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RPG Developer Bakin News

Official Release Set for August 28, 2025! Free Trial Also Coming the Same Day!

To coincide with the official launch of Bakin on August 28, 2025, we’re pleased to announce that a free trial version of Bakin will also be made available.

The trial version is designed to give users a hands-on experience with the tool, allowing you to try out its core features with ease. Please note, however, that some advanced functions are not available in the trial version.

Additionally, any game data created in the trial version can be carried over to the official release version if you choose to purchase it, allowing you to continue development without interruption.

[h3] RPG Developer Bakin Trial Version Overview[/h3]
  • Name:RPG Developer Bakin Demo
  • Release Date: August 28, 2025 (Thursday)
  • Distribution Store: Steam
  • Price: Free


[h3]Main Differences Between the Full Version and Trial Version[/h3]
Differences in Specifications
Full Version
Trial Version
Trial Version Specifications
Creating Game Data for Publishing
Yes
No
You cannot export the created game to an automatically executable file.
Map Creation
Yes
Partial
You can create up to five maps per game. Each map can be up to 625 grids in size.
Adding Assets
Yes
Partial
There are no restrictions on adding your own assets (2D/3D/music), but you cannot add assets from paid/free DLC provided by our company.
Plugin Usage
Yes
No
Plugins cannot be used.
Usage Period
Unlimited
30 days
You won’t be able to launch it after 30 days from first use.

Note: Further details will be announced later via Steam News and other sources.

3 new DLCs available! 10% off with launch discount (until Sep. 11, 10 AM PDT)

[h3]We released three new DLC packs today, August 28, 2025.[/h3][p]The plugin "Crafting System" introduces a crafting feature that allows players to create items from materials. The localization support plugin "Localization Toolkit" helps make games developed with Bakin multilingual. Also available is the 3D model pack "Modular Fence", featuring versatile fence assets suitable for a wide range of scenes. Also, 10% off launch discount until September 11, 2025, at 10am PDT! Don't miss this opportunity! [/p][p][/p][p]Note:[/p][p]Updated August 29, 2025: We updated the feature description for the "Localization Toolkit" because some parts were unclear.[/p][p][/p][h3]Overview of DLC Released on August 28, 2025[/h3][p]
RPG Developer Bakin Crafting System

[dynamiclink][/dynamiclink]Crafting System is a plugin that makes it easy to implement a crafting feature where players can create items from materials.
With an intuitive GUI, you can freely configure a wide range of elements, including:
Automatically generated unique item IDs, Material combinations, Custom categories, Item pricing, Required crafting level, Events triggered after crafting
The crafting interface clearly displays the following information:
Item icon, Description, Stats, Resistances, Recovery effects, Required materials
The default layout is fully customizable to suit your game's needs.
In addition, a built-in glossary system allows you to localize the tool for multiple languages.


RPG Developer Bakin Localization Toolkit

[dynamiclink][/dynamiclink]Bring Your Game to the World — Simple Localization for Multi-Language Support!
Localization Toolkit is a powerful plugin for RPG Developer Bakin that enables you to localize your games for multiple languages. It’s the essential tool to share your creations with players around the globe.

Key Features
[/p]
  • [p] Easy Setup in the Editor
    Assign in-game text (dialogue, UI) and resources (images, 3D models, audio, etc.) for each language directly in the editor.
    [/p]
  • [p]Switch Languages Anytime
    Players can change the language from the main menu or even during gameplay with a single click.
    (Updated August 29, 2025) [/p]
  • [p] Test Localization Directly in the Bakin Editor[/p][p] You can preview the language and resource changes set in Localization Toolkit by using the “Test Play with Localization Applied” option in the editor. (Updated August 29, 2025)[/p][p][/p]
  • [p]Exported Games Automatically Switch Language Based on the Player's System
    The exported game will automatically run in the language that matches the Windows display language of the player’s PC.[/p][p]If players prefer to switch languages manually, they can do so from the top menu in-game under Settings > Change Language (Requires Restart). [/p][p]Note: The game will restart when switching languages. (Updated August 29, 2025)[/p][p][/p]
  • [p] Supports a Variety of Resources
    Not just text — UI images, signs, and audio can also be swapped per language.
    [/p]
  • [p] Works with Existing Projects
    Easily add localization to games already in development or even completed projects.
    [/p]
  • [p] Boost Efficiency with Batch Editing
    With the Localization Toolkit, you can directly edit all in-game text within your project.
    Changes are instantly reflected in the project, making it easy to filter by character names, event titles, and more—perfect for checking dialogue consistency across your game.
    It's not only ideal for translation workflows, but also helpful for polishing your English text.
    [/p]
[p]

RPG Developer Bakin Modular Fence

[dynamiclink][/dynamiclink]Introducing Modular Fence – a versatile collection of fence assets for all your projects.
This pack includes 20 unique fence styles, 20 animated gates, 5 texture variations, and 8 props — totaling 315 ready-to-use 3D stamps. All variations, animations, and collision settings are fully configured, so you can start building right away.
Every fence can be freely combined with others, allowing you to create a wide variety of layouts tailored to your scenes and themes. Perfect for enhancing towns, villages, gardens, facilities, and more.
[/p]

Bug Fix Notice: “SMILE Characters DX Vol.1”

[h3]To Users of “SMILE Characters DX Vol.1” [/h3]

We would like to inform you that several adjustments and fixes have been made to some of the character data included in the paid DLC “SMILE Characters DX Vol.1”.

[h3]- Fixes[/h3]
  • Skin Weight Corrections
    We have corrected an issue affecting all characters where the lower legs (calves) were incorrectly influenced by the toe bones instead of the appropriate leg bones. This caused unnatural deformations when bending the knees.
    Additionally, for characters with long hair, we have fixed an issue where the tips of the hair were not weighted to the head bone, leading to unnatural movement, such as when turning the head.
  • Motion Data Standardization
    Motion data has been standardized to match that of “SMILE Characters DX Vol.2”.
    Along with this update, motion names have also been changed to follow the naming conventions used in Vol.2.

[h3]- Important Notice[/h3]
  • If you are already using the old version of the data in your project, importing the updated version with the "overwrite" option may result in motions not playing correctly.
    This is due to changes in motion names, which can break the link between the model and its animations.
  • To avoid this issue, please make sure to use the "Add with a different ID" option when importing the updated version. This will register the updated character data as a separate resource.


We sincerely apologize for the inconvenience this may have caused, and thank you for your continued support.

Game Creator: MAKOTO KEDOUIN × Bakin

[h2]== A New Bakin Project Begins — “Shadows and Prayers” Emerge ==[/h2]



A new project has begun in which acclaimed game creator KEDOUIN, best known for the popular horror title "Corpse Party," will create a brand-new sample game using Bakin over the course of several months. This development process will be documented in a blog series titled Made with RPG Developer Bakin, which will be published in stages on the official Bakin website.

Through the journey of building this compact sample game, the blog will share insights, discoveries, and creative techniques from a professional developer’s perspective—all while exploring and learning the capabilities of Bakin.


= Made with RPG Developer Bakin =
— Part 1: A Fantasy of Shadows and Prayers, Woven by MAKOTO KEDOUIN

URL: https://rpgbakin.com/blog/made-with-bakin/15430

[Important] For those who distribute your work as a zip file

[p]Due to changes in Windows 11 security policies, there was an issue where games could not be launched if a ZIP file containing published work downloaded from the internet was extracted using Windows' built-in extraction tool. Therefore, a workaround for this problem has been implemented in Ver. 1.15.1.1.[/p][p]* If the game is not distributed in ZIP format (e.g., if the game is distributed on Steam, etc.), this problem does not occur.[/p][p][/p][h3]If you are distributing your work as a zip file, please see the following instructions.[/h3]
  • [p]If you have exported your work in version 1.15.1.1 or earlier and published it in ZIP format, please export your project again with the “Published Work Export” function to resolve the issue.[/p]
  • [p]In addition, this problem can be avoided by taking the following actions for those who have downloaded the ZIP file of a project exported with a previous version.
     If necessary, please inform users of the following measures.[/p]
    • [p]Right-click the downloaded ZIP file, open the properties, and check “Allow” in the security section at the bottom.[/p]
    • [p]Use a non-standard Windows extractor such as 7-Zip when extracting.[/p]