europe
  • The "Big Family Tradition" improvement not being available after building an Indian Wonder of the World.
  • After the destruction of a shipyard of any age, not being able to build a new one in its place.
  • The win/loss window covering the F1 window
  • Improvements to elephants not being available after the transition to India from East Asia
  • Metal gadgets" improvement not being available from West Asia
  • And many others.



BALANCE:

General:
  • Increased forest size near every starting point by 20%.
  • Initial number of materials increased from 150 to 250
  • All units now have an Ally call-up distance of 100


Animals:
  • Mammoth extinction delayed from 10 to 15 minutes.
  • No more allies are called upon recieving damage.


The Stone Age:
  • Bulwark: price reduced from 40/50 to 40/40, improvement "Leather Sling" increases accuracy
  • Hut: armor increased from 2 to 3.
  • Warrior: time between attacks increased from 0.9 to 1.0 seconds


Western Europe:
  • Fort: barracks improvement time reduced from 60 to 50 seconds, shooting range improvement time reduced from 60 to 50 seconds.
  • Pikeman: training time in fort increased from 30 to 35 seconds, time between attacks reduced from 0.8 to 0.7 seconds.
  • Halbedier: fort training time increased from 35 to 40 seconds, time between attacks increased from 0.8 to 1.0 seconds, damage increased from 8 to 11.
  • Longbowman: shot damage increased from 15 to 17, damage to structures reduced from 7 to 6.
  • Landsknecht: armor increased from 7.8 to 12.35 on average.
  • Heavy Knight: armor increased from 7.1 to 8.1 on average.


Eastern Europe:
  • Home: militia reservation time decreased from 150 to 120 seconds


West Asia:
  • Sarbaz: damage to structures reduced from 6 to 5, time between shots increased from 1.5 to 1.7 seconds.


Industrial Revolution:
  • Factory: health increased from 750 to 1000
  • Machine gunner: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 7 to 5 seconds.
  • Cavalry: price reduced from 400/50/0 to 350/50/0


India:
  • House: the added population limit has been increased from 7 to 8.
  • Fury of Durga: tiger's duration increased from 30 to 35 seconds
  • Sikh: price reduced from 150/100/20 to 100/100/20, spread of shells reduced from 18% to 17%
  • Elephant-machine gun: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 7 to 5 seconds.


Turkey:
  • Mortar: minimum attack radius increased from 300 to 350, damage reduced from 180 to 140, required population size reduced from 5 to 4.
  • Artillery tower: minimum attack radius increased from 300 to 350, damage reduced from 180 to 140.
  • Light cannon: attack distance reduced from 350 to 320, time between attacks increased from 9 to 10 seconds, required population size reduced from 5 to 4.
  • Sniper: damage reduced from 30 to 26, time between shots reduced from 4 to 3.5 seconds.
  • Sniper on position: damage reduced from 30 to 26.


Great Britain:
  • Rhombus Tank: Armor increased from 30.5 to 37.2 on average.
  • Marlboro Tank: Armor increased from 50.0 to 58.6 on average, damage reduced from 120 to 100, time between shots reduced from 9 to 7.5 seconds, attack distance increased from 200 to 220.
  • Light machine gun: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 6 to 4.5 seconds.
  • Tank destroyer: improved "Ballistic Sight" increases accuracy, range of attack reduced from 400 to 380, armor reduced from 48 to 39 on average.
  • Anti-tank rifle: damage increased from 160 to 210.

Turkey — new country. Graph of game-match timeline. Complaints against players

General:
  • Added new language: Portuguese-Brazilian
  • New country added: Turkey
  • Countries can be purchased both for Technology Points and for money
  • Added the ability to report players
  • For rating matches now also given Technology Points
  • The number of technology points received per game is now affected by significantly more parameters
  • Units can choose the mode of automatic selection of the attack target: the closest target or the best target
  • In the results of a match and while watching a replay, you can see graph of game-match timeline
  • The edge of the map is designed as a cut of the earth
  • The space sown by wheat is now limited
  • There are no more undeveloped bots in the single-player sandbox
  • Squads are no longer paid mode. Everyone who bought it previously received a discount on any next purchase. The item in the store has been replaced with "special game modes"
  • Single-player survival mode now refers to "special game modes"


Interfaces:
  • Added interface showing what employees are doing
  • Added isolation indicator in the main building
  • The menu offers to watch one of the video on the game


Balance:
  • Animals: reduced the distance of summoning allies


Stone Age:
  • Altar: armor increased from 3 to 4
  • Bulwark: armor increased from 2 to 3
  • Fight Pit: armor increased from 2 to 3
  • Stonecutter: armor increased from 2 to 3
  • Hut: health increased from 100 to 150
  • Warehouse: health increased from 100 to 150
  • Worker: damage to buildings increased from 4 to 5
  • Maceman: armor increased from 0 to 2 on average


Early Europe:
  • Archer: building damage shot reduced from 5 to 4
  • Horseman: health increased from 150 to 180
  • Guardian tower: armor on average increased from 3.7 to 4.7


Early Asia:
  • Archer: building damage shot reduced from 5 to 4
  • Heavy Archer: building damage reduced from 5 to 4
  • Horse archer: damage to buildings reduced from 5 to 4, health increased from 150 to 180
  • Horseman: health increased from 150 to 180
  • Observing tower: armor on average increased from 2.5 to 3.5, health increased from 120 to 200
  • Guardian tower: armor on average increased from 4.1 to 5.1


Medieval Europe:
  • Horse crossbowman: health increased from 150 to 180
  • Cuirassier: health increased from 150 to 180
  • Dragoons: health increased from 150 to 180


Western Europe:
  • Longbow: melee damage increased from 7 to 8, melee attack time decreased from 1.0 to 0.9 seconds, visibility and range of the enemy search were slightly increased
  • Chariot: health increased from 150 to 200
  • Heavy Knight: Health increased from 175 to 200
  • Onager: damage increased from 35 to 40, time between attacks decreased from 10 to 9 seconds


Eastern Europe:
  • Horse Archer: Health increased from 150 to 180
  • Light Knight: Health increased from 160 to 185
  • Cossack: health increased from 150 to 180
  • Hussaria: Health increased from 150 to 180
  • Catapult: projectile spread reduced from 20% to 18%, time between attacks decreased from 10 to 9 seconds


West Asia:
  • Oglan: Health increased from 150 to 180
  • Sipah: health increased from 150 to 180, armor on average reduced from 2.4 to 2.1
  • Mamluk: health increased from 150 to 180, armor on average decreased from 5.7 to 5.2
  • Ballista: damage over non-buildings increased from 150 to 185, projectile spread reduced from 20% to 15%, time between attacks reduced from 9 to 8 seconds


East Asia:
  • Horse Archer: Health increased from 150 to 180
  • Ronin: health increased from 150 to 180
  • Dragoons: health increased from 150 to 180
  • Mounted samurai: health increased from 150 to 180


Industrial revolution:
  • Steamboat added
  • Cavalryman: health increased from 150 to 180
  • Trawler: production speed increased from 8 to 10 food per second
  • Soldier: damage reduced from 24 to 22, damage to buildings reduced from 12 to 11
  • Armored car: armor on average increased from 21.5 to 22.25
  • Trench mortar: time between attacks increased from 7 to 8 seconds
  • Battleship: is no longer a transport, health has been increased from 600 to 1000, the enemy search distance has been slightly increased, the price has been increased from 500/1500/800 to 500/2000/800


Great Britain:
  • Tank Rhombus: the dispersion of shells of the main gun was reduced from 18% to 15%, the armor was increased on average from 29.2 to 30.55
  • Sea Fort: damage reduced from 150 to 120, time between attacks increased from 8 to 10 seconds
  • Dreadnought: is no longer a transport, health increased from 700 to 1200, price increased from 700/2000/1000 to 700/2500/1000


India:
  • Elephant-trench mortar: time between attacks increased from 6 to 8 seconds, price increased from 500/300/100 to 600/300/100

New countries: India, Great Britain. Tech points Store etc.

General:
  • Added languages: Hindi, Czech / Slovak
  • Two countries added: Great Britain and India
  • A store of goods for Technology Points has been introduced
  • All guns can attack the target whenever possible while a unit is rotating.
  • Various bug fixed


Interface:
  • Load of a unit by another unit is indicated by the special indicator
  • Changed language selection interface
  • Increased repair costs for many buildings
  • Upgrade "Explore the area": Research time increased from 60 to 100 seconds.



BALANCE:
  • You can not go to IR2 with obsolete buildings
  • Increased the number of trees in the forest near the starting point


Animals:
  • Mammoths live only 10 minutes


Early Europe:
  • Spearman: Attack time increased from 0.7 to 0.8 seconds
  • Ram: Training time reduced from 140 to 110 seconds


Early Asia:
  • Spearman: Attack time increased from 0.9 to 1.0 seconds
  • Heavy Spearman: Cost reduced from 50/40/20 to 50/40/10


Medieval Europe:
  • Crossbowman: Attack time reduced from 5.0 to 4.5 seconds
  • Horse сrossbowman: Attack time reduced from 6 to 5 seconds
  • Grenadier: Attack time reduced from 5 to 4.5 seconds, gunshot damage increased from 20 to 22, cost reduced from 150/100/150 to 150/100/120
  • Dragoon: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings reduced from 19 to 12


Western Europe:
  • Onager: Damage increased from 25 to 35
  • Longbow: Damage increased from 14 to 15, attack distance increased from 130 to 140, arrow spread decreased from 10% to 9%
  • Chariot: Increased view range, training time reduced from 60/45 to 40/30 seconds
  • Knight: Armor increased from 5.9 to 7.1, attack time decreased from 1.2 to 1.1 seconds
  • Musketeer: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings increased from 8 to 10
  • Bombard: Training time reduced from 150 to 130 seconds
  • Cannon: Training time reduced from 180 to 150 seconds
  • Cuirassier: Damage increased from 15 to 17, training time decreased from 80/60 to 70/50 seconds, cost decreased from 250/0/150 to 250/0/120


Eastern Europe:
  • Archer: Training time reduced from 20 to 18 seconds, cost reduced from 100 to 75 food
  • Catapult: Damage increased from 150 to 200
  • Horse archer: Training time decreased from 60 to 45 seconds, arrow spread decreased from 20% to 16%
  • Light Knight: Armor increased from 3.4 to 4.6, attack time reduced from 1.2 to 1.0 seconds, training time decreased from 100 to 80 seconds
  • Strelets: Attack time reduced from 6 to 5 seconds, gunshot damage increased from 21 to 22, gunshot damage on buildings reduced from 21 to 12
  • Cuirassier: Damage increased from 15 to 17, training time decreased from 80 to 65 seconds, cost decreased from 250/0/150 to 250/0/120
  • Cossack: Training time reduced from 100 to 65 seconds
  • Hussaria: Training time reduced from 100 to 80 seconds


West Asia:
  • Sipah: Damage reduced from 7 to 6, attack time reduced from 1.5 to 1.2 seconds
  • Mamluk: Damage reduced from 7 to 6, attack time increased from 1.5 to 1.3 seconds
  • Battle elephant: Training time reduced from 100 to 90 seconds
  • Bashibuzuk: Attack time decreased from 4.0 to 3.5 seconds, backup time decreased from 40 to 35 seconds
  • Cannon: Cost reduced from 0/0/450 to 0/0/380


East Asia:
  • Dragoon: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings reduced from 19 to 12
  • Cho-ko-nu: Attack time reduced from 6 to 5 seconds
  • Harquebusier: Attack time reduced from 5.0 to 4.5 seconds, backup time reduced from 35 to 30 seconds, cost reduced from 100/75/75 to 100/75/50
  • Hand cannon: Attack time reduced from 7.0 to 6.5, backup time reduced from 180 to 150 seconds, cost reduced from 200/400/200 to 200/400/150
  • Springald: Damage to buildings reduced from 60 to 40


Industrial Revolution:
  • Longboat: Can repair buildings
  • APC: Damage reduced from 35 to 32
  • Squadron cannon: Increased enemy detection area

Mini patch. Improvements and bugfix

Improvements:
  • If you select a loafer located in the tower / ship, then the tower / ship is selected
  • Shift+click on a unit or group of units in the selection panel removes the selection from these units
  • Shift+click on a selected unit on the scene removes selection from it
  • Ctrl+left-click, or right-click on an existing training removes this training, except for the unit that has already began


Bugs fixed:
  • From two temples it is possible to make a transition to both Europe and Asia at the same time
  • Units are unloaded from a transport ship to the nearest shore, which may be far away
  • Units inside building or transport ship continue to clear the fog of war at the loading place
  • When choosing a loafer located inside building or transport ship, his position is shown at the place of loading
  • When viewing a replay, you can enable observation from all players except the last two
  • When you enter a private game or squad, as a result of copying the code through the clipboard, special characters may fall into it, which will make the code invalid
  • Incorrect background at the squad window in the main menu