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Past Fate News

Hotfix Patch 0.5.3.1

  • Once enemies take damage their health bars are displayed for brief amount of time
  • Craftable item amounts should now properly craft the amount selected
  • Crafting table sometimes not letting players press Craft has been resolved properly
  • Description changes for quests, tutorials and recipes

Patch 0.5.3

[h3]The latest patch is mostly about optimization and polishing of the old areas, making the world feel much more alive than it was before. We also made changes to almost all of the quest descriptions, making sure they fit better to the world.
There is also now proper spells added for Druid, so those who want to experience some druidic spells, should seek out the Druid Staff.[/h3]

[h3]There is also now proper roadmap made for Early Access so make sure to check it out![/h3]



Game Improvements and changes summary:

World
  • Landscape has been polished, adding more immersion to the world
  • Most of the old ruins have been replaced with new, much more fitting ones
  • Further quest description changes
  • Further itemization changes
  • Slight improvement to the post process, making greens pop out more, so the world feels less grayish
  • Cultists have been remade to look better
  • Cultist area has been slightly redone
  • Slight changes to some item drop rates


Player Changes and Improvements
  • Druid's Staff now properly makes players to harness the druidish spells
  • Slight player statistical changes
  • Some player item values have been changed (Fishing rod will not cost 25 gold now)
  • Slight item material changes


Bugs Fixed
  • Further optimization improvements
  • Minor reported bugs fixed

Hotfix Patch 0.5.2.1

  • Optimization tweaks that should increase the frame-rate on lower end GPU:s
  • Item value changes
  • Crops have been changed in Newharbor
  • Minor bugs fixed

Patch 0.5.2

[h3] Patch 0.5.2 finally adds the ability to sell various items to merchants and vendors for gold.
We have also improved the AI logic so the AI is now acting up properly and responds to every player action.

Players can also now find tutorials from the Options Menu, the game is also properly telling newcomers what to do via tutorial quests.

We have also finally enabled fall damage, so watch your steps since falling from non-lethal heights will brake bones as for falling higher... well everyone knows what will happen.

There is also more improvements, so remember to check out the summary below! [/h3]
Game Improvements and changes summary:

World
  • Enemy AI improvements and bug fixes.
  • Tutorial Quests and Tutorial Quest improvements
  • Fall Damage has been added. Non-lethal fall damage breaks players bones for 6-seconds.
  • World lightning and post-processing changes (picture above)
  • Skeletons no longer drop Necromancer's Staff for 100% drop rate
  • Small changes to some quests (descriptions, rewards)
  • Itemization changes
  • Woodcutting trees have been changed to broken logs for players easily to notice them


Player Changes and Improvements
  • Players can finally sell their items for gold. Just interact with merchant and right click the item you want to sell!
  • Death Screen has been added, no more instant spawns to Death Realm
  • Vendor item values and player item values have seen changes
  • Small XP Bar has been added to HUD
  • Widget styles have been slightly changed
  • Players can open all tutorials from options menu. Just navigate to "Tutorials".


Bugs Fixed
  • Optimization improvements
  • Minor bugs fixed

Past Fate Devlog #7 Back in Time

New Past Fate Devlog is up!
This devlog showcases the changes throughout the years as well as some new changes that are upcoming in the new patch.

You can watch it here: https://www.youtube.com/watch?v=BlfHUrK37bo