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Fragsurf News

Update notes for January 8 (new content)

These patch notes cover the last 3 undocumented patches. We're working on various features and testing frequently.

We're looking for awesome kill clips. Share your best ones with us @ discord.gg/fragsurf to be featured in community highlight reels.

New Maps (official & community workshop)

  • surf_skyworld3
  • surf_greatriver_xdream
  • surf_colos2
  • surf_residence_elite_arena
  • bhop_astro_boosters
  • bhop_cannons
  • bhop_arena_boosters


Deathmatch

  • Added game rules (Modern, Classic) - this is defined per server
  • Reduced initial stutters when firing & swapping weapons
  • Added round-based FFA
  • While dead and waiting for end of round, press G twice to surf as a ghost
  • Fixed muzzle flash that stopped working some time ago
  • Added bullet tracers
  • Fixed player scores resetting when switching from spec to player


General

  • Fixed clients sometimes failing to reconnect on map changes
  • Fixed ping showing slightly higher than it should
  • Fixed mwheelup/mwheeldown bindings not saving in the menu


UI

  • Fixed in-game ui button sounds not playing
  • Fixed text/pointer cursors not showing with in-game ui
  • Improved the combat surf hud ui
  • Improved the team menu & map voting ui


Server

  • Added various server configs for game state (round limit, round duration, spawn protection, etc)
  • Updated example server config with various new settings
  • server.example.ini is no longer executed, you must rename it to something like server.ini
  • Reduced warning spam messages in server console
  • Game version shows in server window's title
  • Server setup guide: https://fragsurf.com/blog/10/how-to-create-a-fragsurf-server


[h3]Modern Rules[/h3]

  • Players are highlighted
  • Autobhop
  • 1500 air acceleration
  • Nospread
  • 100 tickrate
  • Sniper is 1 shot kill always


[h3]Classic Rules[/h3]

  • No player highlights
  • No autobhop
  • 150 air acceleration
  • Spread
  • 66 tickrate
  • Sniper leg shots are not fatal


discord.gg/fragsurf for bug reports and feedback

Update notes for January 6

Client
  • Shotgun can shoot immediately during a reload
  • Added sniper scope sensitivity setting
  • Fixed previous item bind sometimes not working
  • Added default bind for voicerecord
  • Fixed a couple issues with players getting stuck on walls and ramps
  • Server list now shows workshop map names instead of 123123.workshop
  • Added map list & rtv button to the changeteam menu (bound to M by default) This will only display on servers with mapcycle enabled
  • Fixed issue where every game update was a ~140mb download


Server
  • Added `mapcycle.enabled` and `mapcycle.maps` server configs. The maps setting is a comma separated list of map names, workshop maps work as well and are named id.workshop, examples:
  • mapcycle.enabled=true
  • mapcycle.maps=surf_greatriver,surf_ski,surf_bigloop,3073874258.workshop
  • Reduced server build size down to ~3gb
  • Server is slightly more optimized and doesn't play sounds anymore

Update notes for December 26

- Fixed players colliding with each other
- Fixed sometimes flying into the air while surfing and holding up
- Made it so your name shows when you're voice chatting
- Added `movement.maxvelocity` and `movement.autobhop` server configurations

Example, in Configs/server.example.ini:

[Movement]
movement.maxvelocity=3500
movement.autobhop=false

Update notes for December 23

- Holding jump when smashing into a slope will boost you
- Added in-game voice chat
-- you'll need to bind VoiceRecord to something in controls settings page
-- there's a new slider for voice volume in the audio settings page
- Fixed a networking performance issue
- Improved movement when walking up stairs
- Fragsurf is now free to play. Everybody who purchased Fragsurf previously will be rewarded a DLC, more information on that to come

Happy holidays!

Update notes for Nov 10

This update fixes some regressions in legacy gamemodes. During our transition to a new gamemode system some old stuff has broken. In the future old gamemodes (bunnyhop & tricksurf) will be rewritten from scratch onto the new system, but in the meantime, we would like to keep them properly functional.

  • Fixed Tricksurf hud not displaying properly
  • Fixed Tricksurf whop not working
  • Fixed Tricksurf trick tracker not working properly
  • Fixed Tricksurf tricks not registering
  • Improved display of tracked Tricksurf trick triggers
  • Fixed Bunnyhop hud not working when you join somebody else's game


Please report and bugs you find.

Find us on Discord at https://discord.gg/fragsurf