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PHAGEBORN online card game News

Phageborn Public BETA is live!

The Public BETA for the unrelenting, dark fantasy world of Phageborn Online Card Game is live!

Try it now - it's free!

https://store.steampowered.com/app/1221580/Phageborn_Online_Card_Game_PUBLIC_BETA/

Put your deckbuilding and strategic skills to the test in either solo or 2v2 mode, utilizing a unique blend of gameplay mechanics such as the dual resource system, dual battlegrounds and powerful champions known as the Avatars!

First ever Phageborn 2v2 stream is LIVE!

Hey everyone,

We're having our first ever 2v2 Dev stream where we want to showcase our exciting 4-player mode! You can watch it on our Steam page, as well as our official Twitch channel and YouTube channel!

The timing of the streams are the following:

[h3]2v2 EU Dev Stream[/h3]
18:00 CET / 9AM PT / 12PM ET
Fratman (community manager) & TerraTron (game designer) vs. surprise guest & Nina (community manager)

[h3]1v1 NA Dev stream[/h3]
Late NIGHT NA Dev Stream (00:00 CET / 3PM PT / 6PM ET)- Fratman (community manager) vs. Nina (community manager)

The Phageborn Public BETA is kicking off tomorrow so make sure to join in - it's free!

https://store.steampowered.com/app/1221580/Phageborn_Online_Card_Game_PUBLIC_BETA/

PHAGEBORN Public BETA starting on the 30th of January!

The time for the release of Phageborn is nigh! We're beyond excited to announce that we're having a Public BETA which will be starting on the 30th of January!
Because of the nature of the Public BETA, everyone is available to participate and everyone is free to talk about the game, make content related to the game, stream it...basically whatever you want to do, you're free to do (except not play it)! :)

https://store.steampowered.com/app/1221580/Phageborn_Online_Card_Game_PUBLIC_BETA/

PHAGEBORN Public BETA features

The team at Games Revolted will also be streaming the Public BETA starts off via our official Twitch channel so make sure you don't miss embarrasing missplays from our community manager Ivan and pro moves from our seasoned card gamer and game designer Nikša and our creative director Danijel!

We'd also like to invite everyone to join our Discord server where most of our team will be present during the Public BETA to answer all your questions and where you'll be able to report all the potential bugs you might come across!

You can also contact us via all other communication channels where we'd also like to hear all your criticism, kind words, suggestions, feedback and whatever's on your mind!

Facebook Twitter Instagram Reddit Twitch

See you in the Public BETA and in the Early Access!

DISCLAIMER - This page is only for the Public BETA which we made so that everyone can participate without requiring a key. We'd still like to ask you to come to the official Phageborn Steam page and if you'll like what you'll see in the beta, add us to your wishlist!

Cheers,

Ivan from the Phageborn team!

https://store.steampowered.com/app/1221580/Phageborn_Online_Card_Game_PUBLIC_BETA/

Closed Technical Beta overview and future plans!

Hey everyone,

As you might already know, by now we've had six closed technical beta tests behind us and we just wanted to give you a quick update regarding the progress we've made with them and what's next for us leading up to the Early Access release of the game.

Firstly, we'd like to say that we'll no longer have Closed Beta tests for Phageborn. Now that we've gathered and analysed the data we gained pertaining to the overall performance and game balance, we are ready to completely shift our focus towards the optimizing the game based on that same data we've received from our awesome fanbase.

We're very thankful that we have such an awesome fanbase which helped us immensely through our Closed Technical Beta phase. Because of your suggestions and feedback, coupled with the continuous support we've been receiving, Phageborn will undoubtedly feel like a better and more accomplished experience and because of that no amount of 'thank you's' can express our gratitude!

We'd like to show you a small infographic with some cool info we've gathered over the course of six closed technical beta tests we've had.



WHAT LIES AHEAD

Now that we've reflected on the past, we'd like to outline what's looming on the horizon for Phageborn leading up to the Early Access release on the 30th of January, 2020!

We'd like to announce that Phageborn will be having an open beta sometime before the release where everyone will get the chance to jump in and try out Phageborn for themselves. The open beta will last longer than the closed ones and players will get the chance to get a feel of the progression system of the game.

What better way to spend the cold winter days than with friends and family, battling it out with the favourite faction and Avatar of choice!

The most exciting thing that awaits us in the future and what we can't wait to talk about more is the Reboot Infogamer 2019 expo we'll be attending this year. All I can say now is that it's going to be wild! Since the expo starts on the 12th of November, more info on our activities you definitely won't want to miss will be announced soon!

Make sure to keep a close eye to our social media channels and our Steam page so you don't miss anything Phageborn-related.

See you on the battlefields of Issilith!

Ivan from the Phageborn team

Changelog for the 2v2 beta

Features

2v2 enabled (also temporarily disabled 1v1 mode to have as many players test 2v2 as possible)

Removed power and health from unit token holograms to avoid confusion when playing units with effects that give them stats

Slayer renamed to Monster Slayer and got new tag

Hovering over your avatar now displays maximum value of health

You can now reconnect to the game if you disconnect or close it (If the game freezes, closing it and opening again will bring you back to a match)

Disabled end turn button for 3 seconds after you select the attribute

Enabled some of the social features (adding friends, inviting friends to play with)

Added a notification if you hide your attribute selection and then attempt to do anything telling you that you have to select your attribute first

If a player becomes inactive it’s turn timer changes to 20 seconds instead of full turn time


Info about special rules that apply to 2v2

Only player that scores a killing blow on the enemy avatar draws extra card (enemy core still loses 5 life normally)

Acid deals damage at the end of turn of a player that has turn last in the team

Players that are in team have turn one after other (If players A and B are in the team1 and players C and D are in team2, turn order is ACDB - ACDB….)

Regenerate activates at the end of turn of a player that has turn last in the team

Using ALT shows hand and attributes of your ally and of another enemy

When an effect places a curse in the enemy hand it always chooses one that has lower number of curses in hand, if both players have same number it is decided at random

If a player wants to surrender a game, it must send surrender request to a teammate, and game is surrendered only of both accept


Bug fixes

Fixed a bug where energy indicator was highlighted all the time if you selected
energy during attribute selection

Fixed some visual bugs on the avatar capes

Fixed a bug where “Clear” button in deck builder didn’t become disabled when you had no cards in deck

Fixed a bug where you could click on find match as soon as you clicked on cancel that caused some problems with new match

Fixed a bug where reap did not work if you forced enemy unit to attack your (for example with Challenge!) unit and kill itself on it.

Fixed a bug with Khalai Stinger copies made with primordial shaping that didn’t deal extra damage to avatars

Fixed a bug where Rewind time activated and reversed damage dealt to you during your own turn

Fixed a bug where vulnerability effect did not display correctly on the core
Added character limit in search box in deck builder and collection

Fixed a bug where cards in deck list were different sizes

Fixed a bug with missing tooltip for Quickstrike mod

Fixed a bug where footer moved up when you reached a last page in deck builder or card collection

Fixed a bug where Deny did not return a card to the enemy hand

Fixed visual bug with social and settings buttons

Fixed “blind spots” in action history that made it flicker when you hovered over multiple icons

Fixed a bug where you were able to use strange characters for deck name that causes some other problems

Fixed a bug where highlight stayed behind avatar during attack animation

Fixed a bug where exhausted units weren’t lined up with other units

Fixed a bug where unintended visual effect appeared on cores at the start of match

Fixed a bug where cost of card didn’t change color if the cost was altered

Fixed a bug where delay for hovering over legendary cards in hand wasn’t the same as hover over non-legendary cards


Incoming features

Set your own user name

Team chat for 2v2 and chat with friends

Custom game lobby

Card, account and Avatar progression

New avatars

Card and avatar balance changes

User experience improvements