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Ostranauts News

Ostranauts Hotfix Patch (0.13.0.7) Is Live!

Hey Folks!

Ostranauts v0.13.0.7 is now available on Steam, and your clients should be updating shortly.

This is a hotfix update to our recently released "Lucky Number 13" update, which is a mix of bug fixes, fixes for crew behaviors, and fixes for visual issues.

Saves from v0.13.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.

  • Fixed a bug which could cause ship layouts to overlap if there was a problem when docking, causing game to become unplayable afterward.
  • Fixed a bug which could cause crossing an airlock to become impossible in some ships.
  • Fixed a bug which could cause the ferry encounter UI to become stuck on screen if it arrived for non-captain crew when they were unconscious.
  • Fixed a bug which could cause the PASS ferry to fail to pick up player when it arrived.
  • Fixed several null exceptions which could cause the game to become unresponsive to mouse clicks when unpaused.
  • Fixed a null exception that would occur when attempting to set keybinds from main menu.
  • Fixed a bug that caused AI to don helmets when considering repairs on an item that was in unsafe atmo, even if it ultimately didn't decide to do the repair.
  • Changed Reply, Eat, Drink, Repeat, SurviveO2, SurviveCO2, and StandUp pledges to only fire when AI is on automatic mode.
  • Added code to make player eat, drink, refresh helmet, stand up, and reply automatically when in Behavior Auto mode.
  • Added code to retroactively fix saves from 0.13.0.6 and earlier to have captain survival behaviors.
  • Fixed bugs that could cause the fetch item plot to fail to end and/or re-trigger later.
  • Changed the vent plot to be clearer, and conclude correctly.
  • Fixed a bug that caused stacked items to be lost/inaccessible if purchased from a trader and sent to barter zone on an off-map ship.
  • Fixed a bug which caused broken lights to not flicker.
  • Fixed a bug which could cause the fixer to buy and sell at prices that allowed infinite money exploit.
  • Added new encounter illustrations to the game.
  • Fixed a bug which caused ship silhouettes in NAV UI to have wrong scale.
  • Fixed a bug which could cause null exceptions if an AI attempted to pathfind to a point on a ship that had recently undocked.
  • Added code to warn the user if attempting to debug dock to a ship which is already docked.
  • Changed some trigger-checking code to be faster, for slight performance improvement.


Most of this patch is to address bugs which were causing the game to become glitched or unplayable when certain events happened. These bugs could manifest in several symptoms including overlapping ships, stuck UIs, unresponsive controls, blocked pathfinding, or being unable to complete certain plots.

While this patch doesn't fix everything, hopefully these are some of the most severe or often encountered issues, and we can address any ones we missed (or new ones) in the next round.

The patch also includes some changes to how crew AI handle helmets. In particular, the captain now has some survival "pledges" to match regular NPCs, so if the player leaves them on Behavior Auto mode, the captain can autonomously eat, drink, remove helmet, and stand up if prone. Note what when Behavior is set to Manual mode, it works as it did before, and player must handle all those tasks manually.

Crew AI also had a bug which caused them to don a helmet when merely considering a task that involved an airlock opening, even if they ultimately never planned to follow-through. This has been fixed, and AI should now only put a helmet on if they eventually plan to use an airlock. (It may take a few moments for them to get around to said airlock task, though.)

Several visual issues were also fixed in this build, including the lights not flickering when broken, and ship silhouettes being too small in the NAV UI. Plus, we have some fun new artwork for you to enjoy when you see certain encounters now!

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC

Ostranauts Hotfix Patch (0.13.0.6) Is Live!

Hey Folks!

Ostranauts v0.13.0.6 is now available on Steam, and your clients should be updating shortly.

This is a hotfix update to our recently released "Lucky Number 13" update, which fixes a number of AI piloting issues, and some other bugs.

Saves from v0.13.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.

  • Changed AI pilots to make them less likely to crash.
  • Fixed a bug that could cause OKLG to get trashed if an AI ship pushed derelicts into it. (E.g. haulers)
  • Fixed hauler ships not behaving correctly after docking to or dropping-off a derelict.
  • Fixed AI ships trying to maneuver too soon after undocking.
  • Fixed a bug that could cause double damage in a ship collision.
  • Fixed a bug that could cause strange AI ship behavior after an AI crashed while docked.
  • Fixed a bug that could cause AIs to attempt to sit in a nav station while players dragged it around.
  • Fixed a few cases which could lead to null reference exceptions.
  • Fixed a bug that could cause purchased items to disappear inside inaccessible furniture if sent to ship zone.


This patch has been on the public_test opt-in beta for a few weeks now, and we felt it was enough of an improvement over the previous build to promote to live status.

The biggest change here is actually a series of updates to the way AI pilots work. We made some adjustments to how AI handle their approach to a target, to make them slow down sooner, drift off-target less, and be more efficient with fuel.

We also changed how the AI maneuvers after docking, undocking, or collisions, to hopefully reduce re-colliding. Plus a fix that caused extra collision damage.

There was also a bug which caused AI haulers to smash OKLG to bits when they incorrectly accounted for their extra size while towing, which should hopefully be fixed now.

We fixed a bug that caused apparent item loss after buying from a vendor and sending the item to an off-screen ship zone. Plus some causes of null exceptions.

As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!

Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC

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[h3] ABOUT OSTRANUTS [/h3]

Ostranauts is a hardcore noir space-sim. Manage life aboard your ship, and beware the cost of every decision you make. Scavenge and explore the boneyard. Create, build, and customise your ship. Hire a crew to help but remember, nothing is more certain than death and taxes.

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Happy Holidays, Everyone!

Hey Folks!

Just a heads-up that most of the team are going to be taking the next week-and-a-half off to be with family. So we'll be scarce online, and won't be making any new builds during that time.

We'll pick up where we left off in the new year, probably on the 2nd. And in case of emergencies (e.g. Steam build no longer downloads, spambot invasion), we're still basically around.

From all of us here, we hope everyone has a wonderful holiday season, and we wish you all a healthy and prosperous 2024!

Ostranauts Hotfix Patch (0.13.0.5) Is Live!

Hey Folks!

Just a heads-up that we have a new build up on Steam, 0.13.0.5.

Nothing too exciting. It just removes the DeltaDNA gameplay analytics stuff, now that Unity is shutting it down. E.g. how many players started a new game, how many died, how did they die, etc.

Some folks have previously asked if there was a way to opt-out, and Europe's GDPR would eventually require that anyway. And this patch means it's 100% gone, so no more need.

There's a slight chance it'll improve performance, as it means less logging and network traffic. But this is mostly about removing a dead library.

As always, let us know if it causes any improvements/problems for you!

Also, we have an experimental build 0.13.0.6 available on the public_test opt-in beta branch, if anyone wants to give that a try. It has some changes to the way AI pilots work to make them better, among other fixes.

You can find more info on that update and how to try it for yourself here:
https://steamcommunity.com/app/1022980/discussions/1/4035852798875924016/