1. Flea Madness
  2. News

Flea Madness News

Flea Status Report - 18 March 2024

Hey, here's what we've recently achieved in development. But before we start please find the Join Playtest button at the game store page and request access:



we have got more than 130 new requests from our previous post, and still looking for more people to join, please do it ;)

In this update we were mostly focused on character classess updates:

1. Tentacula "Fighter" class becomes a "Shocker" now. His bite applies periodic electrical damage to the enemy and if two enemy are close enough to each other they will both receive damage.



2. "Invisibility" ability has duration now. We've also added a nice-looking visual and sound effects when you are invisible.



3. Visual indicator for bite reload added.
4. New "Burrow" ability added.
5. New "Stone skipping" ability added.



6. New "Bomber" ability added.



7. New "Energy ball" ability added.
8. Problem with team mixing when join from lobby is fixed now.
9. Started working on "offline" training map with NPC waves spawning. It will help new players to adapt faster :)
10. All explosion VFXs are improved.

This is all for today, we still have a lot of updates on the map and game mode but let's continue about this next time.

Any comments and ideas are highly welcome as well as adding the game to your wishlists

;)
Thank you!

Flea Status Report - 28 December 2023

Hey, here's what we've recently achieved in development. But before we start please find the Join Playtest button at the game store page and request access:


we have 1000+ requests now , but you know, this is a mutiplayer game, we need mooore ;)

This update mainly focused on HUD information:

1. Crosshair animation is now synchronized with the bite.
2. We added a progress bar for bite preparation (the longer you hold the bite button, the harder you bite).
3. Imporved visual effect for level up .



4. Critical bite is now indicated.
5. You now able to see how much health you get from each bite and pieces you can pick up.



6. There is a new progress bar in HUD that shows your progress in evolution.
7. To evovle you need to press "F" and you have some time to be in "Mad" state, it gives you a kind of shield but on the other hand your successful bites won't give you any more health.



This is all for today, we still have a lot of updates on the map and game mode but let's continue about this next time.

Any comments and ideas are highly welcome as well as adding the game to your wishlists
;)
Thank you!

New NPC

Hey, we've done a new npc character, let us share information about it. But before it please find the Join Playtest button at the game store page and request access, we are waiting for more testers to start our first big playtest:




So, we thought that it wasn't cool to have only peaceful npc characters like maggots or grasshoppers, and it would be cool to add something new, something aggressive. Meet a "Lampbug", yeah name could be better, we're open for your suggestions in comments or on our discord: Flea Madness Dicord



What are two things you need to know about it:

1. It will burn you with its laser.



2. If you kill it and get the lamp you'll get some points for Food Evolution (more about it in coming posts).

This character is already in game and will be active on coming playtest,

Any comments and ideas are highly welcome as well as adding the game to your wishlists ;)
Thank you!

We're back!!!

As many of you know, we have had to freeze the development of Flea Madness due to war in our country. When Russia invaded Ukraine we needed time to adapt to a new reality. However, time is passing and we are now prepared to resume development of our game.

It is the time to officialy announce that Flea Madness is in-development againю This is even more symbolic, as we are announcing it during our participation in the Ukrainian Game Festival 2023. We have already done some significant changes to the game and have a lot more in plans. More info about it below, but meanwhile please find the Join Playtest button at the game store page and request access, we are waiting for more testers to start our first big playtest:



So what's new?

  • UfoArena map has been changed. It's now bigger, has day-night cycle, several biomes etc.



  • Game visual effect has been improved.
  • A lot more abilities were added : Blink, Ground strike, Spike leech, Poison leech, Acid bubles, Gravity bomb, Reverse teleport. More ablities to come!



  • Friends can be added to your lobby so you will play together as a team. Yeah, finally ;)
  • Slobber and Tentacula are now divided into specializations (think classes): Slobber Fighter, Slobber Tank, Tentacula Fighter and Tentacula Assassin. They have different base abilities and parameters.
  • We're working on main game mode, but already have several additonal modes like Battle Royale, Capture Wormactus and Team Deathmatch.
  • Added few more NPCs: Grasshoper, Lootable maggot and Lamp bug.



  • Added leveling in match. You can now get up to 10 levels during the match and increase your physical parameters on each of them.


We're really happy to get back to the development and looking forward to making a great game with your help. We're always open for any suggestions and feedback on our discord server:
Flea Madness Discord

You're also welcome to join our coming Playtest and to add the game to your wishlists ;)
Thank you!

New playtest coming!

Hey,
after months of a hard work we are ready to announce the next testing session. We're starting on Friday 13th at 10a.m PST (20:00 UTC+3).

Participation is free you just need to get access by pressing "Request Access" on the game description page. Here is what you are looking for:


If you already requested access or played the game on a previous test you have done everything, just wait for the testing start :)

As we mentioned erlier, all the new testing sessions will be focused on adding of new mechanics and huge changes. So what is waiting for your on this one?

1. A new character. You have probably seen him in previous news.

2. 1st stage of a new map. It will be changed and improved in future updates but even now it's bigger and more comfortable than the old one.
3. Brand-new mixing of shooting and biting mechanics, that's what we are testing and what we are looking for in term of feedback.
4. Temporary activated TDM game mode. Our gamemode system will be completely different in future, so take you time to exterminate your opponents without any other goals for now :)
5. New emotions wheel.
6. A secret mechanic, you have to found it in game, but it's the funniest thing you've ever seen ;)

As always we are ready to answer any questions here or on our Discord

See you in game soon :)
Thank you!