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Flea Madness News

Test is over, What's next?

At first want to say thank you for everyone who joined us on the past test! Those who got an access to game will remain it and will be able to play on next testing sessions. But for now our servers are offline and we're processing your feedback as well as working on an coming update.

So what to expect next?

As we said earlier every new testing session would bring dramatic changes to game mechanics and would move the game one step closer to its release. Next time you join the server you will find only one new character available but it will have mixed mechanic of bite and shoot.



Also, you will be able to setup any abilities you want before the game round.
You can think of it like a neutral character that can be set-upped by you in a way you like :)

Oh...there will be a new map too. Here are some sketches of it:


If you interested in trying the game and haven't got the access, it's a good time to press this button on our Steam store page:




Thank you!

Test is online!

Hey, our test is running and we will keep our servers alive at least till Monday 10th.
Btw its free and you still able to try the game by requesting access on our store page.



Looking forward to seeing you in game! Have a nice weekend :)

Testing is coming!

Hey, finally we are ready to announce our coming testing! Yeah, major bugs are fixed, fleas are ready to be devoured! :)
Server will be opened at 10 am PST (20:00 UTC+3) on Friday 7th.



You still get access by pressing the "Request access" button on our Steam Page.



Can't wait to see you in game trying two new classes. Any questions are appreciated on our Discord .

Thanks everyone for patience and stay safe!

Flea Status Report - 26 March 2021

Hey everyone,
While we're polishing build and gathering more people to join our next testing session, let us share with you what will be changed and added when you open the game next time.

Remember that you can join next test by pressing "Request Access" button on the game page!


This won't be a typical status report split into art, programming etc. We just want to highlight the most interesting features most of which were required by our community for months. So let's start:

1. Aim cursor is now indicating that you're close enough to bite an enemy.



2. When you damage an enemy, his name and health bar become visible for a short time.



3. Teammates are now outlined with a green color.



4. Added timer for ability reload and additional effect when ability is ready.



5. Pick-able ability placeholders are changed to the final models.
6. Pick-able ability "Hive" is now damageable.
7. Music and sound manager is added to settings.
8. Mouse sensivity works correctly now.
9. Added an info widget under the health bar. It shows the type and amount of XP for a successful action.



10. When you have less than 10% HP it indicates you about the danger.
11. "Tribute" scene after the match ending shows the best players during the game and their area of success.
12. All sliders in settings are working correctly now.
13. Assassin character is implemented.
14. Shooter character is implemented.
15. Character choosing screen is available on match start and before the respawn.
16. The first implementation of quick messages is in game now.



17. Player characters are now mixed in a team, you can choose any class despite the team set.

Thanks for watching!

Join to the playtest!

Hey, our next test will be held using the Steam Playtest feature.
If you'd like to try the game you are now able to sign up for the playtest.
You can find the "Request access" button at the top of the game page (right next to the wishlist and follow buttons... yeah you know what to do ːsteamhappyː ):



We will announce the testing date here and on our discord soon.
Stay tuned!