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Glimmer in Mirror News

Happy Spring Festival! Development Progress Update for Version 0.8

[p]As our traditional Spring Festival arrives, I would like to send my warmest New Year greetings to everyone! Wishing you good health, boundless energy, a great appetite, and success in everything you set your mind to in the year ahead![/p][p][/p][p]At the beginning of February, the renovation of my new home was finally completed! The original plan was to finish by the end of September, but the construction actually lasted a full 11 months (from early March to early February). The good news is that I can now fully dedicate myself to development again![/p][p][/p][p]For Version 0.8 of Glimmer in Mirror, nearly 40 maps in the “Frozen Lands” chapter have completed their level design, monsters, and Boss battles. To ensure a high-quality Boss fight experience, I spent more time polishing than originally planned—but I truly believe it was worth it.[/p][p][/p][p]What remains unfinished includes scene composition (environment assembly) and the configuration of the main storyline scripts. I am currently working on assembling the environments using original art assets to build the final in-game visual scenes—similar to decorating a house after the main construction is finished (perhaps a side effect of renovation).[/p][p][/p][p]While environment assembly is not technically difficult, it is extremely time-consuming and demanding on the eyes. Every single object in Glimmer in Mirror must be manually placed within 3D space—almost like arranging flowers. To ensure a strong sense of immersion during your adventure, this step requires careful attention and time.[/p][p][/p][p]The good news is that development is progressing smoothly. Version 0.8 will be ready to meet you soon! Before the official release, I will organize a closed beta test. Once stability is confirmed and major bugs are resolved, the update will be officially pushed.[/p][p][/p][p]Thank you all for your continued support. In 2026, I will devote myself fully to completing the remaining chapters of Glimmer in Mirror and strive to bring the full 1.0 version to you as soon as possible![/p]

Notice of Delay for the Version 0.8 Major Update

[p]Hello, dear players. I’m TT, the producer of Glimmer in Mirror.[/p][p][/p][p]I’m very sorry to inform you that although we have been developing at full speed, the originally planned Version 0.8 update before the Winter Sale has not progressed as expected. The main reasons are as follows:[/p]
  • [p]First, the new aerial combat map introduced in the Frozen Lands, combined with the ground-level maps, required far more development and debugging time than we initially anticipated.[/p]
[p][/p]
  • [p]Second, at present, almost all level content is being created by me alone. Unfortunately, the renovation work at my home did not conclude as planned and encountered serious issues, resulting in a passive delay of one month. Some of these problems remain unresolved even now, which has significantly reduced my available development time.[/p]
[p][/p][p]Currently, the overall level structure and enemy designs for the Frozen Wastes have been completed. However, the environment art pass, main storyline-related configurations, and the polishing of the boss battle are still unfinished.[/p][p][/p][p]To ensure a smooth experience upon release, we always begin internal testing well in advance of a major update, leaving sufficient time for bug fixes. Since the content itself is not yet complete, testing cannot be carried out at this stage.[/p][p][/p][p]I feel deeply sorry about this, but I must announce that Version 0.8 will be delayed, and is now expected to be released in mid-February.[/p][p][/p][p]Thank you all for your understanding and patience.[/p]

Emergency Patch for Unity Security Vulnerability

[p]Hello everyone, this is TT.[/p][p][/p][p]Earlier this morning, I received an email from Unity regarding a newly discovered security vulnerability (CVE-2025-59489) affecting the Unity Editor. This vulnerability impacts all builds created with Unity versions ranging from 2017 up to the latest release. Since Glimmer in Mirror was developed using Unity 2021, it is also within the affected range.[/p][p][/p][p]To protect players’ devices and personal privacy, I’ve applied the official patching tool provided by Unity to the game, and this update contains the security fix.[/p][p][/p][p]Because the tool is newly released by Unity and hasn’t undergone extensive testing, I can’t guarantee that it won’t affect the game’s stability. I’ve personally tested the game after applying the fix and haven’t encountered any issues so far.[/p][p][/p][p]If you experience any problems after updating, please don’t hesitate to let me know here or through our Discord channel. Thank you for your understanding and support![/p][p][/p][p]Unity’s official statement on the vulnerability can be found here:
https://unity.com/security/sept-2025-01[/p][p][/p][p]Steam’s official announcement regarding this incident:
[dynamiclink][/dynamiclink][/p][p][/p]

CubeGame Publisher Sale & New Version Development Progress

[p]Hello everyone, long time no see. This is TT.[/p][p] [/p][p]First of all, congratulations to my publishing partner, CubeGame, on its 8th anniversary! Since the early days of developing Glimmer in Mirror, we’ve been working together for almost 5 years now. I sincerely wish CubeGame an even brighter future.[/p][p] [/p][p]From August 20th to September 3rd, CubeGame will be holding a Publisher Sale. During this period, Glimmer in Mirror will also be available at a historic low price of -27% off.[/p][p] [/p][p]I would also like to give special congratulations to Moomin, the environment artist of Glimmer in Mirror. This April, he transitioned from being a husband to becoming a father. Having collaborated with him for many years, I know Moomin as a reliable, responsible, and kind-hearted partner. I am truly happy for him and confident he will become a wonderful father![/p][p] [/p][p]Next, I must sincerely apologize to everyone—version 0.8 of Glimmer in Mirror has been delayed for far too long, to the point that many players are worried whether development is still ongoing.[/p][p] [/p][p]In truth, my personal situation greatly affected our schedule. I had originally planned to renovate my personal home (which also serves as the development studio) next year, but since the tenants moved out earlier than expected, I was forced to bring the renovation forward to the beginning of this year. As a result, most of the first half of this year was consumed by renovation tasks—from design to supervision—which took a heavy toll on my time and significantly delayed the game’s progress. For this, I owe you all a deep apology. I failed to deliver the new chapter as promised. I’m truly sorry![/p][p][/p][p] [/p][p]Now, with the renovation nearing completion, I’ve been able to dedicate over 70% of my time back to game development. Development of the new chapter is steadily progressing again. Honestly, it’s this quiet, undisturbed time at my desk that makes me feel grounded and genuinely happy.[/p][p] [/p][p]Here is the current progress on version 0.8:[/p][p]● The new adventure chapter of version 0.8 will unfold in a snowy region known as the Frozen Lands. We have already completed 90% of the concept art, and based on these, created several prototype “sample rooms” for level design experiments. The formal levels will be built following the style of these prototypes.[/p][p][/p][p] [/p][p]● The AI for all new minor enemies, along with their skills and visual effects, has also reached about 90% completion. Once the levels are done, we will move on to integrated testing.[/p][p][/p][p] [/p][p]● The final Boss of the new chapter is currently around 60% complete. The concept art and animations are mostly finished, but the combat AI requires further iterations, especially to fit with the new aerial combat mechanics and interactions with the minor enemies.[/p][p][/p][p] [/p][p]● The main focus right now is the new levels. Unlike previous ground-based terrain, the Frozen Lands will feature a new aerial combat mode. In these sky-based maps, Shiro will ride the owl (yes, the same one that previously helped her traverse maps) to battle enemies in midair. Balancing the classic ground levels with these new aerial levels—keeping the essence of the game while introducing fresh excitement—is a major challenge we’re facing. This part will need more time to polish.[/p][p] [/p][p]We are aiming to officially release version 0.8 before the Winter Sale (December 19th – January 6th). With about 4 months left, there’s still a lot to do: levels, world-building, cutscene direction, sound effects, localization, QA testing, and more… We’ll do our best to ensure players can enjoy the new chapter on time.[/p][p] [/p][p]Despite the long gap without updates, many players have continued to send us encouragement and support. As a developer, I feel both guilty and deeply moved. I promise you this: no matter what difficulties lie ahead, I will see Glimmer in Mirror through to its full release. This is my very first creation, my “first child,” and I will never allow her to be buried as an unfinished product.[/p][p] [/p][p]Thank you all![/p]

Happy 2025! New Development Logs

Happy New Year, everyone! I'm TT, the developer of Glimmer in Mirror.

It's been a few months since the last major update, and I've received your messages asking about the progress of the new update. Thank you so much for your support!

I want to start by apologizing. In the second half of this year, due to some personal family matters, it has affected the development progress of version 0.8. Originally, we planned to release the major 0.8 update in 2024, but as of now, there’s still a lot that hasn't been completed.

But don't worry, we haven't stopped! As my personal matters gradually settle down, development efficiency has picked up, and version 0.8 is steadily moving forward. I hope you'll continue to be patient with us (a deep bow, and another one).

Here's a sneak peek for you—one of the new monsters from the Frozen Lands in version 0.8:



In 0.8, we'll have ground combat like in the previous maps, but there will also be some aerial battles with owls. We're polishing the aerial combat experience right now, and we hope you'll enjoy it when it's officially released!

Finally, thank you all for being with us so far. I wish you a peaceful and fulfilling 2025, may all your wishes come true!

Love you guys,
TT