Ostranauts Hotfix Patch (0.12.1.4) Is Live!
Hey Folks!
Ostranauts v0.12.1.4 is now available on Steam, and your clients should be updating shortly.
This is a hotfix update to our recently released "Rate My Ship" update, which fixes several issues with how police spawn and behave, NPC scavenger docking, NPC relationships to players, and more.
Saves from v0.12.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.
General Changes
Fixed a bug that caused police ships to spawn and do nothing.
Fixed a bug that could cause police to board and/or interrogate players while on OKLG station.
Fixed a bug that could cause NPC scavenger ships to dock with player ship purchased from a broker.
Fixed a bug that caused characters without last names to be unable to form relationships with others.
Fixed a bug that caused biological parents to see their children as their biological parent.
Fixed a bug that caused derelict prices to drop if player visited them before purchasing them.
Added code to reduce log spam about missing interaction.
Fixed a bug that caused NPCs spawned on distant stations to appear outside station if player docked.
Changed the wall type of generic space station from generic wall to Van Hummel wall.
One of the more serious bugs this patch fixes involves police spawns. A bug was causing the police ships to spawn outside of OKLG as usual, but their pilots would remain on OKLG. This caused both stray police ships piling-up outside OKLG, as well as officers intent on questioning the player on the station.
This fix stops that from happening further, but existing spawns will still remain in old saves, since it was potentially risky to try and hack them out.
A separate issue was also allowing NPC scavenger ships to dock with derelicts the player purchased, and this has been fixed. Like above, this won't correct old issues in a save, but will prevent it from happening in future games (and derelicts purchased after this patch).
Players who have an NPC ship stuck docked to one of their current ships should try using the ferry service (PDA Home screen P.A.S.S. button) to ferry over to their ship, and undock that way.
Players who had a character with only one name were running into issues with forming relationships with others in-game (e.g. hiring crew), and this bug has been fixed. As above, it won't correct save files that have the problem already, but any new relationships formed should work.
Also, while I was in there, I finally found and fixed the bug that caused biological mothers to see the player as their biological mother. (And father.) And since testing this frequently brought me to distant stations that had a few bugs, I fixed those, as well.
Finally, there was a bug/exploit that allowed players to drop a derelict price by visiting and/or stealing from the derelict before buying it. That loophole should now be plugged!
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC
Ostranauts v0.12.1.4 is now available on Steam, and your clients should be updating shortly.
This is a hotfix update to our recently released "Rate My Ship" update, which fixes several issues with how police spawn and behave, NPC scavenger docking, NPC relationships to players, and more.
Saves from v0.12.0.0 and later should work. Note that if you were experiencing issues in the older save, this patch may fix some, but others may persist depending on the cause.
General Changes
Fixed a bug that caused police ships to spawn and do nothing.
Fixed a bug that could cause police to board and/or interrogate players while on OKLG station.
Fixed a bug that could cause NPC scavenger ships to dock with player ship purchased from a broker.
Fixed a bug that caused characters without last names to be unable to form relationships with others.
Fixed a bug that caused biological parents to see their children as their biological parent.
Fixed a bug that caused derelict prices to drop if player visited them before purchasing them.
Added code to reduce log spam about missing interaction.
Fixed a bug that caused NPCs spawned on distant stations to appear outside station if player docked.
Changed the wall type of generic space station from generic wall to Van Hummel wall.
One of the more serious bugs this patch fixes involves police spawns. A bug was causing the police ships to spawn outside of OKLG as usual, but their pilots would remain on OKLG. This caused both stray police ships piling-up outside OKLG, as well as officers intent on questioning the player on the station.
This fix stops that from happening further, but existing spawns will still remain in old saves, since it was potentially risky to try and hack them out.
A separate issue was also allowing NPC scavenger ships to dock with derelicts the player purchased, and this has been fixed. Like above, this won't correct old issues in a save, but will prevent it from happening in future games (and derelicts purchased after this patch).
Players who have an NPC ship stuck docked to one of their current ships should try using the ferry service (PDA Home screen P.A.S.S. button) to ferry over to their ship, and undock that way.
Players who had a character with only one name were running into issues with forming relationships with others in-game (e.g. hiring crew), and this bug has been fixed. As above, it won't correct save files that have the problem already, but any new relationships formed should work.
Also, while I was in there, I finally found and fixed the bug that caused biological mothers to see the player as their biological mother. (And father.) And since testing this frequently brought me to distant stations that had a few bugs, I fixed those, as well.
Finally, there was a bug/exploit that allowed players to drop a derelict price by visiting and/or stealing from the derelict before buying it. That loophole should now be plugged!
As always, there's plenty more for us to fix, change, and add! And we'll be continuing in roughly that order. In the meantime, let us know if this patch helps you out, as well as if it reveals new problems!
Best,
Daniel Fedor
Founder, Blue Bottle Games, LLC