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Creo God Simulator News

Huge Update in Progress | Still Alive

Hey Everyone!


Firstly, I'd like to let you all know that I am indeed still alive and kicking. Things in my professional life have gotten quite busy lately: my company, MKSM, has been working on a new commercial product, HubFront, which is a gamified loyalty program app for small businesses. We're very excited to be working on this new project, which could revolutionize the rewards industry in shopping.

HubFront's growth and investor interest has understandably used up a majority of my time, though I keep working on Creo whenever I find the time.

Creating a New World of Creo


So a bit ago, I decided to rework the world of Creo, since I believed that the old map, though flat and reliable, was boring. So I spend some time working on a new procedurally generated map, and ladies and gents, I present to you the new Creo!



Maps can now be much more customizable and different. In addition, I redid the water and lighting systems, to give Creo a much more polished look. These terrain changes have forced me to remake all of the building models in the game since they were all designed for a flat map. This has been what's been taking up my time for a while. Here's a look at the new houses...



Overall, work continues on Creo, though at a somewhat slower pace. As I said, I continue to work on the game and look forward to future developments. Let me know if you have any questions or suggestions. Happy smiting!

Version 0.2.1 Patch | Bug Crushing and More...

Hey everyone!

Here's a small update in which I fixed a variety of bugs and issues from our previous version. In addition, there have been some slight improvements to the overall gameplay experience.

I recognize that this patch is small, and that's mainly because most development work is being focused towards fulfilling a game development contract we took with a company named Legends of Learning being due soon. So I'm developing a short educational game for kids teaching rational numbers. I'm honestly pretty stressed that it really limits my ability to work on Creo, but sadly, I too must pay bills and feed my family, and this contract is helping my family keep the lights on.

Here's a look at the game, which will be called Kingdoms of Rashona



Fortunately, I think I'm getting into the flow of development, and I hope to be able to work on Creo some more in the coming weeks. Some things I'm currently developing are:

  • Creating a raider camp which will regularly spawn raiders
  • Adding in a few new techs and buildings
  • Adding in a few new disasters, such as a plague


I hope you all can understand that I'm very committed to this project, and will continue to provide quality content and updates. Thank you all so much for your patience and understanding—you all rock.

- Esteban


Here are the major changes in this update:

CURRENT PROGRESS FOR V.0.2.1 (4/30/19)

-------------CHANGES ADDED --------

-MAJOR CHANGES-

- Added new Trading Guild building, which generates gold and resources
- Added new "Merchant" job for settlers
- Added new Kitchen building, which generates food from wood
- Added new "Cook" job for settlers

-MINOR CHANGES-

- Added new pine trees
- Added chimney effect for some buildings
- Improved saving and loading systems backwards compatibility
- Changed ground texturing technique to improve performance

---------------BUG FIXES ----------

- Fixed Barrack being unlocked without purchasing tech first
- Fixed tech icons not properly displaying whether they are discovered
- Fixed certain values carrying over from a previous map when returning to menu and starting new game
- Fixed shops and markets not saving storage capacity properly
- Fixed Dev Mode unlock not saving

Version 0.2 | Tech Tree is Here!



Good evening God Game Fans! Esteban here, and I'm happy to say that version 0.2 of Creo God Simulator is now available, and your game should auto-update! With the new version, the tech tree is finally available, which means that you actually have to work to unlock new buildings!

This new tech system still needs a fair-share of balancing of tweaking, so I ask you all, please join our Discord server, and let me know your thoughts!
(Discord link here: https://discord.gg/cgtaxmq

As you can see, I'm still hard at work adding in the rest of the technologies and buildings, but it seems to be taking longer than I thought to integrate all of the new systems. I also think giving you access to the technologies early on will allow me to refine them over time. I will also try to add in a few new things soon, such as coding in the raiding parties and adding animals to the game.

Let me know what you think about the new update, either on here or on our Discord. And please, if you have any questions or suggestions, let me know!

Inspiration Update - 22 New Techs, 11 New Buildings



- Click Here for a video of the new UI in action -

Happy Sunday everyone! I just wanted to give you all a brief update on the progress of Creo's new tech/inspiration system. I managed to get the back-end code successfully created, so now all I need to do is simply add in the new technologies and respective buildings.

And this is where it gets interesting...

I didn't take into account just how large this new tech-tree system was going to be. To give you all some perspective, let me break down how long it takes to add a new technology with a respective new building:

  • 1 Hour - Creating new building's 3D model on Blender 3D
  • 15 Minutes - Creating new UI icon
  • 20 Minutes - Adding in new tech to the tech tree/hooking up the code to work
  • 40 Minutes - Hook up new building's code with save/load and other scripts
  • 15 Minutes - Playtest new building and new tech to remove major bugs

  • TOTAL - 2 Hours 30 Minutes


Keep in mind that this is just for one new technology and the corresponding new building. Some of the tech's do not have new buildings, but rather, entirely new systems or functions, such as adding buffs to your units or improving manufacturing rates.

I will try my best to get these new techs and buildings created, but I do ask for your patience while I am creating this new and exciting system. I'm confident that it will improve the gameplay of Creo, and that it will add much more addiction to the game.

Have any questions? Let me know in the comments or in our discussions—I'd love to talk!

Version 0.1.4.3 Quality of Life and the Shard



Hey everyone! I'm happy to announce Version 0.1.4.3 of Creo God Simulator! Admittedly, it has been a few weeks since the last update, but this update introduces a variety of bug fixes, and changes the map to the new Shard form!

This version is mainly a quality of life update, or in other words, one in which I fix a variety of bugs and make general improvements to the game. As you all know, I'm currently working on the new tech tree, and progress is going very well. You'll also notice some new UI changes that I hope will improve the overall experience.

Things have been very busy in my life, due to my new baby, University, and new changes in my company, MKSM. Among all this however, I'm trying my best to continue working on Creo and posting regular updates! Let me know what you all think, I'm looking forward to hearing back from all of you!

- Esteban

CURRENT PROGRESS FOR V.0.1.4.3 (3/31/19)



-------------CHANGES ADDED --------

-MAJOR CHANGES-

- Begun work on Tech system with 22 techs to inspire
- Added new world map look (floating island shard)


-MINOR CHANGES-

- Changed how often quests and events occur by 80% of the current rate
- Slightly decreased food consumption (still needs testing)
- Added beach sound effects
- Modified building placement to fit with the new circular island shape
- Made all resource buildings have the same initial work radius

---------------BUG FIXES ----------

- Fixed saving/loading error with Marketplaces
- Fixed farm selection bug where could not select farm
- Fixed volume levels not properly saving and loading
- Fixed windmill construction quest
- Decreased metal mining to 1/3 production rate
- Fixed resource building's work radius errors in scaling