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Kingdom Wars 2: Definitive Edition News

Update 10 - Survival Balancing

Hey Everyone,

Hope everyone is staying safe. We have a small update for you today… more a follow up to the last update really. We based the changes for our 10th update on Your feedback on the last update. This update reworks Skirmish balancing, making things quite a bit easier. We have also looked at balancing Zombies at skirmish, and worked on several related items.

Please keep in mind, that there will be a bit of a wait before we release the major 11th update. Due to the team being busy with the launch of a new Kingdom Wars game – The Plague: Kingdom Wars at the end of May, our 11th Kingdom Wars 2 update will only be ready in early June.

In the 11th update we are doing major rework of how KW2DE is played from the main menu. Making it easier to continue saved games, and switching focus from multiplayer to singleplayer games. Update will also include additional round of balancing and performance improvements.

Meanwhile, les take a look at what our 10th update brings.

And so - introducing Update 1.10:

Fixes and Additions
  • Major rebalance to survival, it`s quite easier now
  • Fixed various issue with survival difficulty from the last update, some of it were bugs
  • Survival now has fewer zombies and skeletons in CoOp
  • Zombies now spawn faster in Skirmish from dead bodies
  • Fixed number of performance issues related to zombie spawning in Skirmish
  • Noticable improvement to Survival performance in later waves
  • Fixed common bug with Survival waves not properly giving Gems reward
  • Polish Behemoths breaking things in Survival on later games
  • Fixed rare issue with continuing saved Survival game
  • Balance to Skirmish mode Zombie stats

Update 9 - Performance & Level Redesign + Major Sale Event!

Hey Everyone,

And we are back with our biggest updated to KW2DE so far! Performance, AI and combat issues has always left to be desired, so with this missive update we finally looked to deal with these issues.

This update also comes with a major level design update to all the levels and towns in-game, and other things to push gameplay towards sieges.

It took us good 4 weeks to complete this update, but we hope it was worth the wait.

Sale Event
Also to help attract more players, we are putting KW2DE on it`s biggest sale so far, starting this Wednesday morning. If you were on the fence about getting the game - this is the best deal for a while.

9th Update
So lets take a look at what`s included in this update:

First and foremost - performance. We have reworked entire game for better performance. Adjusting every battalion, reworking AI scripts, adjusting worker efficiency and so much more in order to greatly boost performance. You will be able to play full on 3 AI skirmish battles, or Zombie survival waves into infinity with this new update even on mid-range PCs. In the end the CPU load in very large battle scenarios have fallen from by up to 63%!

In addition combat and unit control god some badly needed attention, to bring you more responsive units and units that behave better in combat.

We are also reworked the skirmish map towns - going with 1 entrance instead of 2, to really capitalize on sieges and defense portion of gameplay. And while this might seem like an odd change, wait till you try it - it really enhances the experience.

AI is also got some loving, it`s much better at besieging and defending towns now.

We`ll continue with the 10th anniversary update later in April, with focus on reworking the main menu. And as always thanks for your support - with your help KW2DE will have a bright future.

For so - introducing Update 1.09:

New Features & Major Fixes
  • Total and complete performance improvement in all areas of the game
  • CPU performance reduced across the board with 37% of the previous usage
  • Major improvements to AI sieging towns
  • Updated town level design really rebalanced gameplay towards sieges


Fixes and Additions
  • Various improvement to units in combat
  • Various improvement to units in combat
  • Greatly reduced lags when tasking large number of battalions
  • Zombies are now working in Skirmish mode
  • A lot of redesign for towns both in campaign, skirmish and survival mode
  • Reworked all bases for 3 races – towns now just have 1 entrance
  • A lot of level design changes for 3 races towns
  • Towns now have a lot less staircases, towers
  • Removed useless parts of walls in Orcish and Elven towns
  • Completely reworked unit battalion sizes – often a bit smaller
  • Reworked all formations for units


Balancing Changes
  • More variety between battalion sizes from 60s to 30s depending on units
  • Workers reworked to use smaller battalion size, but be just as effective
  • Major rebalancing of all resources income – for a bit faster games
  • Rebalanced all units relations and stats with the new battalions
  • Super elite units like Heroes and Dragons are stronger now
  • Very large unit battalions rebalanced to be weaker – skeletons, goblins, dwarves e.t.c
  • Zombies are now a lot tougher, but spawn in somewhat smaller numbers

Major 8th Update Next Week

Hey Everyone,

Hope everyone is staying during these hard days. We are fortunate to be able to continue working remotely, bringing you more updates.

And good news - we are wrapping work on the biggest KW2DE update so far. And glad to say - we are expecting it within a few days.

It took us good 4 weeks to complete this update, but it`s well worth the wait. We are hoping to bring you this update on Wednesday, but it might get delayed to Thursday due to addditional testing.

So lets take a look at what`s coming.

First and foremost - performance. We have reworked entire game for better performance. Adjusting every battalion, reworking AI scripts, adjusting worker efficiency and so much more in order to greatly boost performance. You will be able to play full on 3 AI skirmish battles, or Zombie survival waves into infinity with this new update even on mid-range PCs. In the end the CPU load in very large battle scenarios have fallen from by up to 63%!

In addition combat and unit control is getting some badly needed attention, to bring you more responsive units and units that behave better in combat.

We are also reworking the skirmish map towns - going with 1 entrance instead of 2, to really capitalize on sieges and defense portion of gameplay. And while this might seem like an odd change, wait till you try it - it really enhances the experience.

AI is also getting some loving, it`s much better at besieging and defending towns now.

We also plan to start promoting KW2DE from next week, and hoping to attract some new players later this February and March. So if you are one of the older players and been waiting for some fresh blood - stay tuned.

We`ll continue with the 10th anniversary update later in April, with focus on reworking the main menu

And as always thanks for your support - with your help KW2DE will have a bright future.

Update 8 - Major Graphics Update

Hey Everyone,

As promised we are back with our next update. And this is a good one - as it does come with badly needed graphical improvements. You`ll see this from the main menu to the battles. Got to say that distance fog and other post-processing effects are making a world of difference.

We have also finally fixed all the issues with Gem rewards - from Survival to Skirmish. It`s not possible to progress through the tech tree and use cards with all these gems that will quickly accumulate now.

This update also included a good number of other fixes. Work continues - and we are expecting our 9th update later this month - it will fix a large number of remaining bugs, but main focus will be on performance in late game skirmish, as well as Wave 20+ Survival battles.

For now - introducing Update 1.08:

New Features & Major Fixes
  • Major visual improvement with distance fog and other effects
  • Main menu presentation improved with distance fog
  • Players can now set Vsync in the options – performance draining!


Fixes and Additions
  • Main menu now opens races background in Skirmish and Survival screens
  • Main menu no longer has the bad looking Campaign screen
  • Fixed Zombie Survival and Skirmish not giving proper rewards for surviving waves or killing AIs
  • Campaign chapter 1 fixed all kinds of startup issues related to the intro rain sequence
  • Campaign chapter 1 removed the black text intro
  • Got rid of the long white fade out between main menu scene changing
  • First step in visual performance improvements - several FPS on mid to high range systems
  • First steps in improving performance when fighting larger battles - but a lot more work ahead
  • Fixed various issue that could effect connectivity for multipayer games


Balancing Changes
  • Fixed Skirmish rewards - 10 for easy AI kill, 15 for medium, 20 for hard
  • Zombie Survival rewards are now given after each wave, starting from 1 per wave to 15 for higher waves.

Update 7 - Major Updates Incoming

Hey Everyone,

We are very excited to continue work on Kingdom Wars 2, with several major updates incoming.

We don`t plan to stop until we get the game into a perfect shape. Hopefully that will also bring some new players and help improve the game reviews – and then who knows – perhaps the Undead Expansion could happen after all…

The main goal of the first 2 upcoming updates will be balancing, performance and graphics. We also plan to rework how the game is played – with more focus on singlepayer, that will include redesign of the main menu.

We also plan to start promoting KW2DE from next week, and hoping to attract some new players later this February and March. So if you are one of the older players and been waiting for some fresh blood - stay tuned.

We`ll continue with the 8th update later this month, with focus on greatly increasing performance in Survival and Skirmish.

And as always thanks for your support - with your help KW2DE will have a future.

And so introducing Update # 7:

Major Additions & Improvements
  • Completely reworked in-game camera
  • Much better visual performance, on average 10-15 FPS
  • Stability improvements with several rare crashes fixed
  • Major improvements to main menu backgrounds
  • Full Ground view camera is now only available in cinematic view
  • More flexible minumal and medium camera settings
  • Complete rebalance of the Gem system - it`s much easier to progress now


Fixes and Balancing
  • Rotating minimap is now on by default
  • Fixed healing ability for heroes and units
  • Fixed various misc abilities for heroes not working
  • Reduced lag during ranged combat
  • Reduced lag when Marauders fire arrows
  • Redesigned main menu background camera
  • Fixed bad bug with skirmish rewards always giving 1 or 2 gems
  • Reward for Skirmish greatly increased with 20,40, 60 for beating easy, medium, hard AI
  • Reward for Zombie survival greatly increased with around 20 every 3 waves (that was in the previous commit)
  • Starting Gems raised to 250 from 150