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Experimental Branch Update

Experimental Branch Update


[h2]New Content[/h2]
  • Rerelease of the map “Dreamcatcher,” featuring an updated look and layout for this classic forest map. Foggy and dark conditions require the use of headlamps and night vision.


[h2]Changes[/h2]
  • Permanent blood effects now appear around inactive “frozen” NPC corpses.
  • Crack lighter is now visible to enemies in the dark.


[h2]Fixes[/h2]
  • Fixed a bug where NPCs were shooting from incorrect angles.
  • Brightened muzzle flash light for improved visibility.
  • Various optimizations to NPC rendering performance.


Permanent blood stains remain around inactive enemies.

Experimental Branch Update



Experimental Branch Update
Please note that this Experimental Branch update introduces new content that is largely untested by the public and may present unexpected bugs or performance issues. We appreciate your feedback as we refine these additions and work to enhance the gameplay experience.

[h2]New Content[/h2]
  • Added new Survival Mode map, "Jumper," set in a forest rock quarry with verticality and plenty of cover for intense shootouts.


[h2]Changes[/h2]
  • Reintroduced headlamp and night vision: reach above your head (L side - headlamp / R side - NV) ) to toggle between them. The headlamp’s beam is visible to enemies in the dark, extending their detection range.
  • Suppressed Wendigo's Piovra 9mm to prepare for stealth features in the upcoming Raid update. (Enemy Piovras remain unsuppressed).
  • Increased fall damage for NPCs.


[h2]Fixes[/h2]
  • Fixed an issue with enemies shooting themselves.
  • Improved NPC navigation in the sandbox map "Cold Roller."
  • Fixed a navigation bug affecting unarmed enemies.


Experimental Branch Hotfix

Experimental Branch Hotfix
Hey everyone! I was out of the office for the last update, so we didn’t get a chance to post a changelog. To keep you in the loop, I’m combining the changes here. The only change this time is a fix for the duplicate Wendigo spawning in Black Site; the rest are from the previous update.

[h2]Fixes[/h2]
  • Empty-handed punches no longer cause damage or hit reactions when striking limbs.
  • Resolved a bug that caused a duplicate Wendigo to spawn in the sandbox map "Black Site."


[h2]Changes[/h2]
  • Implemented several performance optimizations since the previous experimental build.
  • Updated the player settings menu.
  • Added a separate voice volume multiplier option.
  • Added player options to control the Ragdoll Freeze Effect.
  • Introduced a new setting for managing the number of simultaneous dynamic blood drippers.
  • Increased the maximum ragdoll count (recommended only for players with high framerates).

Experimental Branch Hotfix

Experimental Branch Hotfix


[h2]Changes[/h2]
  • Introduced an experimental optimization feature for dead NPCs, making them non-interactable once the player stops focusing on them. This may become an optional setting for higher-end systems.
  • Optimized the "Heartbreaker" survival mode map by reducing the complexity of landscapes and materials.
  • Enhanced navigation in "Heartbreaker" by adjusting various areas for smoother player and NPC movement.

Experimental Branch Hotfix

Experimental Branch Hotfix


[h2]Fixes[/h2]
  • Fixed logic that caused runner enemy types to crash the game; AI is temporarily less advanced but smarter pathfinding will return.
  • Fixed spawners in "Paint Thinner" map.
  • Fixed scale of .308 rounds in the magazine.
  • Improved accuracy of velocity readings for melee blunt weapons.
  • Fixed bug preventing some discarded magazines from culling themselves.
  • Removed ability to stab your own hand, which caused glitchy physics behavior.
  • Fixed issue where damage effects were triggered twice on headshots, potentially causing slowdowns.
  • Fixed issue where Wendigo's footstep sounds did not play on some surfaces.


[h2]Changes[/h2]
  • Significant performance optimizations.
  • Brought back unlimited Crack Time™ in sandbox maps.